diff --git a/files/shaders/blended_depth_postpass_fragment.glsl b/files/shaders/blended_depth_postpass_fragment.glsl index 61e8b4ea7e..fc86080030 100644 --- a/files/shaders/blended_depth_postpass_fragment.glsl +++ b/files/shaders/blended_depth_postpass_fragment.glsl @@ -9,7 +9,7 @@ void main() { float alpha = texture2D(diffuseMap, diffuseMapUV).a * alphaPassthrough; - const float alphaRef = 0.5; + const float alphaRef = 0.499; if (alpha < alphaRef) discard;