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	Map rotation fix
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					 2 changed files with 11 additions and 7 deletions
				
			
		|  | @ -73,10 +73,10 @@ LocalMap::~LocalMap() | |||
|         mRoot->removeChild(*it); | ||||
| } | ||||
| 
 | ||||
| const osg::Vec2f LocalMap::rotatePoint(const osg::Vec2f& p, const osg::Vec2f& c, const float angle) | ||||
| const osg::Vec2f LocalMap::rotatePoint(const osg::Vec2f& point, const osg::Vec2f& center, const float angle) | ||||
| { | ||||
|     return osg::Vec2f( std::cos(angle) * (p.x() - c.x()) - std::sin(angle) * (p.y() - c.y()) + c.x(), | ||||
|                     std::sin(angle) * (p.x() - c.x()) + std::cos(angle) * (p.y() - c.y()) + c.y()); | ||||
|     return osg::Vec2f( std::cos(angle) * (point.x() - center.x()) - std::sin(angle) * (point.y() - center.y()) + center.x(), | ||||
|                     std::sin(angle) * (point.x() - center.x()) + std::cos(angle) * (point.y() - center.y()) + center.y()); | ||||
| } | ||||
| 
 | ||||
| void LocalMap::clear() | ||||
|  | @ -330,12 +330,16 @@ void LocalMap::requestInteriorMap(MWWorld::CellStore* cell) | |||
|     mAngle = std::atan2(north.x(), north.y()); | ||||
| 
 | ||||
|     // Rotate the cell and merge the rotated corners to the bounding box
 | ||||
|     osg::Vec2f _center(bounds.center().x(), bounds.center().y()); | ||||
|     osg::Vec2f origCenter(bounds.center().x(), bounds.center().y()); | ||||
|     osg::Vec3f origCorners[8]; | ||||
|     for (int i=0; i<8; ++i) | ||||
|         origCorners[i] = mBounds.corner(i); | ||||
| 
 | ||||
|     for (int i=0; i<8; ++i) | ||||
|     { | ||||
|         osg::Vec3f corner = mBounds.corner(i); | ||||
|         osg::Vec3f corner = origCorners[i]; | ||||
|         osg::Vec2f corner2d (corner.x(), corner.y()); | ||||
|         corner2d = rotatePoint(corner2d, _center, mAngle); | ||||
|         corner2d = rotatePoint(corner2d, origCenter, mAngle); | ||||
|         mBounds.expandBy(osg::Vec3f(corner2d.x(), corner2d.y(), 0)); | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
|  | @ -117,7 +117,7 @@ namespace MWRender | |||
|         float mMapWorldSize; | ||||
| 
 | ||||
|         float mAngle; | ||||
|         const osg::Vec2f rotatePoint(const osg::Vec2f& p, const osg::Vec2f& c, const float angle); | ||||
|         const osg::Vec2f rotatePoint(const osg::Vec2f& point, const osg::Vec2f& center, const float angle); | ||||
| 
 | ||||
|         void requestExteriorMap(MWWorld::CellStore* cell); | ||||
|         void requestInteriorMap(MWWorld::CellStore* cell); | ||||
|  |  | |||
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