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@ -19,54 +19,57 @@ namespace MWWorld
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ManualRef& operator= (const ManualRef&);
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template<typename T>
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bool create (const MWWorld::Store<T>& list, const std::string& name)
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void create (const MWWorld::Store<T>& list, const std::string& name)
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{
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if (const T *instance = list.search (name))
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{
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LiveCellRef<T> ref;
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ref.mBase = instance;
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ref.mRef.mRefNum.mIndex = 0;
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ref.mRef.mRefNum.mContentFile = -1;
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mRef = ref;
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mPtr = Ptr (&boost::any_cast<LiveCellRef<T>&> (mRef), 0);
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const T* base = list.find(name);
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return true;
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}
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LiveCellRef<T> ref;
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ref.mBase = base;
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ref.mRef.mRefNum.mIndex = 0;
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ref.mRef.mRefNum.mContentFile = -1;
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return false;
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mRef = ref;
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mPtr = Ptr (&boost::any_cast<LiveCellRef<T>&> (mRef), 0);
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}
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public:
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ManualRef (const MWWorld::ESMStore& store, const std::string& name, const int count=1)
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{
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// create
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if (!create (store.get<ESM::Activator>(), name) &&
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!create (store.get<ESM::Potion>(), name) &&
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!create (store.get<ESM::Apparatus>(), name) &&
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!create (store.get<ESM::Armor>(), name) &&
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!create (store.get<ESM::Book>(), name) &&
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!create (store.get<ESM::Clothing>(), name) &&
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!create (store.get<ESM::Container>(), name) &&
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!create (store.get<ESM::Creature>(), name) &&
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!create (store.get<ESM::Door>(), name) &&
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!create (store.get<ESM::Ingredient>(), name) &&
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!create (store.get<ESM::CreatureLevList>(), name) &&
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!create (store.get<ESM::ItemLevList>(), name) &&
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!create (store.get<ESM::Light>(), name) &&
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!create (store.get<ESM::Lockpick>(), name) &&
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!create (store.get<ESM::Miscellaneous>(), name) &&
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!create (store.get<ESM::NPC>(), name) &&
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!create (store.get<ESM::Probe>(), name) &&
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!create (store.get<ESM::Repair>(), name) &&
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!create (store.get<ESM::Static>(), name) &&
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!create (store.get<ESM::Weapon>(), name))
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throw std::logic_error ("failed to create manual cell ref for " + name);
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std::string lowerName = Misc::StringUtils::lowerCase (name);
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switch (store.find (lowerName))
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{
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case ESM::REC_ACTI: create (store.get<ESM::Activator>(), lowerName); break;
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case ESM::REC_ALCH: create (store.get<ESM::Potion>(), lowerName); break;
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case ESM::REC_APPA: create (store.get<ESM::Apparatus>(), lowerName); break;
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case ESM::REC_ARMO: create (store.get<ESM::Armor>(), lowerName); break;
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case ESM::REC_BOOK: create (store.get<ESM::Book>(), lowerName); break;
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case ESM::REC_CLOT: create (store.get<ESM::Clothing>(), lowerName); break;
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case ESM::REC_CONT: create (store.get<ESM::Container>(), lowerName); break;
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case ESM::REC_CREA: create (store.get<ESM::Creature>(), lowerName); break;
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case ESM::REC_DOOR: create (store.get<ESM::Door>(), lowerName); break;
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case ESM::REC_INGR: create (store.get<ESM::Ingredient>(), lowerName); break;
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case ESM::REC_LEVC: create (store.get<ESM::CreatureLevList>(), lowerName); break;
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case ESM::REC_LEVI: create (store.get<ESM::ItemLevList>(), lowerName); break;
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case ESM::REC_LIGH: create (store.get<ESM::Light>(), lowerName); break;
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case ESM::REC_LOCK: create (store.get<ESM::Lockpick>(), lowerName); break;
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case ESM::REC_MISC: create (store.get<ESM::Miscellaneous>(), lowerName); break;
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case ESM::REC_NPC_: create (store.get<ESM::NPC>(), lowerName); break;
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case ESM::REC_PROB: create (store.get<ESM::Probe>(), lowerName); break;
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case ESM::REC_REPA: create (store.get<ESM::Repair>(), lowerName); break;
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case ESM::REC_STAT: create (store.get<ESM::Static>(), lowerName); break;
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case ESM::REC_WEAP: create (store.get<ESM::Weapon>(), lowerName); break;
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case 0:
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throw std::logic_error ("failed to create manual cell ref for " + lowerName + " (unknown ID)");
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default:
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throw std::logic_error ("failed to create manual cell ref for " + lowerName + " (unknown type)");
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}
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// initialise
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ESM::CellRef& cellRef = mPtr.getCellRef();
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cellRef.mRefID = Misc::StringUtils::lowerCase (name);
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cellRef.mRefID = lowerName;
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cellRef.mRefNum.mIndex = 0;
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cellRef.mRefNum.mContentFile = -1;
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cellRef.mScale = 1;
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