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Feature #37 (In Progress) Render Path Grid

optimisation, now it takes only two batches per cell.
This commit is contained in:
Nikolay Kasyanov 2012-04-01 17:27:18 +04:00
parent 5e829362cb
commit cab412c225
2 changed files with 74 additions and 62 deletions

View file

@ -23,7 +23,7 @@ namespace MWRender
static const std::string PATHGRID_POINT_MATERIAL = "pathgridPointMaterial";
static const std::string PATHGRID_LINE_MATERIAL = "pathgridLineMaterial";
static const std::string DEBUGGING_GROUP = "debugging";
static const int POINT_MESH_BASE = 80;
static const int POINT_MESH_BASE = 40;
void Debugging::createGridMaterials()
{
@ -61,39 +61,80 @@ void Debugging::destroyGridMaterials()
}
}
MovableObject *Debugging::createPathgridLine(const Vector3& from, const Vector3& to)
ManualObject *Debugging::createPathgridLines(const ESM::Pathgrid *pathgrid)
{
ManualObject *line = mSceneMgr->createManualObject();
line->begin(PATHGRID_LINE_MATERIAL, Ogre::RenderOperation::OT_LINE_LIST);
line->position(from);
line->position(to);
line->end();
ManualObject *result = mSceneMgr->createManualObject();
return line;
result->begin(PATHGRID_LINE_MATERIAL, RenderOperation::OT_LINE_LIST);
for(ESM::Pathgrid::EdgeList::const_iterator it = pathgrid->edges.begin();
it != pathgrid->edges.end();
it++)
{
const ESM::Pathgrid::Edge &edge = *it;
const ESM::Pathgrid::Point &p1 = pathgrid->points[edge.v0], &p2 = pathgrid->points[edge.v1];
Vector3 direction = (Vector3(p2.x, p2.y, p2.z) - Vector3(p1.x, p1.y, p1.z));
Vector3 lineDisplacement = direction.crossProduct(Vector3::UNIT_Z).normalisedCopy();
lineDisplacement = lineDisplacement * POINT_MESH_BASE/2 + Vector3(0, 0, 10); // move lines up a little, so they will be less covered by meshes/landscape
result->position(Vector3(p1.x, p1.y, p1.z) + lineDisplacement);
result->position(Vector3(p2.x, p2.y, p2.z) + lineDisplacement);
}
result->end();
return result;
}
MovableObject *Debugging::createPathgridPoint()
ManualObject *Debugging::createPathgridPoints(const ESM::Pathgrid *pathgrid)
{
ManualObject *point = mSceneMgr->createManualObject();
point->begin(PATHGRID_POINT_MATERIAL, Ogre::RenderOperation::OT_TRIANGLE_FAN);
float height = POINT_MESH_BASE /*/ sqrtf(2)*/;
point->position(0, 0, height);
point->position(-POINT_MESH_BASE, -POINT_MESH_BASE, 0);
point->position(POINT_MESH_BASE, -POINT_MESH_BASE, 0);
point->position(POINT_MESH_BASE, POINT_MESH_BASE, 0);
point->position(-POINT_MESH_BASE, POINT_MESH_BASE, 0);
point->position(-POINT_MESH_BASE, -POINT_MESH_BASE, 0);
point->end();
point->begin(PATHGRID_POINT_MATERIAL, Ogre::RenderOperation::OT_TRIANGLE_FAN);
point->position(0, 0, -height);
point->position(-POINT_MESH_BASE, -POINT_MESH_BASE, 0);
point->position(-POINT_MESH_BASE, POINT_MESH_BASE, 0);
point->position(POINT_MESH_BASE, POINT_MESH_BASE, 0);
point->position(POINT_MESH_BASE, -POINT_MESH_BASE, 0);
point->position(-POINT_MESH_BASE, -POINT_MESH_BASE, 0);
point->end();
ManualObject *result = mSceneMgr->createManualObject();
const float height = POINT_MESH_BASE /*/ sqrtf(2)*/;
return point;
result->begin(PATHGRID_POINT_MATERIAL, RenderOperation::OT_TRIANGLE_STRIP);
bool first = true;
uint32 startIndex = 0;
for(ESM::Pathgrid::PointList::const_iterator it = pathgrid->points.begin();
it != pathgrid->points.end();
it++, startIndex += 6)
{
Vector3 pointPos(it->x, it->y, it->z);
if (!first)
{
// degenerate triangle from previous octahedron
result->index(startIndex - 4); // 2nd point of previous octahedron
result->index(startIndex); // start point of current octahedron
}
result->position(pointPos + Vector3(0, 0, height)); // 0
result->position(pointPos + Vector3(-POINT_MESH_BASE, -POINT_MESH_BASE, 0)); // 1
result->position(pointPos + Vector3(POINT_MESH_BASE, -POINT_MESH_BASE, 0)); // 2
result->position(pointPos + Vector3(POINT_MESH_BASE, POINT_MESH_BASE, 0)); // 3
result->position(pointPos + Vector3(-POINT_MESH_BASE, POINT_MESH_BASE, 0)); // 4
result->position(pointPos + Vector3(0, 0, -height)); // 5
result->index(startIndex + 0);
result->index(startIndex + 1);
result->index(startIndex + 2);
result->index(startIndex + 5);
result->index(startIndex + 3);
result->index(startIndex + 4);
// degenerates
result->index(startIndex + 4);
result->index(startIndex + 5);
result->index(startIndex + 5);
// end degenerates
result->index(startIndex + 1);
result->index(startIndex + 4);
result->index(startIndex + 0);
result->index(startIndex + 3);
result->index(startIndex + 2);
first = false;
}
result->end();
return result;
}
Debugging::Debugging(SceneNode *mwRoot, MWWorld::Environment &env, OEngine::Physic::PhysicEngine *engine) :
@ -179,36 +220,15 @@ void Debugging::enableCellPathgrid(MWWorld::Ptr::CellStore *store)
ESM::Pathgrid *pathgrid = mEnvironment.mWorld->getStore().pathgrids.search(*store->cell);
if (!pathgrid) return;
Vector3 cellPathGridPos;
Vector3 cellPathGridPos(0, 0, 0);
if (store->cell->isExterior())
{
cellPathGridPos.x = store->cell->data.gridX * ESM::Land::REAL_SIZE;
cellPathGridPos.y = store->cell->data.gridY * ESM::Land::REAL_SIZE;
}
SceneNode *cellPathGrid = mPathGridRoot->createChildSceneNode(cellPathGridPos);
ESM::Pathgrid::PointList points = pathgrid->points;
for (ESM::Pathgrid::PointList::iterator it = points.begin(); it != points.end(); it++)
{
Vector3 position(it->x, it->y, it->z);
SceneNode* pointNode = cellPathGrid->createChildSceneNode(position);
pointNode->setScale(0.5, 0.5, 0.5);
pointNode->attachObject(createPathgridPoint());
}
ESM::Pathgrid::EdgeList edges = pathgrid->edges;
for(ESM::Pathgrid::EdgeList::const_iterator it = edges.begin();
it != edges.end(); it++)
{
ESM::Pathgrid::Edge edge = *it;
ESM::Pathgrid::Point p1 = points[edge.v0], p2 = points[edge.v1];
Vector3 direction = (Vector3(p2.x, p2.y, p2.z) - Vector3(p1.x, p1.y, p1.z));
Vector3 lineDisplacement = direction.crossProduct(Vector3::UNIT_Z).normalisedCopy();
lineDisplacement = lineDisplacement * POINT_MESH_BASE/2 +
Vector3(0, 0, 10); // move lines up a little, so they will be less covered by meshes/landscape
cellPathGrid->attachObject(createPathgridLine(Vector3(p1.x, p1.y, p1.z) + lineDisplacement,
Vector3(p2.x, p2.y, p2.z) + lineDisplacement));
}
cellPathGrid->attachObject(createPathgridLines(pathgrid));
cellPathGrid->attachObject(createPathgridPoints(pathgrid));
if (store->cell->isExterior())
{
@ -246,15 +266,7 @@ void Debugging::disableCellPathgrid(MWWorld::Ptr::CellStore *store)
void Debugging::destroyCellPathgridNode(SceneNode *node)
{
mPathGridRoot->removeChild(node);
SceneNode::ChildNodeIterator childIt = node->getChildIterator();
while (childIt.hasMoreElements())
{
SceneNode *child = static_cast<SceneNode *>(childIt.getNext());
destroyAttachedObjects(child);
}
destroyAttachedObjects(node);
node->removeAndDestroyAllChildren();
mSceneMgr->destroySceneNode(node);
}

View file

@ -65,8 +65,8 @@ namespace MWRender
void destroyGridMaterials();
// path grid meshes
Ogre::MovableObject* createPathgridLine(const Ogre::Vector3& from, const Ogre::Vector3& to);
Ogre::MovableObject* createPathgridPoint();
Ogre::ManualObject *createPathgridLines(const ESM::Pathgrid *pathgrid);
Ogre::ManualObject *createPathgridPoints(const ESM::Pathgrid *pathgrid);
public:
Debugging(Ogre::SceneNode* mwRoot, MWWorld::Environment &env, OEngine::Physic::PhysicEngine *engine);
~Debugging();