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@ -29,10 +29,7 @@ preload num threads
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:Default: 1
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Controls the number of worker threads used for preloading operations.
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In addition to the preloading threads, OpenMW uses a main thread, a sound streaming thread, and a graphics thread.
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Therefore, the default setting of one preloading thread will result in a total of 4 threads used,
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which should work well with quad-core CPUs. If you have additional cores to spare,
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consider increasing the number of preloading threads to 2 or 3 for a boost in preloading performance.
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If you have additional CPU cores to spare, consider increasing the number of preloading threads to 2 or 3 for a boost in preloading performance.
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Faster preloading will reduce the chance that a cell could not be completely loaded before the player moves into it,
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and hence reduce the chance of seeing loading screens or frame drops.
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This may be especially relevant when the player moves at high speed
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