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Remove Lua package openmw.settings
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parent
860d5899c4
commit
c548708a27
5 changed files with 1 additions and 83 deletions
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@ -60,7 +60,7 @@ add_openmw_dir (mwscript
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add_openmw_dir (mwlua
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luamanagerimp object worldview userdataserializer eventqueue
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luabindings localscripts playerscripts objectbindings cellbindings asyncbindings settingsbindings
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luabindings localscripts playerscripts objectbindings cellbindings asyncbindings
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camerabindings uibindings inputbindings nearbybindings postprocessingbindings stats debugbindings
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types/types types/door types/actor types/container types/weapon types/npc types/creature types/activator types/book types/lockpick types/probe types/apparatus types/potion types/misc types/repair
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)
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@ -56,10 +56,6 @@ namespace MWLua
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// Implemented in inputbindings.cpp
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sol::table initInputPackage(const Context&);
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// Implemented in settingsbindings.cpp
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sol::table initGlobalSettingsPackage(const Context&);
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sol::table initPlayerSettingsPackage(const Context&);
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// openmw.self package is implemented in localscripts.cpp
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}
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@ -88,15 +88,12 @@ namespace MWLua
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mLua.addCommonPackage("openmw.core", initCorePackage(context));
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mLua.addCommonPackage("openmw.types", initTypesPackage(context));
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mGlobalScripts.addPackage("openmw.world", initWorldPackage(context));
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mGlobalScripts.addPackage("openmw.settings", initGlobalSettingsPackage(context));
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mGlobalScripts.addPackage("openmw.storage", initGlobalStoragePackage(context, &mGlobalStorage));
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mCameraPackage = initCameraPackage(localContext);
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mUserInterfacePackage = initUserInterfacePackage(localContext);
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mInputPackage = initInputPackage(localContext);
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mNearbyPackage = initNearbyPackage(localContext);
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mLocalSettingsPackage = initGlobalSettingsPackage(localContext);
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mPlayerSettingsPackage = initPlayerSettingsPackage(localContext);
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mLocalStoragePackage = initLocalStoragePackage(localContext, &mGlobalStorage);
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mPlayerStoragePackage = initPlayerStoragePackage(localContext, &mGlobalStorage, &mPlayerStorage);
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mPostprocessingPackage = initPostprocessingPackage(localContext);
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@ -423,7 +420,6 @@ namespace MWLua
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scripts->addPackage("openmw.ui", mUserInterfacePackage);
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scripts->addPackage("openmw.camera", mCameraPackage);
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scripts->addPackage("openmw.input", mInputPackage);
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scripts->addPackage("openmw.settings", mPlayerSettingsPackage);
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scripts->addPackage("openmw.storage", mPlayerStoragePackage);
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scripts->addPackage("openmw.postprocessing", mPostprocessingPackage);
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scripts->addPackage("openmw.debug", mDebugPackage);
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@ -434,7 +430,6 @@ namespace MWLua
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if (!autoStartConf.has_value())
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autoStartConf = mConfiguration.getLocalConf(type, ptr.getCellRef().getRefId(), getId(ptr));
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scripts->setAutoStartConf(std::move(*autoStartConf));
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scripts->addPackage("openmw.settings", mLocalSettingsPackage);
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scripts->addPackage("openmw.storage", mLocalStoragePackage);
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}
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scripts->addPackage("openmw.nearby", mNearbyPackage);
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@ -137,8 +137,6 @@ namespace MWLua
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sol::table mUserInterfacePackage;
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sol::table mCameraPackage;
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sol::table mInputPackage;
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sol::table mLocalSettingsPackage;
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sol::table mPlayerSettingsPackage;
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sol::table mLocalStoragePackage;
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sol::table mPlayerStoragePackage;
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sol::table mPostprocessingPackage;
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@ -1,71 +0,0 @@
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#include "luabindings.hpp"
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#include <components/settings/settings.hpp>
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/store.hpp"
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namespace MWLua
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{
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static sol::table initSettingsPackage(const Context& context, bool player)
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{
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LuaUtil::LuaState* lua = context.mLua;
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sol::table config(lua->sol(), sol::create);
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// Access to settings.cfg. Temporary, will be removed at some point.
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auto checkRead = [player](std::string_view category)
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{
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if ((category == "Camera" || category == "GUI" || category == "Hud" ||
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category == "Windows" || category == "Input") && !player)
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throw std::runtime_error("This setting is only available in player scripts");
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};
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config["_getBoolFromSettingsCfg"] = [=](const std::string& category, const std::string& setting)
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{
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checkRead(category);
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return Settings::Manager::getBool(setting, category);
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};
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config["_getIntFromSettingsCfg"] = [=](const std::string& category, const std::string& setting)
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{
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checkRead(category);
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return Settings::Manager::getInt(setting, category);
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};
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config["_getFloatFromSettingsCfg"] = [=](const std::string& category, const std::string& setting)
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{
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checkRead(category);
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return Settings::Manager::getFloat(setting, category);
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};
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config["_getStringFromSettingsCfg"] = [=](const std::string& category, const std::string& setting)
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{
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checkRead(category);
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return Settings::Manager::getString(setting, category);
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};
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config["_getVector2FromSettingsCfg"] = [=](const std::string& category, const std::string& setting)
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{
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checkRead(category);
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return Settings::Manager::getVector2(setting, category);
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};
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config["_getVector3FromSettingsCfg"] = [=](const std::string& category, const std::string& setting)
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{
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checkRead(category);
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return Settings::Manager::getVector3(setting, category);
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};
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const MWWorld::Store<ESM::GameSetting>* gmst = &MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
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config["getGMST"] = [lua, gmst](const std::string setting) -> sol::object
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{
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const ESM::Variant& value = gmst->find(setting)->mValue;
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if (value.getType() == ESM::VT_String)
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return sol::make_object<std::string>(lua->sol(), value.getString());
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else if (value.getType() == ESM::VT_Int)
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return sol::make_object<int>(lua->sol(), value.getInteger());
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else
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return sol::make_object<float>(lua->sol(), value.getFloat());
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};
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return LuaUtil::makeReadOnly(config);
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}
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sol::table initGlobalSettingsPackage(const Context& context) { return initSettingsPackage(context, false); }
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sol::table initPlayerSettingsPackage(const Context& context) { return initSettingsPackage(context, true); }
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}
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