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getActorsFollowing/Fighting no longer returns dead actors
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1 changed files with 2 additions and 2 deletions
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@ -1029,7 +1029,7 @@ namespace MWMechanics
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const MWWorld::Class &cls = MWWorld::Class::get(iter->first);
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CreatureStats &stats = cls.getCreatureStats(iter->first);
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if(stats.getAiSequence().getTypeId() == AiPackage::TypeIdFollow)
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if(stats.getAiSequence().getTypeId() == AiPackage::TypeIdFollow && !stats.isDead())
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{
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MWMechanics::AiFollow* package = static_cast<MWMechanics::AiFollow*>(stats.getAiSequence().getActivePackage());
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if(package->getFollowedActor() == actor.getCellRef().mRefID)
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@ -1051,7 +1051,7 @@ namespace MWMechanics
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const MWWorld::Class &cls = MWWorld::Class::get(*iter);
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CreatureStats &stats = cls.getCreatureStats(*iter);
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if(stats.getAiSequence().getTypeId() == AiPackage::TypeIdCombat)
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if(stats.getAiSequence().getTypeId() == AiPackage::TypeIdCombat && !stats.isDead())
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{
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MWMechanics::AiCombat* package = static_cast<MWMechanics::AiCombat*>(stats.getAiSequence().getActivePackage());
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if(package->getTargetId() == actor.getCellRef().mRefID)
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