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@ -199,8 +199,6 @@ namespace CSMWorld
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{ ColumnId_RotY, "Rotation Y"},
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{ ColumnId_RotZ, "Rotation Z"},
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{ ColumnId_Skill, "Skill" },
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{ ColumnId_OwnerGlobal, "Owner Global" },
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{ ColumnId_DefaultProfile, "Default Profile" },
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{ ColumnId_BypassNewGame, "Bypass New Game" },
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@ -271,7 +269,7 @@ namespace CSMWorld
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{ ColumnId_LevelledItemChanceNone, "Chance None" },
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{ ColumnId_PowerList, "Powers" },
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{ ColumnId_SkillImpact, "Skills" },
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{ ColumnId_SkillImpact, "Skill" },
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{ ColumnId_InfoList, "Info List" },
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{ ColumnId_InfoCondition, "Info Conditions" },
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@ -285,22 +283,20 @@ namespace CSMWorld
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{ ColumnId_NpcSkills, "NPC Skill" },
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{ ColumnId_UChar, "Value [0..255]" },
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{ ColumnId_NpcMisc, "NPC Misc" },
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{ ColumnId_NpcLevel, "Level" },
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{ ColumnId_Level, "Level" },
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{ ColumnId_NpcFactionID, "Faction ID" },
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{ ColumnId_NpcHealth, "NPC Health" },
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{ ColumnId_NpcMana, "Mana" },
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{ ColumnId_NpcFatigue, "Fatigue" },
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{ ColumnId_Mana, "Mana" },
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{ ColumnId_Fatigue, "Fatigue" },
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{ ColumnId_NpcDisposition, "NPC Disposition" },
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{ ColumnId_NpcReputation, "Reputation" },
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{ ColumnId_NpcRank, "NPC Rank" },
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{ ColumnId_NpcGold, "Gold" },
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{ ColumnId_Gold, "Gold" },
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{ ColumnId_NpcPersistence, "Persistent" },
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{ ColumnId_RaceAttributes, "Race Attributes" },
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{ ColumnId_RaceMaleValue, "Male Attrib" },
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{ ColumnId_RaceFemaleValue, "Female Attrib" },
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{ ColumnId_RaceSkillBonus, "Skill Bonus" },
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{ ColumnId_RaceSkill, "Race Skill" },
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{ ColumnId_RaceBonus, "Bonus" },
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{ ColumnId_Interior, "Interior" },
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@ -579,7 +575,6 @@ namespace
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// FIXME: don't have dynamic value enum delegate, use Display_String for now
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//case CSMWorld::Columns::ColumnId_InfoCond: return sInfoCond;
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case CSMWorld::Columns::ColumnId_InfoCondComp: return sInfoCondComp;
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case CSMWorld::Columns::ColumnId_RaceSkill: return sSkills;
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default: return 0;
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}
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