mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-16 17:29:55 +00:00
Fix increment of dynamic id when player is inserted
This commit is contained in:
parent
6abb96250f
commit
cdcf1393fc
1 changed files with 3 additions and 3 deletions
|
@ -296,13 +296,13 @@ namespace MWWorld
|
|||
template <>
|
||||
inline const ESM::NPC *ESMStore::insert<ESM::NPC>(const ESM::NPC &npc)
|
||||
{
|
||||
const std::string id = "$dynamic" + std::to_string(mDynamicCount++);
|
||||
|
||||
if (Misc::StringUtils::ciEqual(npc.mId, "player"))
|
||||
{
|
||||
return mNpcs.insert(npc);
|
||||
}
|
||||
else if (mNpcs.search(id) != nullptr)
|
||||
|
||||
const std::string id = "$dynamic" + std::to_string(mDynamicCount++);
|
||||
if (mNpcs.search(id) != nullptr)
|
||||
{
|
||||
const std::string msg = "Try to override existing record '" + id + "'";
|
||||
throw std::runtime_error(msg);
|
||||
|
|
Loading…
Reference in a new issue