Revert redundant changes

macos_ci_fix
Zackhasacat 1 year ago
parent ae4eafdfd4
commit cb705ff02a

@ -7,7 +7,6 @@
#include <components/esm3/loadalch.hpp>
#include <components/esm3/loadarmo.hpp>
#include <components/esm3/loadbook.hpp>
#include <components/esm3/loadclas.hpp>
#include <components/esm3/loadclot.hpp>
#include <components/esm3/loadfact.hpp>
#include <components/esm3/loadmisc.hpp>

@ -7,7 +7,6 @@ namespace MWLua
{
struct Context;
std::string_view getSpecialization(int32_t val);
void addActorStatsBindings(sol::table& actor, const Context& context);
void addNpcStatsBindings(sol::table& npc, const Context& context);
sol::table initCoreStatsBindings(const Context& context);

@ -30,6 +30,7 @@ namespace ESM
Magic = 1,
Stealth = 2
};
static const std::string_view sGmstSpecializationIds[3];
static const std::array<std::string_view, 3> indexToLuaId;

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