Merge branch 'Show-level-multipliers-in-levelup-tooltip' into 'master'

Show level multipliers in levelup tooltip

Closes #5783

See merge request OpenMW/openmw!518
pull/3044/head
psi29a 3 years ago
commit c6f14cde20

@ -337,21 +337,22 @@ namespace MWGui
int max = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("iLevelUpTotal")->mValue.getInteger();
getWidget(levelWidget, i==0 ? "Level_str" : "LevelText");
std::stringstream detail;
for (int i = 0; i < ESM::Attribute::Length; ++i)
{
if (auto increase = PCstats.getLevelUpAttributeIncrease(i))
detail << (detail.str().empty() ? "" : "\n") << "#{"
<< MyGUI::TextIterator::toTagsString(ESM::Attribute::sGmstAttributeIds[i])
<< "} x" << MyGUI::utility::toString(increase);
}
if (!detail.str().empty())
levelWidget->setUserString("Caption_LevelDetailText", MyGUI::LanguageManager::getInstance().replaceTags(detail.str()));
levelWidget->setUserString("RangePosition_LevelProgress", MyGUI::utility::toString(PCstats.getLevelProgress()));
levelWidget->setUserString("Range_LevelProgress", MyGUI::utility::toString(max));
levelWidget->setUserString("Caption_LevelProgressText", MyGUI::utility::toString(PCstats.getLevelProgress()) + "/"
+ MyGUI::utility::toString(max));
}
std::stringstream detail;
for (int attribute = 0; attribute < ESM::Attribute::Length; ++attribute)
{
float mult = PCstats.getLevelupAttributeMultiplier(attribute);
mult = std::min(mult, 100 - PCstats.getAttribute(attribute).getBase());
if (mult > 1)
detail << (detail.str().empty() ? "" : "\n") << "#{"
<< MyGUI::TextIterator::toTagsString(ESM::Attribute::sGmstAttributeIds[attribute])
<< "} x" << MyGUI::utility::toString(mult);
}
levelWidget->setUserString("Caption_LevelDetailText", MyGUI::LanguageManager::getInstance().replaceTags(detail.str()));
setFactions(PCstats.getFactionRanks());
setExpelled(PCstats.getExpelled ());

@ -322,11 +322,6 @@ void MWMechanics::NpcStats::updateHealth()
setHealth(floor(0.5f * (strength + endurance)));
}
int MWMechanics::NpcStats::getLevelUpAttributeIncrease(int attribute) const
{
return mSkillIncreases[attribute];
}
int MWMechanics::NpcStats::getLevelupAttributeMultiplier(int attribute) const
{
int num = mSkillIncreases[attribute];

@ -87,8 +87,6 @@ namespace MWMechanics
int getLevelProgress() const;
int getLevelUpAttributeIncrease(int attribute) const;
int getLevelupAttributeMultiplier(int attribute) const;
int getSkillIncreasesForSpecialization(int spec) const;

Loading…
Cancel
Save