mirror of
https://github.com/OpenMW/openmw.git
synced 2025-05-22 06:11:29 +00:00
GLSLES: only the fragment shader needs precision explicitely set.
This commit is contained in:
parent
cc747d8ae4
commit
c2c88acc7b
1 changed files with 1 additions and 1 deletions
|
@ -64,7 +64,7 @@
|
||||||
|
|
||||||
@version 120
|
@version 120
|
||||||
|
|
||||||
#if SH_GLSLES == 1
|
#if SH_GLSLES == 1 && SH_FRAGMENT_SHADER
|
||||||
precision mediump int;
|
precision mediump int;
|
||||||
precision mediump float;
|
precision mediump float;
|
||||||
#endif
|
#endif
|
||||||
|
|
Loading…
Reference in a new issue