Merge branch 'navigator_fixes' into 'master'

Navigator fixes

See merge request OpenMW/openmw!2373
crashfix_debugdraw
psi29a 2 years ago
commit c4deacbff8

@ -140,12 +140,14 @@ namespace
const CollisionShapeType agentShapeType = CollisionShapeType::Aabb;
const osg::Vec3f agentHalfExtents = generateAgentHalfExtents(0.5, 1.5, random);
const TilePosition tilePosition = generateVec2i(10000, random);
const std::size_t generation = std::uniform_int_distribution<std::size_t>(0, 100)(random);
const std::size_t revision = std::uniform_int_distribution<std::size_t>(0, 10000)(random);
const Version version {
.mGeneration = std::uniform_int_distribution<std::size_t>(0, 100)(random),
.mRevision = std::uniform_int_distribution<std::size_t>(0, 10000)(random),
};
Mesh mesh = generateMesh(triangles, random);
std::vector<CellWater> water;
generateWater(std::back_inserter(water), 1, random);
RecastMesh recastMesh(generation, revision, std::move(mesh), std::move(water),
RecastMesh recastMesh(version, std::move(mesh), std::move(water),
{generateHeightfield(random)}, {generateFlatHeightfield(random)}, {});
return Key {AgentBounds {agentShapeType, agentHalfExtents}, tilePosition, std::move(recastMesh)};
}

@ -53,8 +53,7 @@ namespace MWRender
continue;
}
if (it->second.mGeneration != tile->second->getGeneration()
|| it->second.mRevision != tile->second->getRevision())
if (it->second.mVersion != tile->second->getVersion())
{
const auto group = SceneUtil::createRecastMeshGroup(*tile->second, settings.mRecast);
MWBase::Environment::get().getResourceSystem()->getSceneManager()->recreateShaders(group, "debug");
@ -62,8 +61,7 @@ namespace MWRender
mRootNode->removeChild(it->second.mValue);
mRootNode->addChild(group);
it->second.mValue = group;
it->second.mGeneration = tile->second->getGeneration();
it->second.mRevision = tile->second->getRevision();
it->second.mVersion = tile->second->getVersion();
}
++it;
@ -76,7 +74,7 @@ namespace MWRender
const auto group = SceneUtil::createRecastMeshGroup(*tile.second, settings.mRecast);
MWBase::Environment::get().getResourceSystem()->getSceneManager()->recreateShaders(group, "debug");
group->setNodeMask(Mask_Debug);
mGroups.emplace(tile.first, Group {tile.second->getGeneration(), tile.second->getRevision(), group});
mGroups.emplace(tile.first, Group {tile.second->getVersion(), group});
mRootNode->addChild(group);
}
}

@ -2,6 +2,7 @@
#define OPENMW_MWRENDER_RECASTMESH_H
#include <components/detournavigator/recastmeshtiles.hpp>
#include <components/detournavigator/version.hpp>
#include <osg/ref_ptr>
@ -44,8 +45,7 @@ namespace MWRender
private:
struct Group
{
std::size_t mGeneration;
std::size_t mRevision;
DetourNavigator::Version mVersion;
osg::ref_ptr<osg::Group> mValue;
};

@ -391,8 +391,6 @@ namespace MWWorld
const int cellX = cell->getCell()->getGridX();
const int cellY = cell->getCell()->getGridY();
mNavigator.setWorldspace(cell->getCell()->mCellId.mWorldspace);
if (cell->getCell()->isExterior())
{
osg::ref_ptr<const ESMTerrain::LandObject> land = mRendering.getLandManager()->getLand(cellX, cellY);
@ -541,6 +539,7 @@ namespace MWWorld
unloadCell (cell);
}
mNavigator.setWorldspace(mWorld.getExterior(playerCellX, playerCellY)->getCell()->mCellId.mWorldspace);
mNavigator.updateBounds(pos);
mCurrentGridCenter = osg::Vec2i(playerCellX, playerCellY);
@ -659,7 +658,10 @@ namespace MWWorld
loadingListener->setLabel("Testing exterior cells ("+std::to_string(i)+"/"+std::to_string(cells.getExtSize())+")...");
CellStore *cell = mWorld.getExterior(it->mData.mX, it->mData.mY);
loadCell(cell, nullptr, false, osg::Vec3f(it->mData.mX + 0.5f, it->mData.mY + 0.5f, 0) * Constants::CellSizeInUnits);
mNavigator.setWorldspace(cell->getCell()->mCellId.mWorldspace);
const osg::Vec3f position = osg::Vec3f(it->mData.mX + 0.5f, it->mData.mY + 0.5f, 0) * Constants::CellSizeInUnits;
mNavigator.updateBounds(position);
loadCell(cell, nullptr, false, position);
auto iter = mActiveCells.begin();
while (iter != mActiveCells.end())
@ -704,8 +706,10 @@ namespace MWWorld
loadingListener->setLabel("Testing interior cells ("+std::to_string(i)+"/"+std::to_string(cells.getIntSize())+")...");
CellStore *cell = mWorld.getInterior(it->mName);
mNavigator.setWorldspace(cell->getCell()->mCellId.mWorldspace);
ESM::Position position;
mWorld.findInteriorPosition(it->mName, position);
mNavigator.updateBounds(position.asVec3());
loadCell(cell, nullptr, false, position.asVec3());
auto iter = mActiveCells.begin();
@ -844,6 +848,7 @@ namespace MWWorld
loadingListener->setProgressRange(cell->count());
mNavigator.setWorldspace(cell->getCell()->mCellId.mWorldspace);
mNavigator.updateBounds(position.asVec3());
// Load cell.

@ -190,6 +190,9 @@ namespace
TEST_F(DetourNavigatorNavigatorTest, add_object_should_change_navmesh)
{
mSettings.mWaitUntilMinDistanceToPlayer = 0;
mNavigator.reset(new NavigatorImpl(mSettings, std::make_unique<NavMeshDb>(":memory:", std::numeric_limits<std::uint64_t>::max())));
const std::array<float, 5 * 5> heightfieldData {{
0, 0, 0, 0, 0,
0, -25, -25, -25, -25,

@ -97,14 +97,13 @@ namespace
{
const AgentBounds mAgentBounds {CollisionShapeType::Aabb, {1, 2, 3}};
const TilePosition mTilePosition {0, 0};
const std::size_t mGeneration = 0;
const std::size_t mRevision = 0;
const Version mVersion {0, 0};
const Mesh mMesh {makeMesh()};
const std::vector<CellWater> mWater {};
const std::vector<Heightfield> mHeightfields {};
const std::vector<FlatHeightfield> mFlatHeightfields {};
const std::vector<MeshSource> mSources {};
const RecastMesh mRecastMesh {mGeneration, mRevision, mMesh, mWater, mHeightfields, mFlatHeightfields, mSources};
const RecastMesh mRecastMesh {mVersion, mMesh, mWater, mHeightfields, mFlatHeightfields, mSources};
std::unique_ptr<PreparedNavMeshData> mPreparedNavMeshData {makePeparedNavMeshData(3)};
const std::size_t mRecastMeshSize = sizeof(mRecastMesh) + getSize(mRecastMesh);
@ -192,7 +191,7 @@ namespace
const std::size_t maxSize = 1;
NavMeshTilesCache cache(maxSize);
const std::vector<CellWater> water(1, CellWater {osg::Vec2i(), Water {1, 0.0f}});
const RecastMesh unexistentRecastMesh(mGeneration, mRevision, mMesh, water, mHeightfields, mFlatHeightfields, mSources);
const RecastMesh unexistentRecastMesh(mVersion, mMesh, water, mHeightfields, mFlatHeightfields, mSources);
cache.set(mAgentBounds, mTilePosition, mRecastMesh, std::move(mPreparedNavMeshData));
EXPECT_FALSE(cache.get(mAgentBounds, mTilePosition, unexistentRecastMesh));
@ -204,7 +203,7 @@ namespace
NavMeshTilesCache cache(maxSize);
const std::vector<CellWater> water(1, CellWater {osg::Vec2i(), Water {1, 0.0f}});
const RecastMesh anotherRecastMesh(mGeneration, mRevision, mMesh, water, mHeightfields, mFlatHeightfields, mSources);
const RecastMesh anotherRecastMesh(mVersion, mMesh, water, mHeightfields, mFlatHeightfields, mSources);
auto anotherPreparedNavMeshData = makePeparedNavMeshData(3);
const auto copy = clone(*anotherPreparedNavMeshData);
@ -222,7 +221,7 @@ namespace
NavMeshTilesCache cache(maxSize);
const std::vector<CellWater> water(1, CellWater {osg::Vec2i(), Water {1, 0.0f}});
const RecastMesh anotherRecastMesh(mGeneration, mRevision, mMesh, water, mHeightfields, mFlatHeightfields, mSources);
const RecastMesh anotherRecastMesh(mVersion, mMesh, water, mHeightfields, mFlatHeightfields, mSources);
auto anotherPreparedNavMeshData = makePeparedNavMeshData(3);
const auto value = cache.set(mAgentBounds, mTilePosition, mRecastMesh,
@ -238,12 +237,12 @@ namespace
const auto copy = clone(*mPreparedNavMeshData);
const std::vector<CellWater> leastRecentlySetWater(1, CellWater {osg::Vec2i(), Water {1, 0.0f}});
const RecastMesh leastRecentlySetRecastMesh(mGeneration, mRevision, mMesh, leastRecentlySetWater,
const RecastMesh leastRecentlySetRecastMesh(mVersion, mMesh, leastRecentlySetWater,
mHeightfields, mFlatHeightfields, mSources);
auto leastRecentlySetData = makePeparedNavMeshData(3);
const std::vector<CellWater> mostRecentlySetWater(1, CellWater {osg::Vec2i(), Water {2, 0.0f}});
const RecastMesh mostRecentlySetRecastMesh(mGeneration, mRevision, mMesh, mostRecentlySetWater,
const RecastMesh mostRecentlySetRecastMesh(mVersion, mMesh, mostRecentlySetWater,
mHeightfields, mFlatHeightfields, mSources);
auto mostRecentlySetData = makePeparedNavMeshData(3);
@ -266,13 +265,13 @@ namespace
NavMeshTilesCache cache(maxSize);
const std::vector<CellWater> leastRecentlyUsedWater(1, CellWater {osg::Vec2i(), Water {1, 0.0f}});
const RecastMesh leastRecentlyUsedRecastMesh(mGeneration, mRevision, mMesh, leastRecentlyUsedWater,
const RecastMesh leastRecentlyUsedRecastMesh(mVersion, mMesh, leastRecentlyUsedWater,
mHeightfields, mFlatHeightfields, mSources);
auto leastRecentlyUsedData = makePeparedNavMeshData(3);
const auto leastRecentlyUsedCopy = clone(*leastRecentlyUsedData);
const std::vector<CellWater> mostRecentlyUsedWater(1, CellWater {osg::Vec2i(), Water {2, 0.0f}});
const RecastMesh mostRecentlyUsedRecastMesh(mGeneration, mRevision, mMesh, mostRecentlyUsedWater,
const RecastMesh mostRecentlyUsedRecastMesh(mVersion, mMesh, mostRecentlyUsedWater,
mHeightfields, mFlatHeightfields, mSources);
auto mostRecentlyUsedData = makePeparedNavMeshData(3);
const auto mostRecentlyUsedCopy = clone(*mostRecentlyUsedData);
@ -307,7 +306,7 @@ namespace
NavMeshTilesCache cache(maxSize);
const std::vector<CellWater> water(1, CellWater {osg::Vec2i(), Water {1, 0.0f}});
const RecastMesh tooLargeRecastMesh(mGeneration, mRevision, mMesh, water,
const RecastMesh tooLargeRecastMesh(mVersion, mMesh, water,
mHeightfields, mFlatHeightfields, mSources);
auto tooLargeData = makePeparedNavMeshData(10);
@ -322,12 +321,12 @@ namespace
NavMeshTilesCache cache(maxSize);
const std::vector<CellWater> anotherWater(1, CellWater {osg::Vec2i(), Water {1, 0.0f}});
const RecastMesh anotherRecastMesh(mGeneration, mRevision, mMesh, anotherWater,
const RecastMesh anotherRecastMesh(mVersion, mMesh, anotherWater,
mHeightfields, mFlatHeightfields, mSources);
auto anotherData = makePeparedNavMeshData(3);
const std::vector<CellWater> tooLargeWater(1, CellWater {osg::Vec2i(), Water {2, 0.0f}});
const RecastMesh tooLargeRecastMesh(mGeneration, mRevision, mMesh, tooLargeWater,
const RecastMesh tooLargeRecastMesh(mVersion, mMesh, tooLargeWater,
mHeightfields, mFlatHeightfields, mSources);
auto tooLargeData = makePeparedNavMeshData(10);
@ -348,7 +347,7 @@ namespace
NavMeshTilesCache cache(maxSize);
const std::vector<CellWater> water(1, CellWater {osg::Vec2i(), Water {1, 0.0f}});
const RecastMesh anotherRecastMesh(mGeneration, mRevision, mMesh, water, mHeightfields, mFlatHeightfields, mSources);
const RecastMesh anotherRecastMesh(mVersion, mMesh, water, mHeightfields, mFlatHeightfields, mSources);
auto anotherData = makePeparedNavMeshData(3);
const auto firstCopy = cache.set(mAgentBounds, mTilePosition, mRecastMesh, std::move(mPreparedNavMeshData));
@ -367,7 +366,7 @@ namespace
NavMeshTilesCache cache(maxSize);
const std::vector<CellWater> water(1, CellWater {osg::Vec2i(), Water {1, 0.0f}});
const RecastMesh anotherRecastMesh(mGeneration, mRevision, mMesh, water, mHeightfields, mFlatHeightfields, mSources);
const RecastMesh anotherRecastMesh(mVersion, mMesh, water, mHeightfields, mFlatHeightfields, mSources);
auto anotherData = makePeparedNavMeshData(3);
cache.set(mAgentBounds, mTilePosition, mRecastMesh, std::move(mPreparedNavMeshData));

@ -58,8 +58,7 @@ namespace
struct DetourNavigatorRecastMeshBuilderTest : Test
{
TileBounds mBounds;
const std::size_t mGeneration = 0;
const std::size_t mRevision = 0;
const Version mVersion {0, 0};
const osg::ref_ptr<const Resource::BulletShape> mSource {nullptr};
const ObjectTransform mObjectTransform {ESM::Position {{0, 0, 0}, {0, 0, 0}}, 0.0f};
@ -75,7 +74,7 @@ namespace
TEST_F(DetourNavigatorRecastMeshBuilderTest, create_for_empty_should_return_empty)
{
RecastMeshBuilder builder(mBounds);
const auto recastMesh = std::move(builder).create(mGeneration, mRevision);
const auto recastMesh = std::move(builder).create(mVersion);
EXPECT_EQ(recastMesh->getMesh().getVertices(), std::vector<float>());
EXPECT_EQ(recastMesh->getMesh().getIndices(), std::vector<int>());
EXPECT_EQ(recastMesh->getMesh().getAreaTypes(), std::vector<AreaType>());
@ -90,7 +89,7 @@ namespace
RecastMeshBuilder builder(mBounds);
builder.addObject(static_cast<const btCollisionShape&>(shape), btTransform::getIdentity(),
AreaType_ground, mSource, mObjectTransform);
const auto recastMesh = std::move(builder).create(mGeneration, mRevision);
const auto recastMesh = std::move(builder).create(mVersion);
EXPECT_EQ(recastMesh->getMesh().getVertices(), std::vector<float>({
-1, -1, 0,
-1, 1, 0,
@ -111,7 +110,7 @@ namespace
btTransform(btMatrix3x3::getIdentity().scaled(btVector3(1, 2, 3)), btVector3(1, 2, 3)),
AreaType_ground, mSource, mObjectTransform
);
const auto recastMesh = std::move(builder).create(mGeneration, mRevision);
const auto recastMesh = std::move(builder).create(mVersion);
EXPECT_EQ(recastMesh->getMesh().getVertices(), std::vector<float>({
0, 0, 3,
0, 4, 3,
@ -128,7 +127,7 @@ namespace
RecastMeshBuilder builder(mBounds);
builder.addObject(static_cast<const btCollisionShape&>(shape), btTransform::getIdentity(),
AreaType_ground, mSource, mObjectTransform);
const auto recastMesh = std::move(builder).create(mGeneration, mRevision);
const auto recastMesh = std::move(builder).create(mVersion);
EXPECT_EQ(recastMesh->getMesh().getVertices(), std::vector<float>({
-0.5, -0.5, 0,
-0.5, 0.5, 0,
@ -145,7 +144,7 @@ namespace
RecastMeshBuilder builder(mBounds);
builder.addObject(static_cast<const btCollisionShape&>(shape), btTransform::getIdentity(),
AreaType_ground, mSource, mObjectTransform);
const auto recastMesh = std::move(builder).create(mGeneration, mRevision);
const auto recastMesh = std::move(builder).create(mVersion);
EXPECT_EQ(recastMesh->getMesh().getVertices(), std::vector<float>({
-1, -1, -2,
-1, -1, 2,
@ -192,7 +191,7 @@ namespace
btTransform::getIdentity(),
AreaType_ground, mSource, mObjectTransform
);
const auto recastMesh = std::move(builder).create(mGeneration, mRevision);
const auto recastMesh = std::move(builder).create(mVersion);
EXPECT_EQ(recastMesh->getMesh().getVertices(), std::vector<float>({
-1, -1, -2,
-1, -1, 0,
@ -239,7 +238,7 @@ namespace
btTransform(btMatrix3x3::getIdentity().scaled(btVector3(1, 2, 3)), btVector3(1, 2, 3)),
AreaType_ground, mSource, mObjectTransform
);
const auto recastMesh = std::move(builder).create(mGeneration, mRevision);
const auto recastMesh = std::move(builder).create(mVersion);
EXPECT_EQ(recastMesh->getMesh().getVertices(), std::vector<float>({
0, 0, 3,
0, 4, 3,
@ -263,7 +262,7 @@ namespace
btTransform(btMatrix3x3::getIdentity().scaled(btVector3(1, 2, 3)), btVector3(1, 2, 3)),
AreaType_ground, mSource, mObjectTransform
);
const auto recastMesh = std::move(builder).create(mGeneration, mRevision);
const auto recastMesh = std::move(builder).create(mVersion);
EXPECT_EQ(recastMesh->getMesh().getVertices(), std::vector<float>({
1, 2, 12,
1, 10, 12,
@ -285,7 +284,7 @@ namespace
btTransform::getIdentity(),
AreaType_ground, mSource, mObjectTransform
);
const auto recastMesh = std::move(builder).create(mGeneration, mRevision);
const auto recastMesh = std::move(builder).create(mVersion);
EXPECT_EQ(recastMesh->getMesh().getVertices(), std::vector<float>({
-3, -3, 0,
-3, -2, 0,
@ -312,7 +311,7 @@ namespace
btTransform::getIdentity(),
AreaType_ground, mSource, mObjectTransform
);
const auto recastMesh = std::move(builder).create(mGeneration, mRevision);
const auto recastMesh = std::move(builder).create(mVersion);
EXPECT_EQ(recastMesh->getMesh().getVertices(), std::vector<float>({
-3, -3, 0,
-3, -2, 0,
@ -337,7 +336,7 @@ namespace
static_cast<btScalar>(-osg::PI_4))),
AreaType_ground, mSource, mObjectTransform
);
const auto recastMesh = std::move(builder).create(mGeneration, mRevision);
const auto recastMesh = std::move(builder).create(mVersion);
EXPECT_THAT(recastMesh->getMesh().getVertices(), Pointwise(FloatNear(1e-5f), std::vector<float>({
0, -4.24264049530029296875f, 4.44089209850062616169452667236328125e-16f,
0, -3.535533905029296875f, -0.707106769084930419921875f,
@ -362,7 +361,7 @@ namespace
static_cast<btScalar>(osg::PI_4))),
AreaType_ground, mSource, mObjectTransform
);
const auto recastMesh = std::move(builder).create(mGeneration, mRevision);
const auto recastMesh = std::move(builder).create(mVersion);
EXPECT_THAT(recastMesh->getMesh().getVertices(), Pointwise(FloatNear(1e-5f), std::vector<float>({
-4.24264049530029296875f, 0, 4.44089209850062616169452667236328125e-16f,
-3.535533905029296875f, 0, -0.707106769084930419921875f,
@ -387,7 +386,7 @@ namespace
static_cast<btScalar>(osg::PI_4))),
AreaType_ground, mSource, mObjectTransform
);
const auto recastMesh = std::move(builder).create(mGeneration, mRevision);
const auto recastMesh = std::move(builder).create(mVersion);
EXPECT_THAT(recastMesh->getMesh().getVertices(), Pointwise(FloatNear(1e-5f), std::vector<float>({
-1.41421353816986083984375f, -1.1102230246251565404236316680908203125e-16f, 0,
1.1102230246251565404236316680908203125e-16f, -1.41421353816986083984375f, 0,
@ -416,7 +415,7 @@ namespace
btTransform::getIdentity(),
AreaType_null, mSource, mObjectTransform
);
const auto recastMesh = std::move(builder).create(mGeneration, mRevision);
const auto recastMesh = std::move(builder).create(mVersion);
EXPECT_EQ(recastMesh->getMesh().getVertices(), std::vector<float>({
-3, -3, 0,
-3, -2, 0,
@ -433,7 +432,7 @@ namespace
{
RecastMeshBuilder builder(mBounds);
builder.addWater(osg::Vec2i(1, 2), Water {1000, 300.0f});
const auto recastMesh = std::move(builder).create(mGeneration, mRevision);
const auto recastMesh = std::move(builder).create(mVersion);
EXPECT_EQ(recastMesh->getWater(), std::vector<CellWater>({
CellWater {osg::Vec2i(1, 2), Water {1000, 300.0f}}
}));
@ -448,7 +447,7 @@ namespace
RecastMeshBuilder builder(mBounds);
builder.addObject(static_cast<const btCollisionShape&>(shape), btTransform::getIdentity(), AreaType_ground, mSource, mObjectTransform);
const auto recastMesh = std::move(builder).create(mGeneration, mRevision);
const auto recastMesh = std::move(builder).create(mVersion);
EXPECT_EQ(recastMesh->getMesh().getVertices(), std::vector<float>({
-1, -1, 0,
-1, 1, 0,
@ -467,7 +466,7 @@ namespace
mBounds.mMin = osg::Vec2f(100, 100);
RecastMeshBuilder builder(mBounds);
builder.addHeightfield(cellPosition, cellSize, height);
const auto recastMesh = std::move(builder).create(mGeneration, mRevision);
const auto recastMesh = std::move(builder).create(mVersion);
EXPECT_EQ(recastMesh->getFlatHeightfields(), std::vector<FlatHeightfield>({
FlatHeightfield {cellPosition, cellSize, height},
}));
@ -487,7 +486,7 @@ namespace
const float maxHeight = 8;
RecastMeshBuilder builder(mBounds);
builder.addHeightfield(cellPosition, cellSize, heights.data(), size, minHeight, maxHeight);
const auto recastMesh = std::move(builder).create(mGeneration, mRevision);
const auto recastMesh = std::move(builder).create(mVersion);
Heightfield expected;
expected.mCellPosition = cellPosition;
expected.mCellSize = cellSize;
@ -519,7 +518,7 @@ namespace
const float maxHeight = 8;
RecastMeshBuilder builder(maxCellTileBounds(cellPosition, cellSize));
builder.addHeightfield(cellPosition, cellSize, heights.data(), size, minHeight, maxHeight);
const auto recastMesh = std::move(builder).create(mGeneration, mRevision);
const auto recastMesh = std::move(builder).create(mVersion);
Heightfield expected;
expected.mCellPosition = cellPosition;
expected.mCellSize = cellSize;
@ -552,7 +551,7 @@ namespace
mBounds.mMin = osg::Vec2f(750, 750);
RecastMeshBuilder builder(mBounds);
builder.addHeightfield(cellPosition, cellSize, heights.data(), size, minHeight, maxHeight);
const auto recastMesh = std::move(builder).create(mGeneration, mRevision);
const auto recastMesh = std::move(builder).create(mVersion);
Heightfield expected;
expected.mCellPosition = cellPosition;
expected.mCellSize = cellSize;

@ -21,6 +21,8 @@
#include <numeric>
#include <set>
#include <type_traits>
#include <optional>
#include <tuple>
namespace DetourNavigator
{
@ -31,15 +33,22 @@ namespace DetourNavigator
return std::abs(lhs.x() - rhs.x()) + std::abs(lhs.y() - rhs.y());
}
int getMinDistanceTo(const TilePosition& position, int maxDistance,
const std::set<std::tuple<AgentBounds, TilePosition>>& pushedTiles,
const std::set<std::tuple<AgentBounds, TilePosition>>& presentTiles)
bool isAbsentTileTooClose(const TilePosition& position, int distance,
const std::set<std::tuple<AgentBounds, TilePosition>>& pushedTiles,
const std::set<std::tuple<AgentBounds, TilePosition>>& presentTiles,
const Misc::ScopeGuarded<std::set<std::tuple<AgentBounds, TilePosition>>>& processingTiles)
{
int result = maxDistance;
for (const auto& [agentBounds, tile] : pushedTiles)
if (presentTiles.find(std::tie(agentBounds, tile)) == presentTiles.end())
result = std::min(result, getManhattanDistance(position, tile));
return result;
const auto isAbsentAndCloserThan = [&] (const std::tuple<AgentBounds, TilePosition>& v)
{
return presentTiles.find(v) == presentTiles.end()
&& getManhattanDistance(position, std::get<1>(v)) < distance;
};
if (std::any_of(pushedTiles.begin(), pushedTiles.end(), isAbsentAndCloserThan))
return true;
if (const auto locked = processingTiles.lockConst();
std::any_of(locked->begin(), locked->end(), isAbsentAndCloserThan))
return true;
return false;
}
auto getPriority(const Job& job) noexcept
@ -125,7 +134,7 @@ namespace DetourNavigator
case JobStatus::Fail: return stream << "JobStatus::Fail";
case JobStatus::MemoryCacheMiss: return stream << "JobStatus::MemoryCacheMiss";
}
return stream << "JobStatus::" << static_cast<std::underlying_type_t<JobState>>(value);
return stream << "JobStatus::" << static_cast<std::underlying_type_t<JobStatus>>(value);
}
Job::Job(const AgentBounds& agentBounds, std::weak_ptr<GuardedNavMeshCacheItem> navMeshCacheItem,
@ -247,28 +256,25 @@ namespace DetourNavigator
void AsyncNavMeshUpdater::waitUntilJobsDoneForNotPresentTiles(Loading::Listener& listener)
{
const int maxDistanceToPlayer = mSettings.get().mWaitUntilMinDistanceToPlayer;
if (maxDistanceToPlayer <= 0)
return;
const std::size_t initialJobsLeft = getTotalJobs();
std::size_t maxProgress = initialJobsLeft + mThreads.size();
std::size_t maxProgress = initialJobsLeft;
std::size_t prevJobsLeft = initialJobsLeft;
std::size_t jobsDone = 0;
std::size_t jobsLeft = 0;
const int maxDistanceToPlayer = mSettings.get().mWaitUntilMinDistanceToPlayer;
const TilePosition playerPosition = *mPlayerTile.lockConst();
int minDistanceToPlayer = 0;
const auto isDone = [&]
{
jobsLeft = mJobs.size();
if (jobsLeft == 0)
{
minDistanceToPlayer = 0;
return true;
}
minDistanceToPlayer = getMinDistanceTo(playerPosition, maxDistanceToPlayer, mPushed, mPresentTiles);
return minDistanceToPlayer >= maxDistanceToPlayer;
return !isAbsentTileTooClose(playerPosition, maxDistanceToPlayer, mPushed, mPresentTiles, mProcessingTiles);
};
std::unique_lock<std::mutex> lock(mMutex);
if (getMinDistanceTo(playerPosition, maxDistanceToPlayer, mPushed, mPresentTiles) >= maxDistanceToPlayer
|| (mJobs.empty() && mProcessingTiles.lockConst()->empty()))
if (!isAbsentTileTooClose(playerPosition, maxDistanceToPlayer, mPushed, mPresentTiles, mProcessingTiles)
|| mJobs.empty())
return;
Loading::ScopedLoad load(&listener);
listener.setLabel("#{Navigation:BuildingNavigationMesh}");
@ -277,7 +283,7 @@ namespace DetourNavigator
{
if (maxProgress < jobsLeft)
{
maxProgress = jobsLeft + mThreads.size();
maxProgress = jobsLeft;
listener.setProgressRange(maxProgress);
listener.setProgress(jobsDone);
}
@ -289,12 +295,6 @@ namespace DetourNavigator
listener.increaseProgress(newJobsDone);
}
}
lock.unlock();
if (minDistanceToPlayer < maxDistanceToPlayer)
{
mProcessingTiles.wait(mProcessed, [] (const auto& v) { return v.empty(); });
listener.setProgress(maxProgress);
}
}
void AsyncNavMeshUpdater::waitUntilAllJobsDone()
@ -513,9 +513,7 @@ namespace DetourNavigator
const Job& job, const GuardedNavMeshCacheItem& navMeshCacheItem, const RecastMesh& recastMesh)
{
const Version navMeshVersion = navMeshCacheItem.lockConst()->getVersion();
mRecastMeshManager.get().reportNavMeshChange(job.mChangedTile,
Version {recastMesh.getGeneration(), recastMesh.getRevision()},
navMeshVersion);
mRecastMeshManager.get().reportNavMeshChange(job.mChangedTile, recastMesh.getVersion(), navMeshVersion);
if (status == UpdateNavMeshStatus::removed || status == UpdateNavMeshStatus::lost)
{

@ -97,9 +97,4 @@ namespace DetourNavigator
{
mImpl.reportNavMeshChange(recastMeshVersion, navMeshVersion);
}
Version CachedRecastMeshManager::getVersion() const
{
return mImpl.getVersion();
}
}

@ -41,7 +41,7 @@ namespace DetourNavigator
void reportNavMeshChange(const Version& recastMeshVersion, const Version& navMeshVersion);
Version getVersion() const;
Version getVersion() const { return mImpl.getVersion(); }
private:
RecastMeshManager mImpl;

@ -154,8 +154,7 @@ namespace DetourNavigator
void NavigatorImpl::wait(Loading::Listener& listener, WaitConditionType waitConditionType)
{
if (mSettings.mWaitUntilMinDistanceToPlayer > 0)
mNavMeshManager.wait(listener, waitConditionType);
mNavMeshManager.wait(listener, waitConditionType);
}
SharedNavMeshCacheItem NavigatorImpl::getNavMesh(const AgentBounds& agentBounds) const

@ -177,16 +177,8 @@ namespace DetourNavigator
const auto locked = cached->lockConst();
const auto& navMesh = locked->getImpl();
for (const auto& [tilePosition, changeType] : changedTiles)
{
if (navMesh.getTileAt(tilePosition.x(), tilePosition.y(), 0))
{
auto tileToPost = tilesToPost.find(tilePosition);
if (tileToPost == tilesToPost.end())
tilesToPost.emplace(tilePosition, changeType);
else
tileToPost->second = addChangeType(tileToPost->second, changeType);
}
}
tilesToPost.emplace(tilePosition, changeType);
const auto maxTiles = std::min(mSettings.mMaxTilesNumber, navMesh.getParams()->maxTiles);
mRecastMeshManager.forEachTile([&] (const TilePosition& tile, CachedRecastMeshManager& recastMeshManager)
{

@ -18,11 +18,10 @@ namespace DetourNavigator
mAreaTypes = std::move(areaTypes);
}
RecastMesh::RecastMesh(std::size_t generation, std::size_t revision, Mesh mesh, std::vector<CellWater> water,
RecastMesh::RecastMesh(const Version& version, Mesh mesh, std::vector<CellWater> water,
std::vector<Heightfield> heightfields, std::vector<FlatHeightfield> flatHeightfields,
std::vector<MeshSource> meshSources)
: mGeneration(generation)
, mRevision(revision)
: mVersion(version)
, mMesh(std::move(mesh))
, mWater(std::move(water))
, mHeightfields(std::move(heightfields))

@ -3,6 +3,7 @@
#include "areatype.hpp"
#include "objecttransform.hpp"
#include "version.hpp"
#include <components/bullethelpers/operators.hpp>
#include <components/resource/bulletshape.hpp>
@ -129,19 +130,11 @@ namespace DetourNavigator
class RecastMesh
{
public:
RecastMesh(std::size_t generation, std::size_t revision, Mesh mesh, std::vector<CellWater> water,
explicit RecastMesh(const Version& version, Mesh mesh, std::vector<CellWater> water,
std::vector<Heightfield> heightfields, std::vector<FlatHeightfield> flatHeightfields,
std::vector<MeshSource> sources);
std::size_t getGeneration() const
{
return mGeneration;
}
std::size_t getRevision() const
{
return mRevision;
}
const Version& getVersion() const noexcept { return mVersion; }
const Mesh& getMesh() const noexcept { return mMesh; }
@ -163,8 +156,7 @@ namespace DetourNavigator
const std::vector<MeshSource>& getMeshSources() const noexcept { return mMeshSources; }
private:
std::size_t mGeneration;
std::size_t mRevision;
Version mVersion;
Mesh mMesh;
std::vector<CellWater> mWater;
std::vector<Heightfield> mHeightfields;

@ -272,13 +272,13 @@ namespace DetourNavigator
mHeightfields.push_back(std::move(heightfield));
}
std::shared_ptr<RecastMesh> RecastMeshBuilder::create(std::size_t generation, std::size_t revision) &&
std::shared_ptr<RecastMesh> RecastMeshBuilder::create(const Version& version) &&
{
mTriangles.erase(std::remove_if(mTriangles.begin(), mTriangles.end(), isNan), mTriangles.end());
std::sort(mTriangles.begin(), mTriangles.end());
std::sort(mWater.begin(), mWater.end());
Mesh mesh = makeMesh(std::move(mTriangles));
return std::make_shared<RecastMesh>(generation, revision, std::move(mesh), std::move(mWater),
return std::make_shared<RecastMesh>(version, std::move(mesh), std::move(mWater),
std::move(mHeightfields), std::move(mFlatHeightfields),
std::move(mSources));
}

@ -58,7 +58,7 @@ namespace DetourNavigator
void addHeightfield(const osg::Vec2i& cellPosition, int cellSize, const float* heights, std::size_t size,
float minHeight, float maxHeight);
std::shared_ptr<RecastMesh> create(std::size_t generation, std::size_t revision) &&;
std::shared_ptr<RecastMesh> create(const Version& version) &&;
private:
const TileBounds mBounds;

@ -143,7 +143,7 @@ namespace DetourNavigator
}
for (const auto& [instance, objectTransform, shape, transform, areaType] : objects)
builder.addObject(shape, transform, areaType, instance->getSource(), objectTransform);
return std::move(builder).create(mGeneration, revision);
return std::move(builder).create(Version {.mGeneration = mGeneration, .mRevision = revision});
}
bool RecastMeshManager::isEmpty() const
@ -164,9 +164,4 @@ namespace DetourNavigator
|| mLastNavMeshReportedChange->mNavMeshVersion < mLastNavMeshReport->mNavMeshVersion)
mLastNavMeshReportedChange = mLastNavMeshReport;
}
Version RecastMeshManager::getVersion() const
{
return Version {mGeneration, mRevision};
}
}

@ -55,7 +55,7 @@ namespace DetourNavigator
void reportNavMeshChange(const Version& recastMeshVersion, const Version& navMeshVersion);
Version getVersion() const;
Version getVersion() const { return Version {mGeneration, mRevision}; }
private:
struct Report

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