Merge branch 'rig-and-morph-geometry-state-fixes' into 'master'

Use Rig/MorphGeometry state for its child geometry, revert redundant fix

Closes #7251

See merge request OpenMW/openmw!2802
depth-refraction
psi29a 2 years ago
commit cbd14833fd

@ -1,5 +1,7 @@
#include "morphgeometry.hpp"
#include <osgUtil/CullVisitor>
#include <cassert>
#include <components/resource/scenemanager.hpp>
@ -89,7 +91,18 @@ namespace SceneUtil
nv.pushOntoNodePath(this);
if (nv.getVisitorType() == osg::NodeVisitor::CULL_VISITOR)
{
// The cull visitor won't be applied to the node itself,
// but we want to use its state to render the child geometry.
osg::StateSet* stateset = getStateSet();
osgUtil::CullVisitor* cv = static_cast<osgUtil::CullVisitor*>(&nv);
if (stateset)
cv->pushStateSet(stateset);
cull(&nv);
if (stateset)
cv->popStateSet();
}
else
nv.apply(*this);

@ -1,8 +1,11 @@
#include "riggeometry.hpp"
#include <osg/MatrixTransform>
#include <osgUtil/CullVisitor>
#include <components/debug/debuglog.hpp>
#include <components/resource/scenemanager.hpp>
#include <osg/MatrixTransform>
#include "skeleton.hpp"
#include "util.hpp"
@ -393,7 +396,18 @@ namespace SceneUtil
nv.pushOntoNodePath(this);
if (nv.getVisitorType() == osg::NodeVisitor::CULL_VISITOR)
{
// The cull visitor won't be applied to the node itself,
// but we want to use its state to render the child geometry.
osg::StateSet* stateset = getStateSet();
osgUtil::CullVisitor* cv = static_cast<osgUtil::CullVisitor*>(&nv);
if (stateset)
cv->pushStateSet(stateset);
cull(&nv);
if (stateset)
cv->popStateSet();
}
else if (nv.getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
updateBounds(&nv);
else

@ -5,6 +5,8 @@
#include <osg/Drawable>
#include <osg/NodeVisitor>
#include <osgUtil/CullVisitor>
#include <components/debug/debuglog.hpp>
#include <components/resource/scenemanager.hpp>
@ -236,6 +238,13 @@ namespace SceneUtil
if (nv.getVisitorType() == osg::NodeVisitor::CULL_VISITOR && mSourceRigGeometry.get())
{
// The cull visitor won't be applied to the node itself,
// but we want to use its state to render the child geometry.
osg::StateSet* stateset = getStateSet();
osgUtil::CullVisitor* cv = static_cast<osgUtil::CullVisitor*>(&nv);
if (stateset)
cv->pushStateSet(stateset);
unsigned int traversalNumber = nv.getTraversalNumber();
if (mLastFrameNumber == traversalNumber)
{
@ -273,6 +282,9 @@ namespace SceneUtil
nv.apply(geom);
nv.popFromNodePath();
}
if (stateset)
cv->popStateSet();
}
else if (nv.getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
{

@ -889,28 +889,21 @@ namespace Shader
if (auto rig = dynamic_cast<SceneUtil::RigGeometry*>(&drawable))
{
osg::ref_ptr<osg::Geometry> sourceGeometry = rig->getSourceGeometry();
if (sourceGeometry)
{
sourceGeometry->accept(*this);
if (sourceGeometry && adjustGeometry(*sourceGeometry, reqs))
rig->setSourceGeometry(sourceGeometry);
}
}
else if (auto morph = dynamic_cast<SceneUtil::MorphGeometry*>(&drawable))
{
osg::ref_ptr<osg::Geometry> sourceGeometry = morph->getSourceGeometry();
if (sourceGeometry)
{
sourceGeometry->accept(*this);
if (sourceGeometry && adjustGeometry(*sourceGeometry, reqs))
morph->setSourceGeometry(sourceGeometry);
}
}
else if (auto osgaRig = dynamic_cast<SceneUtil::RigGeometryHolder*>(&drawable))
{
osg::ref_ptr<SceneUtil::OsgaRigGeometry> sourceOsgaRigGeometry = osgaRig->getSourceRigGeometry();
osg::ref_ptr<osg::Geometry> sourceGeometry = sourceOsgaRigGeometry->getSourceGeometry();
if (sourceGeometry)
if (sourceGeometry && adjustGeometry(*sourceGeometry, reqs))
{
sourceGeometry->accept(*this);
sourceOsgaRigGeometry->setSourceGeometry(sourceGeometry);
osgaRig->setSourceRigGeometry(sourceOsgaRigGeometry);
}

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