Store a pointer to tangents array to avoid potential type casting issue

pull/918/head
scrawl 9 years ago
parent d1f6169889
commit cc0afe901f

@ -128,13 +128,15 @@ void RigGeometry::setSourceGeometry(osg::ref_ptr<osg::Geometry> sourceGeometry)
setNormalArray(normalArray, osg::Array::BIND_PER_VERTEX);
}
if (from.getTexCoordArray(7) && dynamic_cast<osg::Vec4Array*>(from.getTexCoordArray(7)))
if (osg::Vec4Array* tangents = dynamic_cast<osg::Vec4Array*>(from.getTexCoordArray(7)))
{
// tangents
osg::ref_ptr<osg::Array> tangentArray = osg::clone(from.getTexCoordArray(7), osg::CopyOp::DEEP_COPY_ALL);
mSourceTangents = tangents;
osg::ref_ptr<osg::Array> tangentArray = osg::clone(tangents, osg::CopyOp::DEEP_COPY_ALL);
tangentArray->setVertexBufferObject(vbo);
setTexCoordArray(7, tangentArray, osg::Array::BIND_PER_VERTEX);
}
else
mSourceTangents = NULL;
}
osg::ref_ptr<osg::Geometry> RigGeometry::getSourceGeometry()
@ -245,7 +247,7 @@ void RigGeometry::update(osg::NodeVisitor* nv)
// skinning
osg::Vec3Array* positionSrc = static_cast<osg::Vec3Array*>(mSourceGeometry->getVertexArray());
osg::Vec3Array* normalSrc = static_cast<osg::Vec3Array*>(mSourceGeometry->getNormalArray());
osg::Vec4Array* tangentSrc = static_cast<osg::Vec4Array*>(mSourceGeometry->getTexCoordArray(7));
osg::Vec4Array* tangentSrc = mSourceTangents;
osg::Vec3Array* positionDst = static_cast<osg::Vec3Array*>(getVertexArray());
osg::Vec3Array* normalDst = static_cast<osg::Vec3Array*>(getNormalArray());

@ -53,6 +53,7 @@ namespace SceneUtil
private:
osg::ref_ptr<osg::Geometry> mSourceGeometry;
osg::ref_ptr<osg::Vec4Array> mSourceTangents;
Skeleton* mSkeleton;
osg::NodePath mSkelToGeomPath;

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