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@ -1217,9 +1217,8 @@ void OpenAL_Output::finishSound(Sound *sound)
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ALuint source = GET_PTRID(sound->mHandle);
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sound->mHandle = 0;
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// Rewind the stream instead of stopping it, this puts the source into an AL_INITIAL state,
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// which works around a bug in the MacOS OpenAL implementation which would otherwise think
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// the initial queue already played when it hasn't.
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// Rewind the stream to put the source back into an AL_INITIAL state, for
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// the next time it's used.
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alSourceRewind(source);
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alSourcei(source, AL_BUFFER, 0);
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getALError();
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@ -1322,9 +1321,8 @@ void OpenAL_Output::finishStream(Stream *sound)
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sound->mHandle = 0;
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mStreamThread->remove(stream);
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// Rewind the stream instead of stopping it, this puts the source into an AL_INITIAL state,
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// which works around a bug in the MacOS OpenAL implementation which would otherwise think
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// the initial queue already played when it hasn't.
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// Rewind the stream to put the source back into an AL_INITIAL state, for
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// the next time it's used.
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alSourceRewind(source);
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alSourcei(source, AL_BUFFER, 0);
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getALError();
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