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CLEANUP: Remove fastForwardAI method in World

This commit is contained in:
Dave Corley 2025-10-12 22:16:43 -05:00 committed by Alexei Kotov
parent e3af2db511
commit c775153c21
3 changed files with 4 additions and 11 deletions

View file

@ -210,8 +210,6 @@ namespace MWBase
virtual void advanceTime(double hours, bool incremental = false) = 0;
///< Advance in-game time.
virtual void fastForwardAi() const = 0;
virtual MWWorld::TimeStamp getTimeStamp() const = 0;
///< Return current in-game time and number of day since new game start.
@ -579,7 +577,8 @@ namespace MWBase
virtual DetourNavigator::Navigator* getNavigator() const = 0;
virtual void updateActorPath(const MWWorld::ConstPtr& actor, const std::deque<osg::Vec3f>& path,
const DetourNavigator::AgentBounds& agentBounds, const osg::Vec3f& start, const osg::Vec3f& end) const = 0;
const DetourNavigator::AgentBounds& agentBounds, const osg::Vec3f& start, const osg::Vec3f& end) const
= 0;
virtual void removeActorPath(const MWWorld::ConstPtr& actor) const = 0;
@ -588,7 +587,8 @@ namespace MWBase
virtual DetourNavigator::AgentBounds getPathfindingAgentBounds(const MWWorld::ConstPtr& actor) const = 0;
virtual bool hasCollisionWithDoor(
const MWWorld::ConstPtr& door, const osg::Vec3f& position, const osg::Vec3f& destination) const = 0;
const MWWorld::ConstPtr& door, const osg::Vec3f& position, const osg::Vec3f& destination) const
= 0;
virtual bool isAreaOccupiedByOtherActor(const MWWorld::ConstPtr& actor, const osg::Vec3f& position) const = 0;

View file

@ -919,11 +919,6 @@ namespace MWWorld
}
}
void World::fastForwardAi() const
{
MWBase::Environment::get().getMechanicsManager()->fastForwardAi();
}
TimeStamp World::getTimeStamp() const
{
return mTimeManager->getTimeStamp();

View file

@ -309,8 +309,6 @@ namespace MWWorld
void advanceTime(double hours, bool incremental = false) override;
///< Advance in-game time.
void fastForwardAi() const override;
TimeStamp getTimeStamp() const override;
///< Return current in-game time and number of day since new game start.