From c684860e3b64fbcd4e306ac396fff87134158aaf Mon Sep 17 00:00:00 2001 From: scrawl Date: Wed, 8 Mar 2017 21:13:17 +0100 Subject: [PATCH] Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer. --- apps/openmw/mwrender/localmap.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/apps/openmw/mwrender/localmap.cpp b/apps/openmw/mwrender/localmap.cpp index 0f77efafe0..61b93b9a3f 100644 --- a/apps/openmw/mwrender/localmap.cpp +++ b/apps/openmw/mwrender/localmap.cpp @@ -222,7 +222,7 @@ void LocalMap::setupRenderToTexture(osg::ref_ptr camera, int x, int camera->attach(osg::Camera::COLOR_BUFFER, texture); camera->addChild(mSceneRoot); - mRoot->addChild(camera); + mRoot->insertChild(0, camera); mActiveCameras.push_back(camera); MapSegment& segment = mSegments[std::make_pair(x, y)];