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Sanity check for text input in toggleWalking
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@ -1173,7 +1173,7 @@ namespace MWInput
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void InputManager::toggleWalking()
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{
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if (MWBase::Environment::get().getWindowManager()->isGuiMode()) return;
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if (MWBase::Environment::get().getWindowManager()->isGuiMode() || SDL_IsTextInputActive()) return;
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mAlwaysRunActive = !mAlwaysRunActive;
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Settings::Manager::setBool("always run", "Input", mAlwaysRunActive);
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