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Expose controller menus setting to Lua
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2 changed files with 11 additions and 3 deletions
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@ -7,6 +7,7 @@
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#include <components/lua/inputactions.hpp>
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#include <components/lua/luastate.hpp>
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#include <components/sdlutil/events.hpp>
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#include <components/settings/values.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/inputmanager.hpp"
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@ -69,9 +70,8 @@ namespace MWLua
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= sol::readonly_property([](const SDLUtil::TouchEvent& e) -> int { return e.mDevice; });
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touchpadEvent["finger"]
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= sol::readonly_property([](const SDLUtil::TouchEvent& e) -> int { return e.mFinger; });
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touchpadEvent["position"] = sol::readonly_property([](const SDLUtil::TouchEvent& e) -> osg::Vec2f {
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return { e.mX, e.mY };
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});
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touchpadEvent["position"]
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= sol::readonly_property([](const SDLUtil::TouchEvent& e) -> osg::Vec2f { return { e.mX, e.mY }; });
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touchpadEvent["pressure"]
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= sol::readonly_property([](const SDLUtil::TouchEvent& e) -> float { return e.mPressure; });
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return sol::table(lua, sol::create);
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@ -239,6 +239,7 @@ namespace MWLua
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api["isMouseButtonPressed"]
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= [](int button) -> bool { return SDL_GetMouseState(nullptr, nullptr) & SDL_BUTTON(button); };
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api["_isGamepadCursorActive"] = [input]() -> bool { return input->isGamepadGuiCursorEnabled(); };
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api["_isControllerMenusEnabled"] = [input]() -> bool { return Settings::gui().mControllerMenus; };
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api["_setGamepadCursorActive"] = [input](bool v) {
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input->setGamepadGuiCursorEnabled(v);
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MWBase::Environment::get().getWindowManager()->setCursorActive(v);
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@ -20,6 +20,13 @@ return {
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return input._isGamepadCursorActive()
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end,
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--- Checks if the controller menu option is enabled. If true, UI is replaced with a more controller appropriate interface.
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-- @function [parent=#GamepadControls] isControllerMenusEnabled
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-- @return #boolean
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isControllerMenusEnabled = function()
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return input._isControllerMenusEnabled()
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end,
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--- Sets if the gamepad cursor is active. If it is active, the left stick can move the cursor, and A will be interpreted as a mouse click.
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-- @function [parent=#GamepadControls] setGamepadCursorActive
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-- @param #boolean value
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