rename esmterrain to esm3terrain

ptmikheev-master-patch-38354
Bret Curtis 2 years ago committed by Bret Curtis
parent a126e29a19
commit cdbab2325f

@ -1,10 +1,5 @@
#include "terrainstorage.hpp"
#include "../../model/world/land.hpp"
#include "../../model/world/landtexture.hpp"
#include <components/esmterrain/storage.hpp>
namespace CSVRender
{
TerrainStorage::TerrainStorage(const CSMWorld::Data &data)

@ -3,7 +3,7 @@
#include <array>
#include <components/esmterrain/storage.hpp>
#include <components/esm3terrain/storage.hpp>
#include "../../model/world/data.hpp"
@ -25,7 +25,7 @@ namespace CSVRender
private:
const CSMWorld::Data& mData;
std::array<float, ESM::Land::LAND_SIZE * ESM::Land::LAND_SIZE> mAlteredHeight;
std::array<float, ESM::Land::LAND_SIZE * ESM::Land::LAND_SIZE> mAlteredHeight{};
osg::ref_ptr<const ESMTerrain::LandObject> getLand (int cellX, int cellY) override;
const ESM::LandTexture* getLandTexture(int index, short plugin) override;

@ -4,7 +4,7 @@
#include <osg/Object>
#include <components/resource/resourcemanager.hpp>
#include <components/esmterrain/storage.hpp>
#include <components/esm3terrain/storage.hpp>
namespace ESM
{

@ -3,7 +3,7 @@
#include <memory>
#include <components/esmterrain/storage.hpp>
#include <components/esm3terrain/storage.hpp>
#include <components/resource/resourcesystem.hpp>

@ -90,7 +90,7 @@ add_component_dir (esm3
aisequence magiceffects custommarkerstate stolenitems transport animationstate controlsstate mappings
)
add_component_dir (esmterrain
add_component_dir (esm3terrain
storage
)

Loading…
Cancel
Save