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	Ensure alpha test is off by default
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		|  | @ -381,6 +381,8 @@ namespace MWRender | |||
| 
 | ||||
|         // Hopefully, anything genuinely requiring the default alpha func of GL_ALWAYS explicitly sets it
 | ||||
|         mRootNode->getOrCreateStateSet()->setAttribute(Shader::RemovedAlphaFunc::getInstance(GL_ALWAYS)); | ||||
|         // The transparent renderbin sets alpha testing on because that was faster on old GPUs. It's now slower and breaks things.
 | ||||
|         mRootNode->getOrCreateStateSet()->setMode(GL_ALPHA_TEST, osg::StateAttribute::OFF); | ||||
| 
 | ||||
|         mUniformNear = mRootNode->getOrCreateStateSet()->getUniform("near"); | ||||
|         mUniformFar = mRootNode->getOrCreateStateSet()->getUniform("far"); | ||||
|  |  | |||
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