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removing some cout spam

This commit is contained in:
Marc Zinnschlag 2012-04-21 10:12:59 +02:00
parent f7a03b39c4
commit cc86998281
3 changed files with 1 additions and 13 deletions

View file

@ -677,7 +677,6 @@ namespace MWDialogue
void DialogueManager::executeScript(std::string script) void DialogueManager::executeScript(std::string script)
{ {
std::cout << script;
std::vector<Interpreter::Type_Code> code; std::vector<Interpreter::Type_Code> code;
if(compile(script,code)) if(compile(script,code))
{ {

View file

@ -159,7 +159,6 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,O
insert->scale(race->data.height.female, race->data.height.female, race->data.height.female); insert->scale(race->data.height.female, race->data.height.female, race->data.height.female);
else else
insert->scale(race->data.height.male, race->data.height.male, race->data.height.male); insert->scale(race->data.height.male, race->data.height.male, race->data.height.male);
std::cout << "Inv" << inv.getStateId() << "\n";
updateParts(); updateParts();
} }

View file

@ -8,8 +8,6 @@
#include "class.hpp" #include "class.hpp"
#include <iostream> /// \todo remove after rendering is implemented
void MWWorld::InventoryStore::copySlots (const InventoryStore& store) void MWWorld::InventoryStore::copySlots (const InventoryStore& store)
{ {
// some const-trickery, required because of a flaw in the handling of MW-references and the // some const-trickery, required because of a flaw in the handling of MW-references and the
@ -72,7 +70,7 @@ void MWWorld::InventoryStore::equip (int slot, const ContainerStoreIterator& ite
/// \todo restack item previously in this slot (if required) /// \todo restack item previously in this slot (if required)
/// \todo unstack item pointed to by iterator if required) /// \todo unstack item pointed to by iterator if required)
mSlots[slot] = iterator; mSlots[slot] = iterator;
flagAsModified(); flagAsModified();
@ -169,13 +167,5 @@ void MWWorld::InventoryStore::autoEquip (const MWMechanics::NpcStats& stats,
{ {
mSlots.swap (slots); mSlots.swap (slots);
flagAsModified(); flagAsModified();
/// \todo remove the following line after rendering is implemented
for (std::size_t i=0; i<mSlots.size(); ++i)
if (mSlots[i]!=end())
{
std::cout<<"NPC is equipping " << MWWorld::Class::get (*mSlots[i]).getName (*mSlots[i])
<< " in slot " << i << std::endl;
}
} }
} }