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	unlocking change and stop change
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					 2 changed files with 10 additions and 16 deletions
				
			
		|  | @ -40,6 +40,7 @@ namespace MWRender{ | ||||||
|         shapeNumber = 0; |         shapeNumber = 0; | ||||||
|         std::vector<Nif::NiTriShapeCopy>::iterator allshapesiter; |         std::vector<Nif::NiTriShapeCopy>::iterator allshapesiter; | ||||||
| 	    for(allshapesiter = allshapes->begin(); allshapesiter != allshapes->end(); allshapesiter++) | 	    for(allshapesiter = allshapes->begin(); allshapesiter != allshapes->end(); allshapesiter++) | ||||||
|  | 		 | ||||||
|                 { |                 { | ||||||
|          |          | ||||||
| 			Nif::NiTriShapeCopy& copy = *allshapesiter; | 			Nif::NiTriShapeCopy& copy = *allshapesiter; | ||||||
|  | @ -261,22 +262,10 @@ namespace MWRender{ | ||||||
| 					} | 					} | ||||||
| 
 | 
 | ||||||
| 				} | 				} | ||||||
| 				 |  | ||||||
| 		} |  | ||||||
| 		 |  | ||||||
| 
 |  | ||||||
| 		for(allshapesiter = allshapes->begin(); allshapesiter != allshapes->end(); allshapesiter++) |  | ||||||
| 		{ |  | ||||||
| 			Nif::NiTriShapeCopy copy = *allshapesiter; |  | ||||||
| 			Ogre::HardwareVertexBufferSharedPtr vbuf = creaturemodel->getMesh()->getSubMesh(copy.sname)->vertexData->vertexBufferBinding->getBuffer(0); |  | ||||||
| 
 |  | ||||||
| 			        Ogre::HardwareVertexBufferSharedPtr vbufNormal = creaturemodel->getMesh()->getSubMesh(copy.sname)->vertexData->vertexBufferBinding->getBuffer(1); |  | ||||||
| 				vbuf->unlock(); | 				vbuf->unlock(); | ||||||
| 					vbufNormal->unlock(); | 					vbufNormal->unlock(); | ||||||
| 		} | 		} | ||||||
| 
 | 
 | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
|     } |     } | ||||||
|     bool Animation::timeIndex( float time, std::vector<float> times, int & i, int & j, float & x ){ |     bool Animation::timeIndex( float time, std::vector<float> times, int & i, int & j, float & x ){ | ||||||
| 	int count; | 	int count; | ||||||
|  |  | ||||||
|  | @ -49,6 +49,11 @@ void CreatureAnimation::runAnimation(float timepassed){ | ||||||
| 
 | 
 | ||||||
| 		//Handle the shapes dependent on animation transforms
 | 		//Handle the shapes dependent on animation transforms
 | ||||||
|         time += timepassed; |         time += timepassed; | ||||||
|  |         if(time > transformations->begin()->getStopTime()){ | ||||||
|  |             animate = false; | ||||||
|  |             std::cout << "Stopping the animation\n"; | ||||||
|  |             return; | ||||||
|  |         } | ||||||
|              |              | ||||||
|         handleAnimationTransforms(); |         handleAnimationTransforms(); | ||||||
|         handleShapes(shapes, base, base->getSkeleton()); |         handleShapes(shapes, base, base->getSkeleton()); | ||||||
|  |  | ||||||
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