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Fix texture not being applied on rendering the composite map (Fixes #3791)
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@ -88,6 +88,10 @@ void CompositeMapRenderer::compile(CompositeMap &compositeMap, osg::RenderInfo &
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return;
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return;
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}
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}
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// inform State that Texture attribute has changed due to compiling of FBO texture
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// should OSG be doing this on its own?
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state.haveAppliedTextureAttribute(state.getActiveTextureUnit(), osg::StateAttribute::TEXTURE);
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for (unsigned int i=compositeMap.mCompiled; i<compositeMap.mDrawables.size(); ++i)
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for (unsigned int i=compositeMap.mCompiled; i<compositeMap.mDrawables.size(); ++i)
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{
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{
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osg::Drawable* drw = compositeMap.mDrawables[i];
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osg::Drawable* drw = compositeMap.mDrawables[i];
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