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CLEANUP(character.cpp): Replace usages of biped function with isBiped var

This commit is contained in:
Dave Corley 2024-06-29 22:53:38 -05:00
parent 33cd654bf5
commit cac5ae34a5

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@ -2287,7 +2287,7 @@ namespace MWMechanics
// It seems only bipedal actors use turning animations. // It seems only bipedal actors use turning animations.
// Also do not use turning animations in the first-person view and when sneaking. // Also do not use turning animations in the first-person view and when sneaking.
if (!sneak && !isFirstPersonPlayer && mPtr.getClass().isBipedal(mPtr)) if (!sneak && !isFirstPersonPlayer && isBiped)
{ {
if (effectiveRotation > rotationThreshold) if (effectiveRotation > rotationThreshold)
movestate = inwater ? CharState_SwimTurnRight : CharState_TurnRight; movestate = inwater ? CharState_SwimTurnRight : CharState_TurnRight;
@ -2331,7 +2331,7 @@ namespace MWMechanics
} }
else else
{ {
if (mPtr.getClass().isBipedal(mPtr)) if (isBiped)
{ {
if (mTurnAnimationThreshold > 0) if (mTurnAnimationThreshold > 0)
mTurnAnimationThreshold -= duration; mTurnAnimationThreshold -= duration;