From ce0e937e8d2c654ad3280604024d619e443785a1 Mon Sep 17 00:00:00 2001 From: AnyOldName3 Date: Wed, 1 Nov 2017 18:22:59 +0000 Subject: [PATCH] Attempt to force the sky to not accept the default shadow shader or shadow texture. --- apps/openmw/mwrender/sky.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/apps/openmw/mwrender/sky.cpp b/apps/openmw/mwrender/sky.cpp index 6c599fc3fa..4256f6987b 100644 --- a/apps/openmw/mwrender/sky.cpp +++ b/apps/openmw/mwrender/sky.cpp @@ -1122,7 +1122,8 @@ SkyManager::SkyManager(osg::Group* parentNode, Resource::SceneManager* sceneMana skyroot->setName("Sky Root"); // Assign empty program to specify we don't want shaders // The shaders generated by the SceneManager can't handle everything we need - skyroot->getOrCreateStateSet()->setAttributeAndModes(new osg::Program(), osg::StateAttribute::OVERRIDE); + skyroot->getOrCreateStateSet()->setAttributeAndModes(new osg::Program(), osg::StateAttribute::OVERRIDE|osg::StateAttribute::PROTECTED|osg::StateAttribute::ON); + skyroot->getOrCreateStateSet()->setTextureMode(1, GL_TEXTURE_2D, osg::StateAttribute::PROTECTED | osg::StateAttribute::OFF); skyroot->setNodeMask(Mask_Sky); parentNode->addChild(skyroot);