Put the final touches on the windows version.

git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@13 ea6a568a-9f4f-0410-981a-c910a81bb256
pull/7/head
nkorslund 17 years ago
parent 888c552f1b
commit c9251f6c75

@ -80,6 +80,7 @@ struct ConfigManager
int screenShotNum;
// Directories
char[] dataDir;
char[] esmDir;
char[] bsaDir;
char[] sndDir;
@ -250,12 +251,29 @@ struct ConfigManager
}
}
// Read specific directories
// Read data file directory
dataDir = ini.getString("General", "Data Directory", "data/");
// Make sure there's a trailing slash at the end. The forward slash
// / works on all platforms, while the backslash \ does not. This
// isn't super robust, but we will fix a general path handle
// mechanism later (or use an existing one.)
if(dataDir.ends("\\")) dataDir[$-1] = '/';
if(!dataDir.ends("/")) dataDir ~= '/';
bsaDir = dataDir;
esmDir = dataDir;
sndDir = dataDir ~ "Sound/";
musDir = dataDir ~ "Music/Explore/";
musDir2 = dataDir ~ "Music/Battle/";
/* Don't bother reading every directory seperately
bsaDir = ini.getString("General", "BSA Directory", "data/");
esmDir = ini.getString("General", "ESM Directory", "data/");
sndDir = ini.getString("General", "SFX Directory", "data/Sound/");
musDir = ini.getString("General", "Explore Music Directory", "data/Music/Explore/");
musDir2 = ini.getString("General", "Battle Music Directory", "data/Music/Battle/");
*/
}
// Create the config file
@ -269,11 +287,14 @@ struct ConfigManager
comment("Don't write your own comments in this file, they");
comment("will disappear when the file is rewritten.");
section("General");
writeString("Data Directory", dataDir);
/*
writeString("ESM Directory", esmDir);
writeString("BSA Directory", bsaDir);
writeString("SFX Directory", sndDir);
writeString("Explore Music Directory", musDir);
writeString("Battle Music Directory", musDir2);
*/
writeInt("Screenshots", screenShotNum);
writeString("Default Cell", defaultCell);

@ -16,8 +16,4 @@ copy ..\audiere\bin\audiere.dll .
copy \windows\system32\d3dx9_30.dll d3dx9d_30.dll
echo Compiling main program (openmw.exe)
gdc openmw.d bsa\*.d core\*.d esm\*.d input\*.d nif\*.d ogre\*.d scene\*.d sound\*.d util\*.d cpp_audiere.o cpp_ogre.o ..\monster\monster\util\*.d ..\monster\monster\minibos\*.d ..\monster\monster\minibos\c\*.d ..\monster\monster\minibos\c\windows\*.d -I..\monster ogremain_d.dll ..\audiere\lib\audiere.lib OIS_d.dll -lstdc++ -o openmw.exe
echo Setting up the correct Ogre cfg files
copy ogre.cfg.win32 ogre.cfg
copy plugins.cfg.win32 plugins.cfg
gdc openmw.d bsa\*.d core\*.d esm\*.d input\*.d nif\*.d ogre\*.d scene\*.d sound\*.d util\*.d cpp_audiere.o cpp_ogre.o monster\util\*.d ogremain_d.dll ..\audiere\lib\audiere.lib OIS_d.dll -lstdc++ -o openmw.exe

@ -26,6 +26,7 @@ module morro;
import std.stdio;
import std.string;
import std.cstream;
import std.file;
import ogre.ogre;
import ogre.bindings;
@ -103,6 +104,14 @@ void main(char[][] args)
config.initialize(resetKeys);
scope(exit) config.writeConfig();
// Check if the data directory exists
if(!exists(config.dataDir) || !isdir(config.dataDir))
{
writefln("Cannot find data directory '", config.dataDir,
"' - please edit openmw.ini.");
return;
}
// If the -oc parameter is specified, we override any config
// setting.
if(showOgreFlag) config.finalOgreConfig = true;

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