diff --git a/files/shaders/compatibility/water.frag b/files/shaders/compatibility/water.frag index 33b6fe1163..81abdc094f 100644 --- a/files/shaders/compatibility/water.frag +++ b/files/shaders/compatibility/water.frag @@ -164,7 +164,7 @@ void main(void) // specular vec3 R = reflect(viewDir, normalize(vec3(normal.x * SPEC_BUMPINESS, normal.y * SPEC_BUMPINESS, normal.z))); - float specular = clamp(pow(atan(max(dot(R, sunWorldDir), 0.0) * 1.55), SPEC_HARDNESS) * SPEC_BRIGHTNESS, 0.0, 1.0) * shadow * sunSpec.a; + float specular = clamp(pow(atan(max(dot(R, sunWorldDir), 0.0) * 1.55), SPEC_HARDNESS) * SPEC_BRIGHTNESS, 0.0, 1.0) * shadow * sunSpec.a; // artificial specularity to make rain ripples more noticeable vec3 skyColorEstimate = vec3(max(0.0, mix(-0.3, 1.0, sunFade)));