FEAT: Expose starter spells

pull/3236/head
Mehdi Yousfi-Monod 4 months ago
parent f456978cc3
commit cb2a8c74dd

@ -306,6 +306,8 @@ namespace MWLua
spellT["cost"] = sol::readonly_property([](const ESM::Spell& rec) -> int { return rec.mData.mCost; });
spellT["alwaysSucceedFlag"] = sol::readonly_property(
[](const ESM::Spell& rec) -> bool { return !!(rec.mData.mFlags & ESM::Spell::F_Always); });
spellT["starterSpellFlag"] = sol::readonly_property(
[](const ESM::Spell& rec) -> bool { return !!(rec.mData.mFlags & ESM::Spell::F_PCStart); });
spellT["autocalcFlag"] = sol::readonly_property(
[](const ESM::Spell& rec) -> bool { return !!(rec.mData.mFlags & ESM::Spell::F_Autocalc); });
spellT["effects"] = sol::readonly_property(

@ -679,6 +679,7 @@
-- @field #number cost
-- @field #list<#MagicEffectWithParams> effects The effects (@{#MagicEffectWithParams}) of the spell
-- @field #boolean alwaysSucceedFlag If set, the spell should ignore skill checks and always succeed.
-- @field #boolean starterSpellFlag If set, the spell can be selected as a player's starting spell.
-- @field #boolean autocalcFlag If set, the casting cost should be computed based on the effect list rather than read from the cost field
---

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