Update some comments

It wasn't actually a bug in OSX like the comment said, but intended behavior.
pull/1886/head
Chris Robinson 6 years ago
parent 4e3ae85c11
commit c2b3ca9638

@ -1217,9 +1217,8 @@ void OpenAL_Output::finishSound(Sound *sound)
ALuint source = GET_PTRID(sound->mHandle);
sound->mHandle = 0;
// Rewind the stream instead of stopping it, this puts the source into an AL_INITIAL state,
// which works around a bug in the MacOS OpenAL implementation which would otherwise think
// the initial queue already played when it hasn't.
// Rewind the stream to put the source back into an AL_INITIAL state, for
// the next time it's used.
alSourceRewind(source);
alSourcei(source, AL_BUFFER, 0);
getALError();
@ -1322,9 +1321,8 @@ void OpenAL_Output::finishStream(Stream *sound)
sound->mHandle = 0;
mStreamThread->remove(stream);
// Rewind the stream instead of stopping it, this puts the source into an AL_INITIAL state,
// which works around a bug in the MacOS OpenAL implementation which would otherwise think
// the initial queue already played when it hasn't.
// Rewind the stream to put the source back into an AL_INITIAL state, for
// the next time it's used.
alSourceRewind(source);
alSourcei(source, AL_BUFFER, 0);
getALError();

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