mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-16 16:29:55 +00:00
Inject layout files to VFS
This commit is contained in:
parent
2630bc21dd
commit
c47a48e25d
98 changed files with 119 additions and 215 deletions
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@ -521,7 +521,6 @@ void OMW::Engine::setDataDirs (const Files::PathContainer& dataDirs)
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{
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mDataDirs = dataDirs;
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mDataDirs.insert(mDataDirs.begin(), (mResDir / "vfs"));
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mDataDirs.insert(mDataDirs.begin(), (mResDir / "mygui"));
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mFileCollections = Files::Collections (mDataDirs, !mFSStrict);
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}
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@ -701,7 +700,7 @@ void OMW::Engine::createWindow()
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void OMW::Engine::setWindowIcon()
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{
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std::ifstream windowIconStream;
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std::string windowIcon = (mResDir / "mygui" / "openmw.png").string();
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std::string windowIcon = (mResDir / "openmw.png").string();
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windowIconStream.open(windowIcon, std::ios_base::in | std::ios_base::binary);
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if (windowIconStream.fail())
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Log(Debug::Error) << "Error: Failed to open " << windowIcon;
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@ -816,7 +815,6 @@ void OMW::Engine::prepareEngine()
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exts->glRenderbufferStorageMultisampleCoverageNV = nullptr;
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#endif
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std::string myguiResources = (mResDir / "mygui").string();
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osg::ref_ptr<osg::Group> guiRoot = new osg::Group;
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guiRoot->setName("GUI Root");
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guiRoot->setNodeMask(MWRender::Mask_GUI);
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@ -824,7 +822,7 @@ void OMW::Engine::prepareEngine()
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rootNode->addChild(guiRoot);
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mWindowManager = std::make_unique<MWGui::WindowManager>(mWindow, mViewer, guiRoot, mResourceSystem.get(), mWorkQueue.get(),
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mCfgMgr.getLogPath().string() + std::string("/"), myguiResources,
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mCfgMgr.getLogPath().string() + std::string("/"),
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mScriptConsoleMode, mTranslationDataStorage, mEncoding, mExportFonts,
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Version::getOpenmwVersionDescription(mResDir.string()), shadersSupported);
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mEnvironment.setWindowManager(*mWindowManager);
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@ -128,7 +128,7 @@ namespace MWGui
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{
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WindowManager::WindowManager(
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SDL_Window* window, osgViewer::Viewer* viewer, osg::Group* guiRoot, Resource::ResourceSystem* resourceSystem, SceneUtil::WorkQueue* workQueue,
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const std::string& logpath, const std::string& resourcePath, bool consoleOnlyScripts, Translation::Storage& translationDataStorage,
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const std::string& logpath, bool consoleOnlyScripts, Translation::Storage& translationDataStorage,
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ToUTF8::FromType encoding, bool exportFonts, const std::string& versionDescription, bool useShaders)
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: mOldUpdateMask(0)
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, mOldCullMask(0)
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@ -195,7 +195,7 @@ namespace MWGui
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{
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mScalingFactor = std::clamp(Settings::Manager::getFloat("scaling factor", "GUI"), 0.5f, 8.f);
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mGuiPlatform = new osgMyGUI::Platform(viewer, guiRoot, resourceSystem->getImageManager(), mScalingFactor);
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mGuiPlatform->initialise(resourceSystem->getVFS(), resourcePath, (std::filesystem::path(logpath) / "MyGUI.log").generic_string());
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mGuiPlatform->initialise(resourceSystem->getVFS(), "mygui", (std::filesystem::path(logpath) / "MyGUI.log").generic_string());
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mGui = new MyGUI::Gui;
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mGui->initialise("");
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@ -135,7 +135,7 @@ namespace MWGui
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typedef std::vector<Faction> FactionList;
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WindowManager(SDL_Window* window, osgViewer::Viewer* viewer, osg::Group* guiRoot, Resource::ResourceSystem* resourceSystem, SceneUtil::WorkQueue* workQueue,
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const std::string& logpath, const std::string& cacheDir, bool consoleOnlyScripts, Translation::Storage& translationDataStorage,
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const std::string& logpath, bool consoleOnlyScripts, Translation::Storage& translationDataStorage,
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ToUTF8::FromType encoding, bool exportFonts, const std::string& versionDescription, bool useShaders);
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virtual ~WindowManager();
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@ -213,11 +213,18 @@ namespace Gui
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return;
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}
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std::string oldDataPath = dataManager->getDataPath("");
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dataManager->setResourcePath("fonts");
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for (const auto& name : mVFS->getRecursiveDirectoryIterator("Fonts/"))
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{
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std::filesystem::path path = name;
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std::cout << name << std::endl;
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if (Misc::getFileExtension(name) == "omwfont")
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MyGUI::ResourceManager::getInstance().load(name);
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MyGUI::ResourceManager::getInstance().load(path.filename());
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}
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dataManager->setResourcePath(oldDataPath);
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}
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typedef struct
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@ -22,7 +22,7 @@ MyGUI::IDataStream *DataManager::getData(const std::string &name) const
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{
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// Note: MyGUI is supposed to read/free input steam itself,
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// so copy data from VFS stream to the string stream and pass it to MyGUI.
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Files::IStreamPtr streamPtr = mVfs->get(name);
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Files::IStreamPtr streamPtr = mVfs->get(mResourcePath + "\\" + name);
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std::istream* fileStream = streamPtr.get();
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std::unique_ptr<std::stringstream> dataStream;
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dataStream.reset(new std::stringstream);
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@ -37,7 +37,7 @@ void DataManager::freeData(MyGUI::IDataStream *data)
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bool DataManager::isDataExist(const std::string &name) const
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{
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return mVfs->exists(name);
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return mVfs->exists(mResourcePath + "\\" + name);
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}
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void DataManager::setVfs(const VFS::Manager* vfs)
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@ -52,7 +52,17 @@ const MyGUI::VectorString &DataManager::getDataListNames(const std::string &patt
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const std::string &DataManager::getDataPath(const std::string &name) const
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{
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throw std::runtime_error("DataManager::getDataPath is not implemented - VFS is used");
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static std::string result;
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result.clear();
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if (name.empty())
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return mResourcePath;
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if (!isDataExist(name))
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return result;
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result = mResourcePath + "\\" + name;
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return result;
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}
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}
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@ -1,4 +1,3 @@
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add_subdirectory(mygui)
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add_subdirectory(shaders)
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add_subdirectory(data)
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add_subdirectory(lua_api)
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@ -69,8 +69,98 @@ set(BUILTIN_DATA_FILES
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shaders/main.omwfx
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shaders/displaydepth.omwfx
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mygui/core.skin
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mygui/core.xml
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mygui/core_layouteditor.xml
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mygui/openmw_alchemy_window.layout
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mygui/openmw_book.layout
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mygui/openmw_box.skin.xml
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mygui/openmw_button.skin.xml
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mygui/openmw_chargen_birth.layout
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mygui/openmw_chargen_class_description.layout
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mygui/openmw_chargen_class.layout
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mygui/openmw_chargen_create_class.layout
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mygui/openmw_chargen_generate_class_result.layout
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mygui/openmw_chargen_race.layout
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mygui/openmw_chargen_review.layout
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mygui/openmw_chargen_select_attribute.layout
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mygui/openmw_chargen_select_skill.layout
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mygui/openmw_chargen_select_specialization.layout
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mygui/openmw_confirmation_dialog.layout
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mygui/openmw_console.layout
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mygui/openmw_console.skin.xml
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mygui/openmw_container_window.layout
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mygui/openmw_count_window.layout
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mygui/openmw_dialogue_window.layout
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mygui/openmw_dialogue_window.skin.xml
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mygui/openmw_edit.skin.xml
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mygui/openmw_hud_box.skin.xml
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mygui/openmw_hud_energybar.skin.xml
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mygui/openmw_hud.layout
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mygui/openmw_infobox.layout
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mygui/openmw_interactive_messagebox.layout
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mygui/openmw_interactive_messagebox_notransp.layout
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mygui/openmw_inventory_window.layout
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mygui/openmw_journal.layout
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mygui/openmw_journal.skin.xml
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mygui/openmw_layers.xml
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mygui/openmw_lua.xml
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mygui/openmw_list.skin.xml
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mygui/openmw_mainmenu.layout
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mygui/openmw_mainmenu.skin.xml
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mygui/openmw_map_window.layout
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mygui/openmw_map_window.skin.xml
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mygui/openmw_messagebox.layout
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mygui/openmw_pointer.xml
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mygui/openmw_progress.skin.xml
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mygui/openmw_resources.xml
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mygui/openmw_scroll.layout
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mygui/openmw_scroll.skin.xml
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mygui/openmw_settings_window.layout
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mygui/openmw_settings.xml
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mygui/openmw_spell_window.layout
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mygui/openmw_stats_window.layout
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mygui/openmw_text_input.layout
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mygui/openmw_text.skin.xml
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mygui/openmw_tooltips.layout
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mygui/openmw_trade_window.layout
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mygui/openmw_spell_buying_window.layout
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mygui/openmw_windows.skin.xml
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mygui/openmw_quickkeys_menu.layout
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mygui/openmw_quickkeys_menu_assign.layout
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mygui/openmw_itemselection_dialog.layout
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mygui/openmw_magicselection_dialog.layout
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mygui/openmw_spell_buying_window.layout
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mygui/openmw_loading_screen.layout
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mygui/openmw_levelup_dialog.layout
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mygui/openmw_wait_dialog.layout
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mygui/openmw_wait_dialog_progressbar.layout
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mygui/openmw_spellcreation_dialog.layout
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mygui/openmw_edit_effect.layout
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mygui/openmw_enchanting_dialog.layout
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mygui/openmw_trainingwindow.layout
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mygui/openmw_travel_window.layout
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mygui/openmw_persuasion_dialog.layout
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mygui/openmw_merchantrepair.layout
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mygui/openmw_repair.layout
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mygui/openmw_companion_window.layout
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mygui/openmw_savegame_dialog.layout
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mygui/openmw_recharge_dialog.layout
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mygui/openmw_screen_fader.layout
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mygui/openmw_screen_fader_hit.layout
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mygui/openmw_edit_note.layout
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mygui/openmw_debug_window.layout
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mygui/openmw_debug_window.skin.xml
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mygui/openmw_postprocessor_hud.layout
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mygui/openmw_postprocessor_hud.skin.xml
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mygui/openmw_jail_screen.layout
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mygui/OpenMWResourcePlugin.xml
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mygui/skins.xml
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)
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foreach (f ${BUILTIN_DATA_FILES})
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copy_resource_file("${CMAKE_CURRENT_SOURCE_DIR}/${f}" "${OPENMW_RESOURCES_ROOT}" "resources/vfs/${f}")
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endforeach (f)
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copy_resource_file("../launcher/images/openmw.png" "${OPENMW_RESOURCES_ROOT}" "resources/openmw.png")
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<MyGUI type="Resource" version="1.1">
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<Resource type="ResourceTrueTypeFont" name="dejavusansmono">
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<Property key="Source" value="Fonts/DejaVuLGCSansMono.ttf"/>
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<Property key="Source" value="DejaVuLGCSansMono.ttf"/>
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<Property key="Antialias" value="false"/>
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<Property key="TabWidth" value="8"/>
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<Property key="OffsetHeight" value="0"/>
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<MyGUI type="Resource" version="1.1">
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<Resource type="ResourceTrueTypeFont" name="ayembedt">
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<Property key="Source" value="Fonts/OMWAyembedt.ttf"/>
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<Property key="Source" value="OMWAyembedt.ttf"/>
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<Property key="Antialias" value="false"/>
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<Property key="TabWidth" value="8"/>
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<Property key="OffsetHeight" value="0"/>
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<MyGUI type="Resource" version="1.1">
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<Resource type="ResourceTrueTypeFont" name="pelagiad">
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<Property key="Source" value="Fonts/Pelagiad.ttf"/>
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<Property key="Source" value="Pelagiad.ttf"/>
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<Property key="Antialias" value="false"/>
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<Property key="TabWidth" value="8"/>
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<Property key="OffsetHeight" value="0"/>
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@ -1,101 +0,0 @@
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if (NOT DEFINED OPENMW_RESOURCES_ROOT)
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return()
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endif()
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# Copy resource files into the build directory
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set(SDIR ${CMAKE_CURRENT_SOURCE_DIR})
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set(DDIRRELATIVE resources/mygui)
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set(MYGUI_FILES
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core.skin
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core.xml
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core_layouteditor.xml
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openmw_alchemy_window.layout
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openmw_book.layout
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openmw_box.skin.xml
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openmw_button.skin.xml
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openmw_chargen_birth.layout
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openmw_chargen_class_description.layout
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openmw_chargen_class.layout
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openmw_chargen_create_class.layout
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openmw_chargen_generate_class_result.layout
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openmw_chargen_race.layout
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openmw_chargen_review.layout
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openmw_chargen_select_attribute.layout
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openmw_chargen_select_skill.layout
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openmw_chargen_select_specialization.layout
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openmw_confirmation_dialog.layout
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openmw_console.layout
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openmw_console.skin.xml
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openmw_container_window.layout
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openmw_count_window.layout
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openmw_dialogue_window.layout
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openmw_dialogue_window.skin.xml
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openmw_edit.skin.xml
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openmw_hud_box.skin.xml
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openmw_hud_energybar.skin.xml
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openmw_hud.layout
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openmw_infobox.layout
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openmw_interactive_messagebox.layout
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openmw_interactive_messagebox_notransp.layout
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openmw_inventory_window.layout
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openmw_journal.layout
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openmw_journal.skin.xml
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openmw_layers.xml
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openmw_lua.xml
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openmw_list.skin.xml
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openmw_mainmenu.layout
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openmw_mainmenu.skin.xml
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openmw_map_window.layout
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openmw_map_window.skin.xml
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openmw_messagebox.layout
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openmw_pointer.xml
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openmw_progress.skin.xml
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openmw_resources.xml
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openmw_scroll.layout
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openmw_scroll.skin.xml
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openmw_settings_window.layout
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openmw_settings.xml
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openmw_spell_window.layout
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openmw_stats_window.layout
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openmw_text_input.layout
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openmw_text.skin.xml
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openmw_tooltips.layout
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openmw_trade_window.layout
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openmw_spell_buying_window.layout
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openmw_windows.skin.xml
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openmw_quickkeys_menu.layout
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openmw_quickkeys_menu_assign.layout
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openmw_itemselection_dialog.layout
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openmw_magicselection_dialog.layout
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openmw_spell_buying_window.layout
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openmw_loading_screen.layout
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openmw_levelup_dialog.layout
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openmw_wait_dialog.layout
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openmw_wait_dialog_progressbar.layout
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openmw_spellcreation_dialog.layout
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openmw_edit_effect.layout
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openmw_enchanting_dialog.layout
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openmw_trainingwindow.layout
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openmw_travel_window.layout
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openmw_persuasion_dialog.layout
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openmw_merchantrepair.layout
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openmw_repair.layout
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openmw_companion_window.layout
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openmw_savegame_dialog.layout
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openmw_recharge_dialog.layout
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openmw_screen_fader.layout
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openmw_screen_fader_hit.layout
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openmw_edit_note.layout
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openmw_debug_window.layout
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openmw_debug_window.skin.xml
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openmw_postprocessor_hud.layout
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openmw_postprocessor_hud.skin.xml
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openmw_jail_screen.layout
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../launcher/images/openmw.png
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OpenMWResourcePlugin.xml
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skins.xml
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)
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copy_all_resource_files(${CMAKE_CURRENT_SOURCE_DIR} ${OPENMW_RESOURCES_ROOT} ${DDIRRELATIVE} "${MYGUI_FILES}")
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@ -1,99 +0,0 @@
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Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
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Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below)
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||||
|
||||
Bitstream Vera Fonts Copyright
|
||||
------------------------------
|
||||
|
||||
Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is
|
||||
a trademark of Bitstream, Inc.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of the fonts accompanying this license ("Fonts") and associated
|
||||
documentation files (the "Font Software"), to reproduce and distribute the
|
||||
Font Software, including without limitation the rights to use, copy, merge,
|
||||
publish, distribute, and/or sell copies of the Font Software, and to permit
|
||||
persons to whom the Font Software is furnished to do so, subject to the
|
||||
following conditions:
|
||||
|
||||
The above copyright and trademark notices and this permission notice shall
|
||||
be included in all copies of one or more of the Font Software typefaces.
|
||||
|
||||
The Font Software may be modified, altered, or added to, and in particular
|
||||
the designs of glyphs or characters in the Fonts may be modified and
|
||||
additional glyphs or characters may be added to the Fonts, only if the fonts
|
||||
are renamed to names not containing either the words "Bitstream" or the word
|
||||
"Vera".
|
||||
|
||||
This License becomes null and void to the extent applicable to Fonts or Font
|
||||
Software that has been modified and is distributed under the "Bitstream
|
||||
Vera" names.
|
||||
|
||||
The Font Software may be sold as part of a larger software package but no
|
||||
copy of one or more of the Font Software typefaces may be sold by itself.
|
||||
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
||||
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL BITSTREAM OR THE GNOME
|
||||
FOUNDATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING
|
||||
ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES,
|
||||
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
|
||||
THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE
|
||||
FONT SOFTWARE.
|
||||
|
||||
Except as contained in this notice, the names of Gnome, the Gnome
|
||||
Foundation, and Bitstream Inc., shall not be used in advertising or
|
||||
otherwise to promote the sale, use or other dealings in this Font Software
|
||||
without prior written authorization from the Gnome Foundation or Bitstream
|
||||
Inc., respectively. For further information, contact: fonts at gnome dot
|
||||
org.
|
||||
|
||||
Arev Fonts Copyright
|
||||
------------------------------
|
||||
|
||||
Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the fonts accompanying this license ("Fonts") and
|
||||
associated documentation files (the "Font Software"), to reproduce
|
||||
and distribute the modifications to the Bitstream Vera Font Software,
|
||||
including without limitation the rights to use, copy, merge, publish,
|
||||
distribute, and/or sell copies of the Font Software, and to permit
|
||||
persons to whom the Font Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright and trademark notices and this permission notice
|
||||
shall be included in all copies of one or more of the Font Software
|
||||
typefaces.
|
||||
|
||||
The Font Software may be modified, altered, or added to, and in
|
||||
particular the designs of glyphs or characters in the Fonts may be
|
||||
modified and additional glyphs or characters may be added to the
|
||||
Fonts, only if the fonts are renamed to names not containing either
|
||||
the words "Tavmjong Bah" or the word "Arev".
|
||||
|
||||
This License becomes null and void to the extent applicable to Fonts
|
||||
or Font Software that has been modified and is distributed under the
|
||||
"Tavmjong Bah Arev" names.
|
||||
|
||||
The Font Software may be sold as part of a larger software package but
|
||||
no copy of one or more of the Font Software typefaces may be sold by
|
||||
itself.
|
||||
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL
|
||||
TAVMJONG BAH BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||
|
||||
Except as contained in this notice, the name of Tavmjong Bah shall not
|
||||
be used in advertising or otherwise to promote the sale, use or other
|
||||
dealings in this Font Software without prior written authorization
|
||||
from Tavmjong Bah. For further information, contact: tavmjong @ free
|
||||
. fr.
|
||||
|
||||
$Id: LICENSE 2133 2007-11-28 02:46:28Z lechimp $
|
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Reference in a new issue