From c9150c9680d430335203a791d00d8044b4d85acb Mon Sep 17 00:00:00 2001 From: scrawl Date: Sun, 13 Jul 2014 10:35:11 +0200 Subject: [PATCH] Initialize character skeleton to a suitable pose (Fixes #1473) --- apps/openmw/mwmechanics/character.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index d4ddf53cd0..638feeef37 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -607,6 +607,8 @@ CharacterController::CharacterController(const MWWorld::Ptr &ptr, MWRender::Anim if(mDeathState == CharState_None) refreshCurrentAnims(mIdleState, mMovementState, true); + + mAnimation->runAnimation(0.f); } CharacterController::~CharacterController()