mirror of
https://github.com/OpenMW/openmw.git
synced 2026-02-06 15:28:27 +00:00
Sync the changelog for 0.51.0
This commit is contained in:
parent
7daecbac66
commit
c4ab0d7e2f
1 changed files with 5 additions and 0 deletions
|
|
@ -22,6 +22,9 @@
|
|||
Bug #8840: Lua UI elements accept table-like objects as properties, causing crashes
|
||||
Bug #8842: Loading game with --load-savegame may not detect the original character profile
|
||||
Bug #8847: Physics shape "is actor?" test should be based on ratio, not abs diff
|
||||
Bug #8864: Heavy snowfall and rainfall are broken
|
||||
Bug #8884: Object paging LOD level selection is unreliable
|
||||
Bug #8917: Lua: Spawned gold stacks don't pick a model
|
||||
Feature #2316: ess-Importer: convert targeted scripts
|
||||
Feature #2903: Barter gold bindings
|
||||
Feature #7830: Preserve global script targets not created by content files
|
||||
|
|
@ -36,6 +39,8 @@
|
|||
Feature #8816: Werewolf transformation binding
|
||||
Feature #8826: OMWFX: Expose the sunlight direction
|
||||
Feature #8841: Time advancement binding
|
||||
Feature #8874: esmtool dump should output cell reference rotation and door destination rotation
|
||||
Feature #8911: Custom creature and container records
|
||||
Task #8718: Lua: Cell fields can still return empty strings instead of nil values
|
||||
|
||||
0.50.0
|
||||
|
|
|
|||
Loading…
Reference in a new issue