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Merge branch 'rig-and-morph-geometry-state-fixes' into 'master'
Use Rig/MorphGeometry state for its child geometry, revert redundant fix Closes #7251 See merge request OpenMW/openmw!2802
This commit is contained in:
commit
cbd14833fd
4 changed files with 43 additions and 11 deletions
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@ -1,5 +1,7 @@
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#include "morphgeometry.hpp"
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#include <osgUtil/CullVisitor>
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#include <cassert>
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#include <components/resource/scenemanager.hpp>
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@ -89,7 +91,18 @@ namespace SceneUtil
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nv.pushOntoNodePath(this);
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if (nv.getVisitorType() == osg::NodeVisitor::CULL_VISITOR)
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{
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// The cull visitor won't be applied to the node itself,
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// but we want to use its state to render the child geometry.
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osg::StateSet* stateset = getStateSet();
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osgUtil::CullVisitor* cv = static_cast<osgUtil::CullVisitor*>(&nv);
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if (stateset)
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cv->pushStateSet(stateset);
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cull(&nv);
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if (stateset)
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cv->popStateSet();
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}
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else
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nv.apply(*this);
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@ -1,8 +1,11 @@
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#include "riggeometry.hpp"
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#include <osg/MatrixTransform>
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#include <osgUtil/CullVisitor>
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#include <components/debug/debuglog.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <osg/MatrixTransform>
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#include "skeleton.hpp"
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#include "util.hpp"
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@ -393,7 +396,18 @@ namespace SceneUtil
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nv.pushOntoNodePath(this);
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if (nv.getVisitorType() == osg::NodeVisitor::CULL_VISITOR)
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{
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// The cull visitor won't be applied to the node itself,
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// but we want to use its state to render the child geometry.
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osg::StateSet* stateset = getStateSet();
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osgUtil::CullVisitor* cv = static_cast<osgUtil::CullVisitor*>(&nv);
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if (stateset)
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cv->pushStateSet(stateset);
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cull(&nv);
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if (stateset)
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cv->popStateSet();
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}
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else if (nv.getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
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updateBounds(&nv);
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else
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@ -5,6 +5,8 @@
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#include <osg/Drawable>
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#include <osg/NodeVisitor>
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#include <osgUtil/CullVisitor>
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#include <components/debug/debuglog.hpp>
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#include <components/resource/scenemanager.hpp>
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@ -236,6 +238,13 @@ namespace SceneUtil
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if (nv.getVisitorType() == osg::NodeVisitor::CULL_VISITOR && mSourceRigGeometry.get())
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{
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// The cull visitor won't be applied to the node itself,
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// but we want to use its state to render the child geometry.
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osg::StateSet* stateset = getStateSet();
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osgUtil::CullVisitor* cv = static_cast<osgUtil::CullVisitor*>(&nv);
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if (stateset)
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cv->pushStateSet(stateset);
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unsigned int traversalNumber = nv.getTraversalNumber();
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if (mLastFrameNumber == traversalNumber)
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{
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@ -273,6 +282,9 @@ namespace SceneUtil
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nv.apply(geom);
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nv.popFromNodePath();
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}
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if (stateset)
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cv->popStateSet();
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}
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else if (nv.getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
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{
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@ -889,28 +889,21 @@ namespace Shader
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if (auto rig = dynamic_cast<SceneUtil::RigGeometry*>(&drawable))
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{
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osg::ref_ptr<osg::Geometry> sourceGeometry = rig->getSourceGeometry();
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if (sourceGeometry)
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{
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sourceGeometry->accept(*this);
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if (sourceGeometry && adjustGeometry(*sourceGeometry, reqs))
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rig->setSourceGeometry(sourceGeometry);
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}
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}
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else if (auto morph = dynamic_cast<SceneUtil::MorphGeometry*>(&drawable))
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{
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osg::ref_ptr<osg::Geometry> sourceGeometry = morph->getSourceGeometry();
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if (sourceGeometry)
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{
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sourceGeometry->accept(*this);
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if (sourceGeometry && adjustGeometry(*sourceGeometry, reqs))
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morph->setSourceGeometry(sourceGeometry);
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}
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}
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else if (auto osgaRig = dynamic_cast<SceneUtil::RigGeometryHolder*>(&drawable))
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{
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osg::ref_ptr<SceneUtil::OsgaRigGeometry> sourceOsgaRigGeometry = osgaRig->getSourceRigGeometry();
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osg::ref_ptr<osg::Geometry> sourceGeometry = sourceOsgaRigGeometry->getSourceGeometry();
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if (sourceGeometry)
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if (sourceGeometry && adjustGeometry(*sourceGeometry, reqs))
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{
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sourceGeometry->accept(*this);
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sourceOsgaRigGeometry->setSourceGeometry(sourceGeometry);
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osgaRig->setSourceRigGeometry(sourceOsgaRigGeometry);
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}
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