mirror of
https://github.com/OpenMW/openmw.git
synced 2025-03-03 07:09:40 +00:00
Merge branch 'locale_menu' into 'master'
Add a way to configure locale settings in-game See merge request OpenMW/openmw!2179
This commit is contained in:
commit
c54822acf9
11 changed files with 167 additions and 21 deletions
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@ -23,7 +23,7 @@ namespace
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{
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auto* processor = MWBase::Environment::get().getWorld()->getPostProcessor();
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std::ostringstream chain;
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std::vector<std::string> chain;
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for (size_t i = 1; i < processor->getTechniques().size(); ++i)
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{
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@ -32,13 +32,10 @@ namespace
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if (!technique || technique->getDynamic())
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continue;
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chain << technique->getName();
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if (i < processor-> getTechniques().size() - 1)
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chain << ",";
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chain.push_back(technique->getName());
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}
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Settings::Manager::setString("chain", "Post Processing", chain.str());
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Settings::Manager::setStringArray("chain", "Post Processing", chain);
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}
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}
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@ -5,6 +5,8 @@
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#include <numeric>
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#include <array>
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#include <unicode/locid.h>
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#include <MyGUI_ScrollBar.h>
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#include <MyGUI_Window.h>
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#include <MyGUI_ComboBox.h>
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@ -18,12 +20,14 @@
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#include <components/debug/debuglog.hpp>
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#include <components/misc/stringops.hpp>
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#include <components/misc/constants.hpp>
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#include <components/misc/pathhelpers.hpp>
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#include <components/widgets/sharedstatebutton.hpp>
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#include <components/settings/settings.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <components/sceneutil/lightmanager.hpp>
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#include <components/lua_ui/scriptsettings.hpp>
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#include <components/vfs/manager.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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@ -254,6 +258,8 @@ namespace MWGui
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getWidget(mWaterTextureSize, "WaterTextureSize");
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getWidget(mWaterReflectionDetail, "WaterReflectionDetail");
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getWidget(mWaterRainRippleDetail, "WaterRainRippleDetail");
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getWidget(mPrimaryLanguage, "PrimaryLanguage");
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getWidget(mSecondaryLanguage, "SecondaryLanguage");
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getWidget(mLightingMethodButton, "LightingMethodButton");
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getWidget(mLightsResetButton, "LightsResetButton");
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getWidget(mMaxLights, "MaxLights");
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@ -297,6 +303,9 @@ namespace MWGui
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mKeyboardSwitch->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onKeyboardSwitchClicked);
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mControllerSwitch->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onControllerSwitchClicked);
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mPrimaryLanguage->eventComboChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onPrimaryLanguageChanged);
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mSecondaryLanguage->eventComboChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSecondaryLanguageChanged);
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computeMinimumWindowSize();
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center();
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@ -353,6 +362,54 @@ namespace MWGui
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mScriptFilter->eventEditTextChange += MyGUI::newDelegate(this, &SettingsWindow::onScriptFilterChange);
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mScriptList->eventListMouseItemActivate += MyGUI::newDelegate(this, &SettingsWindow::onScriptListSelection);
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std::vector<std::string> availableLanguages;
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const VFS::Manager* vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
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for (const auto& path : vfs->getRecursiveDirectoryIterator("l10n/"))
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{
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if (Misc::getFileExtension(path) == "yaml")
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{
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std::string localeName(Misc::stemFile(path));
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if (std::find(availableLanguages.begin(), availableLanguages.end(), localeName) == availableLanguages.end())
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availableLanguages.push_back(localeName);
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}
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}
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std::sort (availableLanguages.begin(), availableLanguages.end());
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std::vector<std::string> currentLocales = Settings::Manager::getStringArray("preferred locales", "General");
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if (currentLocales.empty())
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currentLocales.push_back("en");
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icu::Locale primaryLocale(currentLocales[0].c_str());
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mPrimaryLanguage->removeAllItems();
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mPrimaryLanguage->setIndexSelected(MyGUI::ITEM_NONE);
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mSecondaryLanguage->removeAllItems();
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mSecondaryLanguage->addItem(MyGUI::LanguageManager::getInstance().replaceTags("#{sNone}"), std::string());
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mSecondaryLanguage->setIndexSelected(0);
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size_t i = 0;
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for (const auto& language : availableLanguages)
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{
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icu::Locale locale(language.c_str());
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icu::UnicodeString str(language.c_str());
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locale.getDisplayName(primaryLocale, str);
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std::string localeString;
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str.toUTF8String(localeString);
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mPrimaryLanguage->addItem(localeString, language);
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mSecondaryLanguage->addItem(localeString, language);
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if (language == currentLocales[0])
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mPrimaryLanguage->setIndexSelected(i);
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if (currentLocales.size() > 1 && language == currentLocales[1])
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mSecondaryLanguage->setIndexSelected(i + 1);
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i++;
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}
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}
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void SettingsWindow::onTabChanged(MyGUI::TabControl* /*_sender*/, size_t /*index*/)
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@ -447,13 +504,36 @@ namespace MWGui
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if (pos == MyGUI::ITEM_NONE)
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return;
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_sender->setCaptionWithReplacing(_sender->getItemNameAt(_sender->getIndexSelected()));
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MWBase::Environment::get().getWindowManager()->interactiveMessageBox("#{SettingsMenu:ChangeRequiresRestart}", {"#{sOK}"}, true);
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const auto settingsNames = _sender->getUserData<std::vector<std::string>>();
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Settings::Manager::setString("lighting method", "Shaders", settingsNames->at(pos));
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Settings::Manager::setString("lighting method", "Shaders", *_sender->getItemDataAt<std::string>(pos));
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apply();
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}
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void SettingsWindow::onLanguageChanged(size_t langPriority, MyGUI::ComboBox* _sender, size_t pos)
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{
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if (pos == MyGUI::ITEM_NONE)
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return;
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_sender->setCaptionWithReplacing(_sender->getItemNameAt(_sender->getIndexSelected()));
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MWBase::Environment::get().getWindowManager()->interactiveMessageBox("#{SettingsMenu:ChangeRequiresRestart}", {"#{sOK}"}, true);
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std::vector<std::string> currentLocales = Settings::Manager::getStringArray("preferred locales", "General");
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if (currentLocales.size() <= langPriority)
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currentLocales.resize(langPriority + 1, "en");
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const auto& languageCode = *_sender->getItemDataAt<std::string>(pos);
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if (!languageCode.empty())
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currentLocales[langPriority] = languageCode;
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else
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currentLocales.resize(1);
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Settings::Manager::setStringArray("preferred locales", "General", currentLocales);
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}
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void SettingsWindow::onWindowModeChanged(MyGUI::ComboBox* _sender, size_t pos)
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{
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if (pos == MyGUI::ITEM_NONE)
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@ -668,17 +748,13 @@ namespace MWGui
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SceneUtil::LightingMethod::SingleUBO,
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};
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std::vector<std::string> userData;
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for (const auto& method : methods)
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{
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if (!MWBase::Environment::get().getResourceSystem()->getSceneManager()->isSupportedLightingMethod(method))
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continue;
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mLightingMethodButton->addItem(lightingMethodToStr(method));
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userData.emplace_back(SceneUtil::LightManager::getLightingMethodString(method));
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mLightingMethodButton->addItem(lightingMethodToStr(method), SceneUtil::LightManager::getLightingMethodString(method));
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}
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mLightingMethodButton->setUserData(userData);
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mLightingMethodButton->setIndexSelected(mLightingMethodButton->findItemIndexWith(lightingMethodStr));
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}
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@ -40,6 +40,9 @@ namespace MWGui
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MyGUI::ComboBox* mLightingMethodButton;
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MyGUI::Button* mLightsResetButton;
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MyGUI::ComboBox* mPrimaryLanguage;
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MyGUI::ComboBox* mSecondaryLanguage;
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// controls
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MyGUI::ScrollView* mControlsBox;
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MyGUI::Button* mResetControlsButton;
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@ -72,6 +75,10 @@ namespace MWGui
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void onLightsResetButtonClicked(MyGUI::Widget* _sender);
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void onMaxLightsChanged(MyGUI::ComboBox* _sender, size_t pos);
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void onPrimaryLanguageChanged(MyGUI::ComboBox* _sender, size_t pos) { onLanguageChanged(0, _sender, pos); }
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void onSecondaryLanguageChanged(MyGUI::ComboBox* _sender, size_t pos) { onLanguageChanged(1, _sender, pos); }
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void onLanguageChanged(size_t langPriority, MyGUI::ComboBox* _sender, size_t pos);
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void onWindowModeChanged(MyGUI::ComboBox* _sender, size_t pos);
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void onRebindAction(MyGUI::Widget* _sender);
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@ -58,9 +58,7 @@ namespace MWLua
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void LuaManager::initL10n()
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{
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mL10n.init();
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std::vector<std::string> preferredLocales;
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Misc::StringUtils::split(Settings::Manager::getString("preferred locales", "General"), preferredLocales, ", ");
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mL10n.setPreferredLocales(preferredLocales);
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mL10n.setPreferredLocales(Settings::Manager::getStringArray("preferred locales", "General"));
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}
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void LuaManager::init()
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@ -830,8 +830,7 @@ namespace MWRender
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mTechniques.clear();
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std::vector<std::string> techniqueStrings;
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Misc::StringUtils::split(Settings::Manager::getString("chain", "Post Processing"), techniqueStrings, ",");
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std::vector<std::string> techniqueStrings = Settings::Manager::getStringArray("chain", "Post Processing");
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const std::string mainIdentifier = "main";
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@ -844,8 +843,6 @@ namespace MWRender
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for (auto& techniqueName : techniqueStrings)
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{
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Misc::StringUtils::trim(techniqueName);
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if (techniqueName.empty() || Misc::StringUtils::ciEqual(techniqueName, mainIdentifier))
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continue;
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@ -88,6 +88,22 @@ std::string Manager::getString(std::string_view setting, std::string_view catego
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throw std::runtime_error(error);
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}
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std::vector<std::string> Manager::getStringArray(std::string_view setting, std::string_view category)
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{
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// TODO: it is unclear how to handle empty value -
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// there is no difference between empty serialized array
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// and a serialized array which has one empty value
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std::vector<std::string> values;
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const std::string& value = getString(setting, category);
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if (value.empty())
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return values;
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Misc::StringUtils::split(value, values, ",");
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for (auto& item : values)
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Misc::StringUtils::trim(item);
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return values;
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}
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float Manager::getFloat(std::string_view setting, std::string_view category)
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{
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const std::string& value = getString(setting, category);
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@ -168,6 +184,24 @@ void Manager::setString(std::string_view setting, std::string_view category, con
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mChangedSettings.insert(std::move(key));
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}
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void Manager::setStringArray(std::string_view setting, std::string_view category, const std::vector<std::string> &value)
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{
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std::stringstream stream;
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// TODO: escape delimeters, new line characters, etc.
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for (size_t i = 0; i < value.size(); ++i)
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{
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std::string item = value[i];
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Misc::StringUtils::trim(item);
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stream << item;
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if (i < value.size() - 1)
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stream << ",";
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}
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setString(setting, category, stream.str());
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}
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void Manager::setInt(std::string_view setting, std::string_view category, const int value)
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{
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std::ostringstream stream;
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@ -7,6 +7,7 @@
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#include <map>
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#include <string>
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#include <string_view>
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#include <vector>
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#include <osg/Vec2f>
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#include <osg/Vec3f>
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@ -63,6 +64,7 @@ namespace Settings
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static float getFloat(std::string_view setting, std::string_view category);
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static double getDouble(std::string_view setting, std::string_view category);
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static std::string getString(std::string_view setting, std::string_view category);
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static std::vector<std::string> getStringArray(std::string_view setting, std::string_view category);
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static bool getBool(std::string_view setting, std::string_view category);
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static osg::Vec2f getVector2(std::string_view setting, std::string_view category);
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static osg::Vec3f getVector3(std::string_view setting, std::string_view category);
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@ -72,6 +74,7 @@ namespace Settings
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static void setFloat(std::string_view setting, std::string_view category, float value);
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static void setDouble(std::string_view setting, std::string_view category, double value);
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static void setString(std::string_view setting, std::string_view category, const std::string& value);
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static void setStringArray(std::string_view setting, std::string_view category, const std::vector<std::string> &value);
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static void setBool(std::string_view setting, std::string_view category, bool value);
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static void setVector2(std::string_view setting, std::string_view category, osg::Vec2f value);
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static void setVector3(std::string_view setting, std::string_view category, osg::Vec3f value);
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@ -85,7 +85,7 @@ will match "en"), so is recommended that you include the country codes where pos
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since if the country code isn't specified the generic language-code only locale might
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refer to any of the country-specific variants.
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This setting can only be configured by editing the settings configuration file.
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Two highest priority locales may be assigned via the Localization tab of the in-game options.
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log buffer size
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---------------
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@ -8,6 +8,8 @@ Controller: "Controller"
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FieldOfView: "Field of View"
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FrameRateHint: "Hint: press F3 to show\nthe current frame rate."
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InvertXAxis: "Invert X Axis"
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Language: "Language"
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LanguageNote: "Note: these settings do not affect strings from ESM files."
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LightingMethod: "Lighting Method"
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LightingMethodLegacy: "Legacy"
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LightingMethodShaders: "Shaders"
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@ -27,6 +29,8 @@ MaxLightsTooltip: "Default: 8\nMaximum number of lights per object.\n\nA low num
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MouseAndKeyboard: "Mouse/Keyboard"
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PostProcessing: "Post Processing"
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PostProcessingTooltip: "Tweaked via Post Processor HUD, see input bindings."
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PrimaryLanguage: "Primary Language"
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PrimaryLanguageTooltip: "Localization files for this language have the highest priority."
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RainRippleDetail: "Rain ripple detail"
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RainRippleDetailDense: "Dense"
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RainRippleDetailSimple: "Simple"
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@ -41,6 +45,8 @@ ReflectionShaderDetailWorld: "World"
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Refraction: "Refraction"
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Screenshot: "Screenshot"
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Scripts: "Scripts"
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SecondaryLanguage: "Secondary Language"
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SecondaryLanguageTooltip: "Localization files for this language may be used if the primary language files lack the necessary lines."
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TextureFiltering: "Texture Filtering"
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TextureFilteringBilinear: "Bilinear"
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TextureFilteringDisabled: "None"
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@ -8,6 +8,8 @@ Controller: "Геймпад"
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FieldOfView: "Поле зрения"
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FrameRateHint: "Подсказка: нажмите F3, чтобы показать\nтекущую частоту смены кадров."
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InvertXAxis: "Инвертировать ось X"
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Language: "Язык"
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LanguageNote: "Примечание: эти настройки не затрагивают строки из ESM-файлов."
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LightingMethod: "Способ освещения"
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LightingMethodLegacy: "Устаревший"
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LightingMethodShaders: "Шейдеры"
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@ -27,6 +29,8 @@ MaxLightsTooltip: "Значение по умолчанию: 8\nМаксимал
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MouseAndKeyboard: "Мышь/Клавиатура"
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PostProcessing: "Постобработка"
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PostProcessingTooltip: "Настраивается через меню настроек постобработки, см. привязки клавиш."
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PrimaryLanguage: "Основной язык"
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PrimaryLanguageTooltip: "Язык, строки на котором будут использоваться в первую очередь."
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RainRippleDetail: "Капли дождя на воде"
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RainRippleDetailDense: "Плотные"
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RainRippleDetailSimple: "Упрощенные"
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@ -41,6 +45,8 @@ ReflectionShaderDetailWorld: "Мир"
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Refraction: "Рефракция"
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Screenshot: "Снимок экрана"
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Scripts: "Скрипты"
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SecondaryLanguage: "Дополнительный язык"
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SecondaryLanguageTooltip: "Язык, строки на котором будут использоваться, если соответствующие строки на основном языке не найдены."
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TextureFiltering: "Фильтрация текстур"
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TextureFilteringBilinear: "Билинейная"
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TextureFilteringDisabled: "Отключена"
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@ -670,6 +670,28 @@
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</Widget>
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</Widget>
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<Widget type="TabItem">
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<Property key="Caption" value=" #{SettingsMenu:Language} "/>
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<Widget type="AutoSizedTextBox" skin="SandText" position="4 4 300 32" align="Left Top">
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<Property key="Caption" value="#{SettingsMenu:LanguageNote}"/>
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</Widget>
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<!-- Primary Language -->
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<Widget type="TextBox" skin="NormalText" position="4 28 250 18" align="Left Top">
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<Property key="Caption" value="#{SettingsMenu:PrimaryLanguage}"/>
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<UserString key="ToolTipType" value="Layout"/>
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<UserString key="ToolTipLayout" value="TextToolTip"/>
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<UserString key="Caption_Text" value="#{SettingsMenu:PrimaryLanguageTooltip}"/>
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</Widget>
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<Widget type="ComboBox" skin="MW_ComboBox" position="4 52 250 24" align="Left Top" name="PrimaryLanguage" />
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<!-- Secondary Language -->
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<Widget type="TextBox" skin="NormalText" position="262 28 250 18" align="Left Top">
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<Property key="Caption" value="#{SettingsMenu:SecondaryLanguage}"/>
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<UserString key="ToolTipType" value="Layout"/>
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<UserString key="ToolTipLayout" value="TextToolTip"/>
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<UserString key="Caption_Text" value="#{SettingsMenu:SecondaryLanguageTooltip}"/>
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</Widget>
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<Widget type="ComboBox" skin="MW_ComboBox" position="262 52 250 24" align="Left Top" name="SecondaryLanguage" />
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</Widget>
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</Widget>
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<Widget type="AutoSizedButton" skin="MW_Button" position="320 420 56 24" align="Right Bottom" name="OkButton">
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<Property key="ExpandDirection" value="Left"/>
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