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Fix applying of filter settings on terrain textures
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parent
8b981ab507
commit
c3ad4dad75
1 changed files with 8 additions and 8 deletions
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@ -139,15 +139,16 @@ osg::ref_ptr<osg::Node> TerrainGrid::buildTerrain (osg::Group* parent, float chu
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std::vector<osg::ref_ptr<osg::Texture2D> > layerTextures;
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std::vector<osg::ref_ptr<osg::Texture2D> > layerTextures;
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for (std::vector<LayerInfo>::const_iterator it = layerList.begin(); it != layerList.end(); ++it)
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for (std::vector<LayerInfo>::const_iterator it = layerList.begin(); it != layerList.end(); ++it)
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{
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{
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osg::ref_ptr<osg::Texture2D> tex = mTextureCache[it->mDiffuseMap];
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osg::ref_ptr<osg::Texture2D> texture = mTextureCache[it->mDiffuseMap];
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if (!tex)
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if (!texture)
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{
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{
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tex = new osg::Texture2D(mResourceSystem->getImageManager()->getImage(it->mDiffuseMap));
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texture = new osg::Texture2D(mResourceSystem->getImageManager()->getImage(it->mDiffuseMap));
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tex->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
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texture->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
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tex->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT);
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texture->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT);
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mTextureCache[it->mDiffuseMap] = tex;
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mResourceSystem->getSceneManager()->applyFilterSettings(texture);
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mTextureCache[it->mDiffuseMap] = texture;
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}
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}
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layerTextures.push_back(tex);
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layerTextures.push_back(texture);
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textureCompileDummy->getOrCreateStateSet()->setTextureAttributeAndModes(dummyTextureCounter++, layerTextures.back());
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textureCompileDummy->getOrCreateStateSet()->setTextureAttributeAndModes(dummyTextureCounter++, layerTextures.back());
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}
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}
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@ -161,7 +162,6 @@ osg::ref_ptr<osg::Node> TerrainGrid::buildTerrain (osg::Group* parent, float chu
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texture->setResizeNonPowerOfTwoHint(false);
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texture->setResizeNonPowerOfTwoHint(false);
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texture->getOrCreateUserDataContainer()->addDescription("dont_override_filter");
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texture->getOrCreateUserDataContainer()->addDescription("dont_override_filter");
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blendmapTextures.push_back(texture);
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blendmapTextures.push_back(texture);
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mResourceSystem->getSceneManager()->applyFilterSettings(texture);
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textureCompileDummy->getOrCreateStateSet()->setTextureAttributeAndModes(dummyTextureCounter++, blendmapTextures.back());
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textureCompileDummy->getOrCreateStateSet()->setTextureAttributeAndModes(dummyTextureCounter++, blendmapTextures.back());
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}
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}
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