Cleanup includes

macos_ci_fix
elsid 1 year ago
parent 81deb3796b
commit c9c32d9a0d
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@ -13,7 +13,7 @@
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/npcstats.hpp" #include "../mwmechanics/creaturestats.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp" #include "../mwworld/esmstore.hpp"

@ -3,12 +3,11 @@
#include <sstream> #include <sstream>
#include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/npcstats.hpp" #include "../mwmechanics/creaturestats.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"
#include "../mwworld/inventorystore.hpp" #include "../mwworld/inventorystore.hpp"
#include "../mwworld/manualref.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/mechanicsmanager.hpp"

@ -23,7 +23,7 @@
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwworld/actionequip.hpp" #include "../mwworld/action.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/inventorystore.hpp" #include "../mwworld/inventorystore.hpp"

@ -2,13 +2,10 @@
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"
#include "../mwworld/worldmodel.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/mechanicsmanager.hpp"
#include <components/debug/debuglog.hpp>
namespace MWGui namespace MWGui
{ {

@ -4,16 +4,15 @@
#include <MyGUI_ScrollView.h> #include <MyGUI_ScrollView.h>
#include <components/esm3/loadrepa.hpp>
#include <components/widgets/box.hpp> #include <components/widgets/box.hpp>
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/actorutil.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "inventoryitemmodel.hpp" #include "inventoryitemmodel.hpp"
#include "itemchargeview.hpp" #include "itemchargeview.hpp"

@ -1,7 +1,5 @@
#include "sortfilteritemmodel.hpp" #include "sortfilteritemmodel.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include <components/debug/debuglog.hpp> #include <components/debug/debuglog.hpp>
#include <components/esm3/loadalch.hpp> #include <components/esm3/loadalch.hpp>
#include <components/esm3/loadappa.hpp> #include <components/esm3/loadappa.hpp>
@ -19,9 +17,12 @@
#include <components/esm3/loadweap.hpp> #include <components/esm3/loadweap.hpp>
#include <components/misc/utf8stream.hpp> #include <components/misc/utf8stream.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/action.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp" #include "../mwworld/esmstore.hpp"
#include "../mwworld/nullaction.hpp"
#include "../mwmechanics/alchemy.hpp" #include "../mwmechanics/alchemy.hpp"
#include "../mwmechanics/spellutil.hpp" #include "../mwmechanics/spellutil.hpp"

@ -6,6 +6,7 @@
#include <SDL.h> #include <SDL.h>
#include <components/debug/debuglog.hpp> #include <components/debug/debuglog.hpp>
#include <components/esm/refid.hpp>
#include <components/files/conversion.hpp> #include <components/files/conversion.hpp>
#include <components/sdlutil/sdlmappings.hpp> #include <components/sdlutil/sdlmappings.hpp>
#include <components/settings/values.hpp> #include <components/settings/values.hpp>
@ -15,11 +16,7 @@
#include "../mwbase/luamanager.hpp" #include "../mwbase/luamanager.hpp"
#include "../mwbase/statemanager.hpp" #include "../mwbase/statemanager.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/player.hpp"
#include "actionmanager.hpp"
#include "actions.hpp" #include "actions.hpp"
#include "bindingsmanager.hpp" #include "bindingsmanager.hpp"
#include "mousemanager.hpp" #include "mousemanager.hpp"

@ -1,11 +1,12 @@
#ifndef MWINPUT_MWCONTROLLERMANAGER_H #ifndef MWINPUT_MWCONTROLLERMANAGER_H
#define MWINPUT_MWCONTROLLERMANAGER_H #define MWINPUT_MWCONTROLLERMANAGER_H
#include <array>
#include <filesystem>
#include <string> #include <string>
#include <components/sdlutil/events.hpp> #include <components/sdlutil/events.hpp>
#include <components/settings/settings.hpp> #include <components/settings/settings.hpp>
#include <filesystem>
namespace MWInput namespace MWInput
{ {

@ -4,6 +4,7 @@
#include <components/esm/records.hpp> #include <components/esm/records.hpp>
#include "../mwworld/cellstore.hpp" #include "../mwworld/cellstore.hpp"
#include "../mwworld/worldmodel.hpp"
#include "types/types.hpp" #include "types/types.hpp"

@ -26,6 +26,7 @@
#include "../mwworld/esmstore.hpp" #include "../mwworld/esmstore.hpp"
#include "../mwworld/ptr.hpp" #include "../mwworld/ptr.hpp"
#include "../mwworld/scene.hpp" #include "../mwworld/scene.hpp"
#include "../mwworld/worldmodel.hpp"
#include "luabindings.hpp" #include "luabindings.hpp"
#include "playerscripts.hpp" #include "playerscripts.hpp"

@ -1,12 +1,17 @@
#include "mwscriptbindings.hpp" #include "mwscriptbindings.hpp"
#include <components/lua/luastate.hpp> #include <components/lua/luastate.hpp>
#include <components/misc/strings/lower.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/scriptmanager.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwscript/scriptmanagerimp.hpp" #include "../mwscript/globalscripts.hpp"
#include "object.hpp" #include "object.hpp"
#include <stdexcept>
namespace MWLua namespace MWLua
{ {
struct MWScriptRef struct MWScriptRef

@ -2,15 +2,14 @@
#define MWLUA_OBJECT_H #define MWLUA_OBJECT_H
#include <map> #include <map>
#include <stdexcept>
#include <typeindex> #include <typeindex>
#include <sol/sol.hpp> #include <sol/sol.hpp>
#include <components/esm3/cellref.hpp> #include <components/esm3/cellref.hpp>
#include "../mwbase/environment.hpp"
#include "../mwworld/ptr.hpp" #include "../mwworld/ptr.hpp"
#include "../mwworld/worldmodel.hpp"
namespace MWLua namespace MWLua
{ {

@ -13,6 +13,7 @@
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"
#include "../mwworld/player.hpp" #include "../mwworld/player.hpp"
#include "../mwworld/scene.hpp" #include "../mwworld/scene.hpp"
#include "../mwworld/worldmodel.hpp"
#include "../mwrender/renderingmanager.hpp" #include "../mwrender/renderingmanager.hpp"

@ -3,12 +3,13 @@
#include <components/detournavigator/agentbounds.hpp> #include <components/detournavigator/agentbounds.hpp>
#include <components/lua/luastate.hpp> #include <components/lua/luastate.hpp>
#include <apps/openmw/mwbase/mechanicsmanager.hpp> #include "apps/openmw/mwbase/mechanicsmanager.hpp"
#include <apps/openmw/mwbase/windowmanager.hpp> #include "apps/openmw/mwbase/windowmanager.hpp"
#include <apps/openmw/mwmechanics/creaturestats.hpp> #include "apps/openmw/mwmechanics/creaturestats.hpp"
#include <apps/openmw/mwmechanics/drawstate.hpp> #include "apps/openmw/mwmechanics/drawstate.hpp"
#include <apps/openmw/mwworld/class.hpp> #include "apps/openmw/mwworld/class.hpp"
#include <apps/openmw/mwworld/inventorystore.hpp> #include "apps/openmw/mwworld/inventorystore.hpp"
#include "apps/openmw/mwworld/worldmodel.hpp"
#include "../localscripts.hpp" #include "../localscripts.hpp"
#include "../luamanagerimp.hpp" #include "../luamanagerimp.hpp"

@ -7,7 +7,8 @@
#include <components/misc/resourcehelpers.hpp> #include <components/misc/resourcehelpers.hpp>
#include <components/resource/resourcesystem.hpp> #include <components/resource/resourcesystem.hpp>
#include <apps/openmw/mwworld/esmstore.hpp> #include "apps/openmw/mwworld/esmstore.hpp"
#include "apps/openmw/mwworld/worldmodel.hpp"
namespace sol namespace sol
{ {

@ -2,14 +2,15 @@
#include <limits> #include <limits>
#include "../mwworld/esmstore.hpp"
#include <components/compiler/opcodes.hpp> #include <components/compiler/opcodes.hpp>
#include <components/interpreter/context.hpp>
#include <components/interpreter/interpreter.hpp> #include <components/interpreter/interpreter.hpp>
#include <components/interpreter/opcodes.hpp> #include <components/interpreter/opcodes.hpp>
#include <components/interpreter/runtime.hpp> #include <components/interpreter/runtime.hpp>
#include <components/misc/strings/algorithm.hpp>
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/statemanager.hpp" #include "../mwbase/statemanager.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
@ -20,8 +21,6 @@
#include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/actorutil.hpp"
#include "interpretercontext.hpp"
namespace MWScript namespace MWScript
{ {
namespace Cell namespace Cell

@ -3,6 +3,7 @@
#include <components/compiler/extensions.hpp> #include <components/compiler/extensions.hpp>
#include <components/compiler/opcodes.hpp> #include <components/compiler/opcodes.hpp>
#include <components/debug/debuglog.hpp> #include <components/debug/debuglog.hpp>
#include <components/interpreter/context.hpp>
#include <components/interpreter/interpreter.hpp> #include <components/interpreter/interpreter.hpp>
#include <components/interpreter/opcodes.hpp> #include <components/interpreter/opcodes.hpp>
#include <components/interpreter/runtime.hpp> #include <components/interpreter/runtime.hpp>
@ -16,7 +17,6 @@
#include "../mwmechanics/npcstats.hpp" #include "../mwmechanics/npcstats.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "interpretercontext.hpp"
#include "ref.hpp" #include "ref.hpp"
namespace MWScript namespace MWScript

@ -2,6 +2,7 @@
#include <components/compiler/opcodes.hpp> #include <components/compiler/opcodes.hpp>
#include <components/interpreter/context.hpp>
#include <components/interpreter/interpreter.hpp> #include <components/interpreter/interpreter.hpp>
#include <components/interpreter/opcodes.hpp> #include <components/interpreter/opcodes.hpp>
#include <components/interpreter/runtime.hpp> #include <components/interpreter/runtime.hpp>
@ -11,11 +12,9 @@
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/actorutil.hpp"
#include "interpretercontext.hpp"
#include "ref.hpp" #include "ref.hpp"
namespace MWScript namespace MWScript

@ -5,6 +5,7 @@
#include <components/compiler/opcodes.hpp> #include <components/compiler/opcodes.hpp>
#include <components/esm3/loadregn.hpp> #include <components/esm3/loadregn.hpp>
#include <components/interpreter/context.hpp>
#include <components/interpreter/interpreter.hpp> #include <components/interpreter/interpreter.hpp>
#include <components/interpreter/opcodes.hpp> #include <components/interpreter/opcodes.hpp>
#include <components/interpreter/runtime.hpp> #include <components/interpreter/runtime.hpp>
@ -14,8 +15,6 @@
#include "../mwworld/esmstore.hpp" #include "../mwworld/esmstore.hpp"
#include "interpretercontext.hpp"
namespace MWScript namespace MWScript
{ {
namespace Sky namespace Sky

@ -10,8 +10,6 @@
#include <MyGUI_Widget.h> #include <MyGUI_Widget.h>
#include <algorithm> #include <algorithm>
#include <components/fx/widgets.hpp>
#include <components/misc/strings/format.hpp>
#include <memory> #include <memory>
#include <string> #include <string>
#include <vector> #include <vector>
@ -20,6 +18,8 @@
#include <osg/Vec3f> #include <osg/Vec3f>
#include <osg/Vec4f> #include <osg/Vec4f>
#include <components/misc/strings/format.hpp>
#include "types.hpp" #include "types.hpp"
namespace Gui namespace Gui

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