Recharge items outside of player's inventory (bug #4077)

pull/2080/head
Andrei Kortunov 5 years ago
parent 9a27714766
commit c51aba0b13

@ -18,6 +18,7 @@
Bug #3778: [Mod] Improved Thrown Weapon Projectiles - weapons have wrong transformation during throw animation
Bug #3812: Wrong multiline tooltips width when word-wrapping is enabled
Bug #3894: Hostile spell effects not detected/present on first frame of OnPCHitMe
Bug #4077: Enchanted items are not recharged if they are not in the player's inventory
Bug #4202: Open .omwaddon files without needing toopen openmw-cs first
Bug #4240: Ash storm origin coordinates and hand shielding animation behavior are incorrect
Bug #4270: Closing doors while they are obstructed desyncs closing sfx

@ -81,7 +81,7 @@ add_openmw_dir (mwclass
add_openmw_dir (mwmechanics
mechanicsmanagerimp stat creaturestats magiceffects movement actorutil
drawstate spells activespells npcstats aipackage aisequence aipursue alchemy aiwander aitravel aifollow aiavoiddoor aibreathe
aicast aiescort aiface aiactivate aicombat repair enchanting pathfinding pathgrid security spellsuccess spellcasting
aicast aiescort aiface aiactivate aicombat recharge repair enchanting pathfinding pathgrid security spellsuccess spellcasting
disease pickpocket levelledlist combat steering obstacle autocalcspell difficultyscaling aicombataction actor summoning
character actors objects aistate coordinateconverter trading weaponpriority spellpriority weapontype
)

@ -133,6 +133,7 @@ bool OMW::Engine::frame(float frametime)
{
double hours = (frametime * mEnvironment.getWorld()->getTimeScaleFactor()) / 3600.0;
mEnvironment.getWorld()->advanceTime(hours, true);
mEnvironment.getWorld()->rechargeItems(frametime, true);
}
}
osg::Timer_t afterScriptTick = osg::Timer::instance()->tick();

@ -73,8 +73,6 @@ namespace MWBase
/// \param paused In game type does not currently advance (this usually means some GUI
/// component is up).
virtual void advanceTime (float duration) = 0;
virtual void setPlayerName (const std::string& name) = 0;
///< Set player name.

@ -584,6 +584,7 @@ namespace MWBase
virtual bool isPlayerInJail() const = 0;
virtual void rest(double hours) = 0;
virtual void rechargeItems(double duration, bool activeOnly) = 0;
virtual void setPlayerTraveling(bool traveling) = 0;
virtual bool isPlayerTraveling() const = 0;

@ -17,6 +17,7 @@
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/recharge.hpp"
#include "itemwidget.hpp"
#include "itemchargeview.hpp"
@ -130,62 +131,9 @@ void Recharge::onItemCancel()
void Recharge::onItemClicked(MyGUI::Widget *sender, const MWWorld::Ptr& item)
{
MWWorld::Ptr gem = *mGemIcon->getUserData<MWWorld::Ptr>();
if (!gem.getRefData().getCount())
if (!MWMechanics::rechargeItem(item, gem))
return;
MWWorld::Ptr player = MWMechanics::getPlayer();
MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player);
float luckTerm = 0.1f * stats.getAttribute(ESM::Attribute::Luck).getModified();
if (luckTerm < 1|| luckTerm > 10)
luckTerm = 1;
float intelligenceTerm = 0.2f * stats.getAttribute(ESM::Attribute::Intelligence).getModified();
if (intelligenceTerm > 20)
intelligenceTerm = 20;
if (intelligenceTerm < 1)
intelligenceTerm = 1;
float x = (player.getClass().getSkill(player, ESM::Skill::Enchant) + intelligenceTerm + luckTerm) * stats.getFatigueTerm();
int roll = Misc::Rng::roll0to99();
if (roll < x)
{
std::string soul = gem.getCellRef().getSoul();
const ESM::Creature *creature = MWBase::Environment::get().getWorld()->getStore().get<ESM::Creature>().find(soul);
float restored = creature->mData.mSoul * (roll / x);
const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().find(
item.getClass().getEnchantment(item));
item.getCellRef().setEnchantmentCharge(
std::min(item.getCellRef().getEnchantmentCharge() + restored, static_cast<float>(enchantment->mData.mCharge)));
MWBase::Environment::get().getWindowManager()->playSound("Enchant Success");
player.getClass().getContainerStore(player).restack(item);
}
else
{
MWBase::Environment::get().getWindowManager()->playSound("Enchant Fail");
}
player.getClass().skillUsageSucceeded (player, ESM::Skill::Enchant, 0);
gem.getContainerStore()->remove(gem, 1, player);
if (gem.getRefData().getCount() == 0)
{
std::string message = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sNotifyMessage51")->mValue.getString();
message = Misc::StringUtils::format(message, gem.getClass().getName(gem));
MWBase::Environment::get().getWindowManager()->messageBox(message);
// special case: readd Azura's Star
if (Misc::StringUtils::ciEqual(gem.get<ESM::Miscellaneous>()->mBase->mId, "Misc_SoulGem_Azura"))
player.getClass().getContainerStore(player).add("Misc_SoulGem_Azura", 1, player);
}
updateView();
}

@ -287,16 +287,6 @@ namespace MWMechanics
mWatched = ptr;
}
void MechanicsManager::advanceTime (float duration)
{
// Uses ingame time, but scaled to real time
const float timeScaleFactor = MWBase::Environment::get().getWorld()->getTimeScaleFactor();
if (timeScaleFactor != 0.0f)
duration /= timeScaleFactor;
MWWorld::Ptr player = getPlayer();
player.getClass().getInventoryStore(player).rechargeItems(duration);
}
void MechanicsManager::update(float duration, bool paused)
{
if(!mWatched.isEmpty())

@ -78,8 +78,6 @@ namespace MWMechanics
/// \param paused In game type does not currently advance (this usually means some GUI
/// component is up).
virtual void advanceTime (float duration) override;
virtual void setPlayerName (const std::string& name) override;
///< Set player name.

@ -0,0 +1,92 @@
#include "recharge.hpp"
#include <components/misc/rng.hpp>
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "creaturestats.hpp"
#include "actorutil.hpp"
namespace MWMechanics
{
bool rechargeItem(const MWWorld::Ptr &item, const float maxCharge, const float duration)
{
float charge = item.getCellRef().getEnchantmentCharge();
if (charge == -1 || charge == maxCharge)
return false;
static const float fMagicItemRechargePerSecond = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(
"fMagicItemRechargePerSecond")->mValue.getFloat();
item.getCellRef().setEnchantmentCharge(std::min(charge + fMagicItemRechargePerSecond * duration, maxCharge));
return true;
}
bool rechargeItem(const MWWorld::Ptr &item, const MWWorld::Ptr &gem)
{
if (!gem.getRefData().getCount())
return false;
MWWorld::Ptr player = MWMechanics::getPlayer();
MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player);
float luckTerm = 0.1f * stats.getAttribute(ESM::Attribute::Luck).getModified();
if (luckTerm < 1 || luckTerm > 10)
luckTerm = 1;
float intelligenceTerm = 0.2f * stats.getAttribute(ESM::Attribute::Intelligence).getModified();
if (intelligenceTerm > 20)
intelligenceTerm = 20;
if (intelligenceTerm < 1)
intelligenceTerm = 1;
float x = (player.getClass().getSkill(player, ESM::Skill::Enchant) + intelligenceTerm + luckTerm) * stats.getFatigueTerm();
int roll = Misc::Rng::roll0to99();
if (roll < x)
{
std::string soul = gem.getCellRef().getSoul();
const ESM::Creature *creature = MWBase::Environment::get().getWorld()->getStore().get<ESM::Creature>().find(soul);
float restored = creature->mData.mSoul * (roll / x);
const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().find(
item.getClass().getEnchantment(item));
item.getCellRef().setEnchantmentCharge(
std::min(item.getCellRef().getEnchantmentCharge() + restored, static_cast<float>(enchantment->mData.mCharge)));
MWBase::Environment::get().getWindowManager()->playSound("Enchant Success");
player.getClass().getContainerStore(player).restack(item);
}
else
{
MWBase::Environment::get().getWindowManager()->playSound("Enchant Fail");
}
player.getClass().skillUsageSucceeded (player, ESM::Skill::Enchant, 0);
gem.getContainerStore()->remove(gem, 1, player);
if (gem.getRefData().getCount() == 0)
{
std::string message = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sNotifyMessage51")->mValue.getString();
message = Misc::StringUtils::format(message, gem.getClass().getName(gem));
MWBase::Environment::get().getWindowManager()->messageBox(message);
// special case: readd Azura's Star
if (Misc::StringUtils::ciEqual(gem.get<ESM::Miscellaneous>()->mBase->mId, "Misc_SoulGem_Azura"))
player.getClass().getContainerStore(player).add("Misc_SoulGem_Azura", 1, player);
}
return true;
}
}

@ -0,0 +1,15 @@
#ifndef MWMECHANICS_RECHARGE_H
#define MWMECHANICS_RECHARGE_H
#include "../mwworld/ptr.hpp"
namespace MWMechanics
{
bool rechargeItem(const MWWorld::Ptr &item, const float maxCharge, const float duration);
bool rechargeItem(const MWWorld::Ptr &item, const MWWorld::Ptr &gem);
}
#endif

@ -163,6 +163,19 @@ void MWWorld::Cells::rest (double hours)
}
}
void MWWorld::Cells::recharge (float duration)
{
for (auto &interior : mInteriors)
{
interior.second.recharge(duration);
}
for (auto &exterior : mExteriors)
{
exterior.second.recharge(duration);
}
}
MWWorld::CellStore *MWWorld::Cells::getCell (const ESM::CellId& id)
{
if (id.mPaged)

@ -61,7 +61,9 @@ namespace MWWorld
/// @note name must be lower case
Ptr getPtr (const std::string& name);
void rest (double hours);
void recharge (float duration);
/// Get all Ptrs referencing \a name in exterior cells
/// @note Due to the current implementation of getPtr this only supports one Ptr per cell.

@ -21,6 +21,7 @@
#include "../mwbase/world.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/recharge.hpp"
#include "ptr.hpp"
#include "esmstore.hpp"
@ -328,6 +329,7 @@ namespace MWWorld
void CellStore::updateMergedRefs()
{
mMergedRefs.clear();
mRechargingItemsUpToDate = false;
MergeVisitor visitor(mMergedRefs, mMovedHere, mMovedToAnotherCell);
forEachInternal(visitor);
visitor.merge();
@ -345,7 +347,7 @@ namespace MWWorld
}
CellStore::CellStore (const ESM::Cell *cell, const MWWorld::ESMStore& esmStore, std::vector<ESM::ESMReader>& readerList)
: mStore(esmStore), mReader(readerList), mCell (cell), mState (State_Unloaded), mHasState (false), mLastRespawn(0,0)
: mStore(esmStore), mReader(readerList), mCell (cell), mState (State_Unloaded), mHasState (false), mLastRespawn(0,0), mRechargingItemsUpToDate(false)
{
mWaterLevel = cell->mWater;
}
@ -992,6 +994,42 @@ namespace MWWorld
}
}
void CellStore::recharge(float duration)
{
if (duration <= 0)
return;
if (mState == State_Loaded)
{
for (CellRefList<ESM::Creature>::List::iterator it (mCreatures.mList.begin()); it!=mCreatures.mList.end(); ++it)
{
Ptr ptr = getCurrentPtr(&*it);
if (!ptr.isEmpty() && ptr.getRefData().getCount() > 0)
{
ptr.getClass().getContainerStore(ptr).rechargeItems(duration);
}
}
for (CellRefList<ESM::NPC>::List::iterator it (mNpcs.mList.begin()); it!=mNpcs.mList.end(); ++it)
{
Ptr ptr = getCurrentPtr(&*it);
if (!ptr.isEmpty() && ptr.getRefData().getCount() > 0)
{
ptr.getClass().getContainerStore(ptr).rechargeItems(duration);
}
}
for (CellRefList<ESM::Container>::List::iterator it (mContainers.mList.begin()); it!=mContainers.mList.end(); ++it)
{
Ptr ptr = getCurrentPtr(&*it);
if (!ptr.isEmpty() && ptr.getRefData().getCustomData() != nullptr && ptr.getRefData().getCount() > 0)
{
ptr.getClass().getContainerStore(ptr).rechargeItems(duration);
}
}
rechargeItems(duration);
}
}
void CellStore::respawn()
{
if (mState == State_Loaded)
@ -1027,4 +1065,73 @@ namespace MWWorld
}
}
}
void MWWorld::CellStore::rechargeItems(float duration)
{
if (!mRechargingItemsUpToDate)
{
updateRechargingItems();
mRechargingItemsUpToDate = true;
}
for (TRechargingItems::iterator it = mRechargingItems.begin(); it != mRechargingItems.end(); ++it)
{
MWMechanics::rechargeItem(it->first, it->second, duration);
}
}
void MWWorld::CellStore::updateRechargingItems()
{
mRechargingItems.clear();
for (CellRefList<ESM::Weapon>::List::iterator it (mWeapons.mList.begin()); it!=mWeapons.mList.end(); ++it)
{
Ptr ptr = getCurrentPtr(&*it);
if (!ptr.isEmpty() && ptr.getRefData().getCount() > 0)
{
checkItem(ptr);
}
}
for (CellRefList<ESM::Armor>::List::iterator it (mArmors.mList.begin()); it!=mArmors.mList.end(); ++it)
{
Ptr ptr = getCurrentPtr(&*it);
if (!ptr.isEmpty() && ptr.getRefData().getCount() > 0)
{
checkItem(ptr);
}
}
for (CellRefList<ESM::Clothing>::List::iterator it (mClothes.mList.begin()); it!=mClothes.mList.end(); ++it)
{
Ptr ptr = getCurrentPtr(&*it);
if (!ptr.isEmpty() && ptr.getRefData().getCount() > 0)
{
checkItem(ptr);
}
}
for (CellRefList<ESM::Book>::List::iterator it (mBooks.mList.begin()); it!=mBooks.mList.end(); ++it)
{
Ptr ptr = getCurrentPtr(&*it);
if (!ptr.isEmpty() && ptr.getRefData().getCount() > 0)
{
checkItem(ptr);
}
}
}
void MWWorld::CellStore::checkItem(Ptr ptr)
{
if (ptr.getClass().getEnchantment(ptr).empty())
return;
std::string enchantmentId = ptr.getClass().getEnchantment(ptr);
const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().search(enchantmentId);
if (!enchantment)
{
Log(Debug::Warning) << "Warning: Can't find enchantment '" << enchantmentId << "' on item " << ptr.getCellRef().getRefId();
return;
}
if (enchantment->mData.mType == ESM::Enchantment::WhenUsed
|| enchantment->mData.mType == ESM::Enchantment::WhenStrikes)
mRechargingItems.emplace_back(ptr.getBase(), static_cast<float>(enchantment->mData.mCharge));
}
}

@ -118,6 +118,16 @@ namespace MWWorld
/// Repopulate mMergedRefs.
void updateMergedRefs();
// (item, max charge)
typedef std::vector<std::pair<LiveCellRefBase*, float> > TRechargingItems;
TRechargingItems mRechargingItems;
bool mRechargingItemsUpToDate;
void updateRechargingItems();
void rechargeItems(float duration);
void checkItem(Ptr ptr);
// helper function for forEachInternal
template<class Visitor, class List>
bool forEachImp (Visitor& visitor, List& list)
@ -184,6 +194,7 @@ namespace MWWorld
MWWorld::Ptr moveTo(const MWWorld::Ptr& object, MWWorld::CellStore* cellToMoveTo);
void rest(double hours);
void recharge(float duration);
/// Make a copy of the given object and insert it into this cell.
/// @note If you get a linker error here, this means the given type can not be inserted into a cell.

@ -13,6 +13,7 @@
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/levelledlist.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/recharge.hpp"
#include "manualref.hpp"
#include "refdata.hpp"
@ -114,7 +115,11 @@ void MWWorld::ContainerStore::storeStates (const CellRefList<T>& collection,
const std::string MWWorld::ContainerStore::sGoldId = "gold_001";
MWWorld::ContainerStore::ContainerStore() : mListener(nullptr), mCachedWeight (0), mWeightUpToDate (false) {}
MWWorld::ContainerStore::ContainerStore()
: mListener(nullptr)
, mRechargingItemsUpToDate(false)
, mCachedWeight (0)
, mWeightUpToDate (false) {}
MWWorld::ContainerStore::~ContainerStore() {}
@ -408,6 +413,46 @@ MWWorld::ContainerStoreIterator MWWorld::ContainerStore::addNewStack (const Cons
return it;
}
void MWWorld::ContainerStore::rechargeItems(float duration)
{
if (!mRechargingItemsUpToDate)
{
updateRechargingItems();
mRechargingItemsUpToDate = true;
}
for (TRechargingItems::iterator it = mRechargingItems.begin(); it != mRechargingItems.end(); ++it)
{
if (!MWMechanics::rechargeItem(*it->first, it->second, duration))
continue;
// attempt to restack when fully recharged
if (it->first->getCellRef().getEnchantmentCharge() == it->second)
it->first = restack(*it->first);
}
}
void MWWorld::ContainerStore::updateRechargingItems()
{
mRechargingItems.clear();
for (ContainerStoreIterator it = begin(); it != end(); ++it)
{
const std::string& enchantmentId = it->getClass().getEnchantment(*it);
if (!enchantmentId.empty())
{
const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().search(enchantmentId);
if (!enchantment)
{
Log(Debug::Warning) << "Warning: Can't find enchantment '" << enchantmentId << "' on item " << it->getCellRef().getRefId();
continue;
}
if (enchantment->mData.mType == ESM::Enchantment::WhenUsed
|| enchantment->mData.mType == ESM::Enchantment::WhenStrikes)
mRechargingItems.emplace_back(it, static_cast<float>(enchantment->mData.mCharge));
}
}
}
int MWWorld::ContainerStore::remove(const std::string& itemId, int count, const Ptr& actor)
{
int toRemove = count;
@ -633,6 +678,7 @@ void MWWorld::ContainerStore::clear()
void MWWorld::ContainerStore::flagAsModified()
{
mWeightUpToDate = false;
mRechargingItemsUpToDate = false;
}
float MWWorld::ContainerStore::getWeight() const

@ -71,6 +71,12 @@ namespace MWWorld
protected:
ContainerStoreListener* mListener;
// (item, max charge)
typedef std::vector<std::pair<ContainerStoreIterator, float> > TRechargingItems;
TRechargingItems mRechargingItems;
bool mRechargingItemsUpToDate;
private:
MWWorld::CellRefList<ESM::Potion> potions;
@ -108,6 +114,7 @@ namespace MWWorld
ESM::InventoryState& inventory, int& index,
bool equipable = false) const;
void updateRechargingItems();
virtual void storeEquipmentState (const MWWorld::LiveCellRefBase& ref, int index, ESM::InventoryState& inventory) const;
@ -156,6 +163,9 @@ namespace MWWorld
///
/// @return the number of items actually removed
void rechargeItems (float duration);
///< Restore charge on enchanted items. Note this should only be done for the player.
ContainerStoreIterator unstack (const Ptr& ptr, const Ptr& container, int count = 1);
///< Unstack an item in this container. The item's count will be set to count, then a new stack will be added with (origCount-count).
///

@ -101,7 +101,6 @@ MWWorld::InventoryStore::InventoryStore()
, mUpdatesEnabled (true)
, mFirstAutoEquip(true)
, mSelectedEnchantItem(end())
, mRechargingItemsUpToDate(false)
{
initSlots (mSlots);
}
@ -114,7 +113,6 @@ MWWorld::InventoryStore::InventoryStore (const InventoryStore& store)
, mFirstAutoEquip(store.mFirstAutoEquip)
, mPermanentMagicEffectMagnitudes(store.mPermanentMagicEffectMagnitudes)
, mSelectedEnchantItem(end())
, mRechargingItemsUpToDate(false)
{
copySlots (store);
}
@ -709,12 +707,6 @@ void MWWorld::InventoryStore::updateMagicEffects(const Ptr& actor)
mFirstAutoEquip = false;
}
void MWWorld::InventoryStore::flagAsModified()
{
ContainerStore::flagAsModified();
mRechargingItemsUpToDate = false;
}
bool MWWorld::InventoryStore::stacks(const ConstPtr& ptr1, const ConstPtr& ptr2) const
{
bool canStack = MWWorld::ContainerStore::stacks(ptr1, ptr2);
@ -957,57 +949,6 @@ void MWWorld::InventoryStore::visitEffectSources(MWMechanics::EffectSourceVisito
}
}
void MWWorld::InventoryStore::updateRechargingItems()
{
mRechargingItems.clear();
for (ContainerStoreIterator it = begin(); it != end(); ++it)
{
if (it->getClass().getEnchantment(*it) != "")
{
std::string enchantmentId = it->getClass().getEnchantment(*it);
const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().search(
enchantmentId);
if (!enchantment)
{
Log(Debug::Warning) << "Warning: Can't find enchantment '" << enchantmentId << "' on item " << it->getCellRef().getRefId();
continue;
}
if (enchantment->mData.mType == ESM::Enchantment::WhenUsed
|| enchantment->mData.mType == ESM::Enchantment::WhenStrikes)
mRechargingItems.push_back(std::make_pair(it, static_cast<float>(enchantment->mData.mCharge)));
}
}
}
void MWWorld::InventoryStore::rechargeItems(float duration)
{
if (!mRechargingItemsUpToDate)
{
updateRechargingItems();
mRechargingItemsUpToDate = true;
}
for (TRechargingItems::iterator it = mRechargingItems.begin(); it != mRechargingItems.end(); ++it)
{
if (it->first->getCellRef().getEnchantmentCharge() == -1
|| it->first->getCellRef().getEnchantmentCharge() == it->second)
continue;
static float fMagicItemRechargePerSecond = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(
"fMagicItemRechargePerSecond")->mValue.getFloat();
if (it->first->getCellRef().getEnchantmentCharge() <= it->second)
{
it->first->getCellRef().setEnchantmentCharge(std::min (it->first->getCellRef().getEnchantmentCharge() + fMagicItemRechargePerSecond * duration,
it->second));
// attempt to restack when fully recharged
if (it->first->getCellRef().getEnchantmentCharge() == it->second)
it->first = restack(*it->first);
}
}
}
void MWWorld::InventoryStore::purgeEffect(short effectId)
{
for (TSlots::const_iterator it = mSlots.begin(); it != mSlots.end(); ++it)

@ -101,18 +101,11 @@ namespace MWWorld
// selected magic item (for using enchantments of type "Cast once" or "Cast when used")
ContainerStoreIterator mSelectedEnchantItem;
// (item, max charge)
typedef std::vector<std::pair<ContainerStoreIterator, float> > TRechargingItems;
TRechargingItems mRechargingItems;
bool mRechargingItemsUpToDate;
void copySlots (const InventoryStore& store);
void initSlots (TSlots& slots_);
void updateMagicEffects(const Ptr& actor);
void updateRechargingItems();
void fireEquipmentChangedEvent(const Ptr& actor);
@ -171,10 +164,6 @@ namespace MWWorld
const MWMechanics::MagicEffects& getMagicEffects() const;
///< Return magic effects from worn items.
virtual void flagAsModified();
///< \attention This function is internal to the world model and should not be called from
/// outside.
virtual bool stacks (const ConstPtr& ptr1, const ConstPtr& ptr2) const;
///< @return true if the two specified objects can stack with each other
@ -216,9 +205,6 @@ namespace MWWorld
void visitEffectSources (MWMechanics::EffectSourceVisitor& visitor);
void rechargeItems (float duration);
///< Restore charge on enchanted items. Note this should only be done for the player.
void purgeEffect (short effectId);
///< Remove a magic effect

@ -857,7 +857,17 @@ namespace MWWorld
void World::advanceTime (double hours, bool incremental)
{
MWBase::Environment::get().getMechanicsManager()->advanceTime(static_cast<float>(hours * 3600));
if (!incremental)
{
// When we fast-forward time, we should recharge magic items
// in all loaded cells, using game world time
float duration = hours * 3600;
const float timeScaleFactor = getTimeScaleFactor();
if (timeScaleFactor != 0.0f)
duration /= timeScaleFactor;
rechargeItems(duration, false);
}
mWeatherManager->advanceTime (hours, incremental);
@ -3305,7 +3315,6 @@ namespace MWWorld
closestDistance = distance;
closestMarker = marker;
}
}
return closestMarker;
@ -3316,6 +3325,22 @@ namespace MWWorld
mCells.rest(hours);
}
void World::rechargeItems(double duration, bool activeOnly)
{
MWWorld::Ptr player = getPlayerPtr();
player.getClass().getInventoryStore(player).rechargeItems(duration);
if (activeOnly)
{
for (auto &cell : mWorldScene->getActiveCells())
{
cell->recharge(duration);
}
}
else
mCells.recharge(duration);
}
void World::teleportToClosestMarker (const MWWorld::Ptr& ptr,
const std::string& id)
{

@ -574,6 +574,7 @@ namespace MWWorld
///< check if the player is allowed to rest
void rest(double hours) override;
void rechargeItems(double duration, bool activeOnly) override;
/// \todo Probably shouldn't be here
MWRender::Animation* getAnimation(const MWWorld::Ptr &ptr) override;

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