Fix instance selection mode destruction (#7447)

fix-osga-rotate-wildly
Alexei Kotov 2 months ago
parent b5b6744321
commit cdbe6adfc3

@ -99,6 +99,7 @@
Bug #7415: Unbreakable lock discrepancies
Bug #7416: Modpccrimelevel is different from vanilla
Bug #7428: AutoCalc flag is not used to calculate enchantment costs
Bug #7447: OpenMW-CS: Dragging a cell of a different type (from the initial type) into the 3D view crashes OpenMW-CS
Bug #7450: Evading obstacles does not work for actors missing certain animations
Bug #7459: Icons get stacked on the cursor when picking up multiple items simultaneously
Bug #7472: Crash when enchanting last projectiles

@ -58,7 +58,8 @@ namespace CSVRender
InstanceSelectionMode::~InstanceSelectionMode()
{
mParentNode->removeChild(mBaseNode);
if (mBaseNode)
mParentNode->removeChild(mBaseNode);
}
void InstanceSelectionMode::setDragStart(const osg::Vec3d& dragStart)

Loading…
Cancel
Save