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getActorsFollowing/Fighting no longer returns dead actors

This commit is contained in:
Thomas 2014-04-26 17:21:53 -04:00
parent 5e7cd806c4
commit c2b692e124

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@ -1029,7 +1029,7 @@ namespace MWMechanics
const MWWorld::Class &cls = MWWorld::Class::get(iter->first);
CreatureStats &stats = cls.getCreatureStats(iter->first);
if(stats.getAiSequence().getTypeId() == AiPackage::TypeIdFollow)
if(stats.getAiSequence().getTypeId() == AiPackage::TypeIdFollow && !stats.isDead())
{
MWMechanics::AiFollow* package = static_cast<MWMechanics::AiFollow*>(stats.getAiSequence().getActivePackage());
if(package->getFollowedActor() == actor.getCellRef().mRefID)
@ -1051,7 +1051,7 @@ namespace MWMechanics
const MWWorld::Class &cls = MWWorld::Class::get(*iter);
CreatureStats &stats = cls.getCreatureStats(*iter);
if(stats.getAiSequence().getTypeId() == AiPackage::TypeIdCombat)
if(stats.getAiSequence().getTypeId() == AiPackage::TypeIdCombat && !stats.isDead())
{
MWMechanics::AiCombat* package = static_cast<MWMechanics::AiCombat*>(stats.getAiSequence().getActivePackage());
if(package->getTargetId() == actor.getCellRef().mRefID)