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	Added door activation sounds
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					 1 changed files with 8 additions and 0 deletions
				
			
		|  | @ -14,6 +14,8 @@ | ||||||
| 
 | 
 | ||||||
| #include "../mwrender/objects.hpp" | #include "../mwrender/objects.hpp" | ||||||
| 
 | 
 | ||||||
|  | #include "../mwsound/soundmanager.hpp" | ||||||
|  | 
 | ||||||
| namespace MWClass | namespace MWClass | ||||||
| { | { | ||||||
|     void Door::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const |     void Door::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const | ||||||
|  | @ -61,11 +63,16 @@ namespace MWClass | ||||||
|         ESMS::LiveCellRef<ESM::Door, MWWorld::RefData> *ref = |         ESMS::LiveCellRef<ESM::Door, MWWorld::RefData> *ref = | ||||||
|             ptr.get<ESM::Door>(); |             ptr.get<ESM::Door>(); | ||||||
| 
 | 
 | ||||||
|  |         const std::string &openSound = ref->base->openSound; | ||||||
|  |         //const std::string &closeSound = ref->base->closeSound;
 | ||||||
|  |         const std::string lockedSound = "LockedDoor"; | ||||||
|  | 
 | ||||||
|         if (ptr.getCellRef().lockLevel>0) |         if (ptr.getCellRef().lockLevel>0) | ||||||
|         { |         { | ||||||
|             // TODO check for key
 |             // TODO check for key
 | ||||||
|             // TODO report failure to player (message, sound?). Look up behaviour of original MW.
 |             // TODO report failure to player (message, sound?). Look up behaviour of original MW.
 | ||||||
|             std::cout << "Locked!" << std::endl; |             std::cout << "Locked!" << std::endl; | ||||||
|  |             environment.mSoundManager->playSound(lockedSound, 1.0, 1.0); | ||||||
|             return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction); |             return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  | @ -77,6 +84,7 @@ namespace MWClass | ||||||
|             if (environment.mWorld->getPlayer().getPlayer()==actor) |             if (environment.mWorld->getPlayer().getPlayer()==actor) | ||||||
|             { |             { | ||||||
|                 // the player is using the door
 |                 // the player is using the door
 | ||||||
|  |                 environment.mSoundManager->playSound(openSound, 1.0, 1.0); | ||||||
|                 return boost::shared_ptr<MWWorld::Action> ( |                 return boost::shared_ptr<MWWorld::Action> ( | ||||||
|                     new MWWorld::ActionTeleportPlayer (ref->ref.destCell, ref->ref.doorDest)); |                     new MWWorld::ActionTeleportPlayer (ref->ref.destCell, ref->ref.doorDest)); | ||||||
|             } |             } | ||||||
|  |  | ||||||
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