Cleanup includes

macos_ci_fix
elsid 1 year ago
parent 81deb3796b
commit c9c32d9a0d
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GPG Key ID: 4DE04C198CBA7625

@ -13,7 +13,7 @@
#include "../mwbase/world.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"

@ -3,12 +3,11 @@
#include <sstream>
#include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/manualref.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp"

@ -23,7 +23,7 @@
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/actionequip.hpp"
#include "../mwworld/action.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/inventorystore.hpp"

@ -2,13 +2,10 @@
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/worldmodel.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include <components/debug/debuglog.hpp>
namespace MWGui
{

@ -4,16 +4,15 @@
#include <MyGUI_ScrollView.h>
#include <components/esm3/loadrepa.hpp>
#include <components/widgets/box.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "inventoryitemmodel.hpp"
#include "itemchargeview.hpp"

@ -1,7 +1,5 @@
#include "sortfilteritemmodel.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include <components/debug/debuglog.hpp>
#include <components/esm3/loadalch.hpp>
#include <components/esm3/loadappa.hpp>
@ -19,9 +17,12 @@
#include <components/esm3/loadweap.hpp>
#include <components/misc/utf8stream.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/action.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/nullaction.hpp"
#include "../mwmechanics/alchemy.hpp"
#include "../mwmechanics/spellutil.hpp"

@ -6,6 +6,7 @@
#include <SDL.h>
#include <components/debug/debuglog.hpp>
#include <components/esm/refid.hpp>
#include <components/files/conversion.hpp>
#include <components/sdlutil/sdlmappings.hpp>
#include <components/settings/values.hpp>
@ -15,11 +16,7 @@
#include "../mwbase/luamanager.hpp"
#include "../mwbase/statemanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/player.hpp"
#include "actionmanager.hpp"
#include "actions.hpp"
#include "bindingsmanager.hpp"
#include "mousemanager.hpp"

@ -1,11 +1,12 @@
#ifndef MWINPUT_MWCONTROLLERMANAGER_H
#define MWINPUT_MWCONTROLLERMANAGER_H
#include <array>
#include <filesystem>
#include <string>
#include <components/sdlutil/events.hpp>
#include <components/settings/settings.hpp>
#include <filesystem>
namespace MWInput
{

@ -4,6 +4,7 @@
#include <components/esm/records.hpp>
#include "../mwworld/cellstore.hpp"
#include "../mwworld/worldmodel.hpp"
#include "types/types.hpp"

@ -26,6 +26,7 @@
#include "../mwworld/esmstore.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/scene.hpp"
#include "../mwworld/worldmodel.hpp"
#include "luabindings.hpp"
#include "playerscripts.hpp"

@ -1,12 +1,17 @@
#include "mwscriptbindings.hpp"
#include <components/lua/luastate.hpp>
#include <components/misc/strings/lower.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/scriptmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwscript/scriptmanagerimp.hpp"
#include "../mwscript/globalscripts.hpp"
#include "object.hpp"
#include <stdexcept>
namespace MWLua
{
struct MWScriptRef

@ -2,15 +2,14 @@
#define MWLUA_OBJECT_H
#include <map>
#include <stdexcept>
#include <typeindex>
#include <sol/sol.hpp>
#include <components/esm3/cellref.hpp>
#include "../mwbase/environment.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/worldmodel.hpp"
namespace MWLua
{

@ -13,6 +13,7 @@
#include "../mwworld/containerstore.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/scene.hpp"
#include "../mwworld/worldmodel.hpp"
#include "../mwrender/renderingmanager.hpp"

@ -3,12 +3,13 @@
#include <components/detournavigator/agentbounds.hpp>
#include <components/lua/luastate.hpp>
#include <apps/openmw/mwbase/mechanicsmanager.hpp>
#include <apps/openmw/mwbase/windowmanager.hpp>
#include <apps/openmw/mwmechanics/creaturestats.hpp>
#include <apps/openmw/mwmechanics/drawstate.hpp>
#include <apps/openmw/mwworld/class.hpp>
#include <apps/openmw/mwworld/inventorystore.hpp>
#include "apps/openmw/mwbase/mechanicsmanager.hpp"
#include "apps/openmw/mwbase/windowmanager.hpp"
#include "apps/openmw/mwmechanics/creaturestats.hpp"
#include "apps/openmw/mwmechanics/drawstate.hpp"
#include "apps/openmw/mwworld/class.hpp"
#include "apps/openmw/mwworld/inventorystore.hpp"
#include "apps/openmw/mwworld/worldmodel.hpp"
#include "../localscripts.hpp"
#include "../luamanagerimp.hpp"

@ -7,7 +7,8 @@
#include <components/misc/resourcehelpers.hpp>
#include <components/resource/resourcesystem.hpp>
#include <apps/openmw/mwworld/esmstore.hpp>
#include "apps/openmw/mwworld/esmstore.hpp"
#include "apps/openmw/mwworld/worldmodel.hpp"
namespace sol
{

@ -2,14 +2,15 @@
#include <limits>
#include "../mwworld/esmstore.hpp"
#include <components/compiler/opcodes.hpp>
#include <components/interpreter/context.hpp>
#include <components/interpreter/interpreter.hpp>
#include <components/interpreter/opcodes.hpp>
#include <components/interpreter/runtime.hpp>
#include <components/misc/strings/algorithm.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/statemanager.hpp"
#include "../mwbase/windowmanager.hpp"
@ -20,8 +21,6 @@
#include "../mwmechanics/actorutil.hpp"
#include "interpretercontext.hpp"
namespace MWScript
{
namespace Cell

@ -3,6 +3,7 @@
#include <components/compiler/extensions.hpp>
#include <components/compiler/opcodes.hpp>
#include <components/debug/debuglog.hpp>
#include <components/interpreter/context.hpp>
#include <components/interpreter/interpreter.hpp>
#include <components/interpreter/opcodes.hpp>
#include <components/interpreter/runtime.hpp>
@ -16,7 +17,6 @@
#include "../mwmechanics/npcstats.hpp"
#include "../mwworld/class.hpp"
#include "interpretercontext.hpp"
#include "ref.hpp"
namespace MWScript

@ -2,6 +2,7 @@
#include <components/compiler/opcodes.hpp>
#include <components/interpreter/context.hpp>
#include <components/interpreter/interpreter.hpp>
#include <components/interpreter/opcodes.hpp>
#include <components/interpreter/runtime.hpp>
@ -11,11 +12,9 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "interpretercontext.hpp"
#include "ref.hpp"
namespace MWScript

@ -5,6 +5,7 @@
#include <components/compiler/opcodes.hpp>
#include <components/esm3/loadregn.hpp>
#include <components/interpreter/context.hpp>
#include <components/interpreter/interpreter.hpp>
#include <components/interpreter/opcodes.hpp>
#include <components/interpreter/runtime.hpp>
@ -14,8 +15,6 @@
#include "../mwworld/esmstore.hpp"
#include "interpretercontext.hpp"
namespace MWScript
{
namespace Sky

@ -10,8 +10,6 @@
#include <MyGUI_Widget.h>
#include <algorithm>
#include <components/fx/widgets.hpp>
#include <components/misc/strings/format.hpp>
#include <memory>
#include <string>
#include <vector>
@ -20,6 +18,8 @@
#include <osg/Vec3f>
#include <osg/Vec4f>
#include <components/misc/strings/format.hpp>
#include "types.hpp"
namespace Gui

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