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	Merge branch 'companion_creatures' into 'master'
Allow creatures to be companions again See merge request OpenMW/openmw!3409
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						cadb166b58
					
				
					 2 changed files with 7 additions and 7 deletions
				
			
		|  | @ -71,7 +71,7 @@ namespace MWGui | |||
| 
 | ||||
|         const ItemStack& item = mSortModel->getItem(index); | ||||
| 
 | ||||
|         // We can't take conjured items from a companion NPC
 | ||||
|         // We can't take conjured items from a companion actor
 | ||||
|         if (item.mFlags & ItemStack::Flag_Bound) | ||||
|         { | ||||
|             MWBase::Environment::get().getWindowManager()->messageBox("#{sBarterDialog12}"); | ||||
|  | @ -119,13 +119,13 @@ namespace MWGui | |||
|         } | ||||
|     } | ||||
| 
 | ||||
|     void CompanionWindow::setPtr(const MWWorld::Ptr& npc) | ||||
|     void CompanionWindow::setPtr(const MWWorld::Ptr& actor) | ||||
|     { | ||||
|         if (npc.isEmpty() || npc.getType() != ESM::REC_NPC_) | ||||
|         if (actor.isEmpty() || !actor.getClass().isActor()) | ||||
|             throw std::runtime_error("Invalid argument in CompanionWindow::setPtr"); | ||||
|         mPtr = npc; | ||||
|         mPtr = actor; | ||||
|         updateEncumbranceBar(); | ||||
|         auto model = std::make_unique<CompanionItemModel>(npc); | ||||
|         auto model = std::make_unique<CompanionItemModel>(actor); | ||||
|         mModel = model.get(); | ||||
|         auto sortModel = std::make_unique<SortFilterItemModel>(std::move(model)); | ||||
|         mSortModel = sortModel.get(); | ||||
|  | @ -133,7 +133,7 @@ namespace MWGui | |||
|         mItemView->setModel(std::move(sortModel)); | ||||
|         mItemView->resetScrollBars(); | ||||
| 
 | ||||
|         setTitle(npc.getClass().getName(npc)); | ||||
|         setTitle(actor.getClass().getName(actor)); | ||||
|     } | ||||
| 
 | ||||
|     void CompanionWindow::onFrame(float dt) | ||||
|  |  | |||
|  | @ -26,7 +26,7 @@ namespace MWGui | |||
| 
 | ||||
|         void resetReference() override; | ||||
| 
 | ||||
|         void setPtr(const MWWorld::Ptr& npc) override; | ||||
|         void setPtr(const MWWorld::Ptr& actor) override; | ||||
|         void onFrame(float dt) override; | ||||
|         void clear() override { resetReference(); } | ||||
| 
 | ||||
|  |  | |||
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