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Add remaining default initialisations flagged by Coverity

This commit is contained in:
Evil Eye 2025-08-14 13:33:20 +02:00
parent 30bd014bd7
commit cae36d6eec
3 changed files with 4 additions and 5 deletions

View file

@ -54,7 +54,7 @@ namespace MWGui
MyGUI::ScrollView* mScrollView; MyGUI::ScrollView* mScrollView;
int mItemCount = 0; int mItemCount = 0;
int mRows; int mRows = 1;
int mControllerFocus = 0; int mControllerFocus = 0;
bool mControllerActiveWindow; bool mControllerActiveWindow;
void updateControllerFocus(int prevFocus, int newFocus); void updateControllerFocus(int prevFocus, int newFocus);

View file

@ -25,16 +25,15 @@ namespace MWGui
std::shared_ptr<JournalViewModel> model, bool questList, ToUTF8::FromType encoding); std::shared_ptr<JournalViewModel> model, bool questList, ToUTF8::FromType encoding);
/// destroy this instance of the JournalWindow implementation /// destroy this instance of the JournalWindow implementation
virtual ~JournalWindow() {} virtual ~JournalWindow() = default;
/// show/hide the journal window /// show/hide the journal window
void setVisible(bool newValue) override = 0; void setVisible(bool newValue) override = 0;
std::string_view getWindowIdForLua() const override { return "Journal"; } std::string_view getWindowIdForLua() const override { return "Journal"; }
size_t mIndexRowCount;
std::vector<MyGUI::Button*> mButtons; std::vector<MyGUI::Button*> mButtons;
size_t mIndexRowCount = 1;
size_t mSelectedQuest = 0; size_t mSelectedQuest = 0;
size_t mSelectedIndex = 0; size_t mSelectedIndex = 0;
void moveSelectedIndex(int offset); void moveSelectedIndex(int offset);

View file

@ -511,7 +511,7 @@ namespace MWGui
std::vector<GuiMode> mGuiModes; std::vector<GuiMode> mGuiModes;
// The active window for controller mode for each GUI mode. // The active window for controller mode for each GUI mode.
std::map<GuiMode, int> mActiveControllerWindows; std::map<GuiMode, int> mActiveControllerWindows;
bool mControllerTooltip; bool mControllerTooltip = false;
void reapplyActiveControllerWindow(); void reapplyActiveControllerWindow();