factored world class out of main engine class

pull/7/head
Marc Zinnschlag 15 years ago
parent 60fb817e89
commit ce37666dbc

@ -10,10 +10,12 @@ set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)
set(GAME
apps/openmw/main.cpp
apps/openmw/engine.cpp)
apps/openmw/engine.cpp
apps/openmw/world.cpp)
set(GAME_HEADER
apps/openmw/mwinput/inputmanager.hpp
apps/openmw/engine.hpp)
apps/openmw/engine.hpp
apps/openmw/world.hpp)
source_group(game FILES ${GAME} ${GAME_HEADER})
set(GAMEREND

@ -4,19 +4,14 @@
#include <iostream>
#include "components/esm_store/cell_store.hpp"
#include "components/bsa/bsa_archive.hpp"
#include "components/engine/ogre/renderer.hpp"
#include "components/misc/fileops.hpp"
#include "components/bsa/bsa_archive.hpp"
#include "apps/openmw/mwrender/interior.hpp"
#include "mwinput/inputmanager.hpp"
#include "apps/openmw/mwrender/playerpos.hpp"
#include "apps/openmw/mwrender/sky.hpp"
#include "world.hpp"
OMW::Engine::Engine()
: mEnableSky (false)
, mpSkyManager (NULL)
{
}
@ -76,17 +71,11 @@ void OMW::Engine::addMaster (const std::string& master)
}
}
// Enables sky rendering
//
void OMW::Engine::enableSky (bool bEnable)
{
mEnableSky = bEnable;
}
// Initialise and enter main loop.
void OMW::Engine::go()
{
assert (!mWorld);
assert (!mDataDir.empty());
assert (!mCellName.empty());
assert (!mMaster.empty());
@ -104,55 +93,29 @@ void OMW::Engine::go()
addResourcesDirectory (mDataDir / "Meshes");
addResourcesDirectory (mDataDir / "Textures");
loadBSA();
boost::filesystem::path masterPath (mDataDir);
masterPath /= mMaster;
std::cout << "Loading ESM " << masterPath.string() << "\n";
ESM::ESMReader esm;
ESMS::ESMStore store;
ESMS::CellStore cell;
// This parses the ESM file and loads a sample cell
esm.open(masterPath.file_string());
store.load(esm);
cell.loadInt(mCellName, store, esm);
// Create the window
mOgre.createWindow("OpenMW");
std::cout << "\nSetting up cell rendering\n";
// Sets up camera, scene manager, and viewport.
MWRender::MWScene scene(mOgre);
// Used to control the player camera and position
MWRender::PlayerPos player(scene.getCamera());
// This connects the cell data with the rendering scene.
MWRender::InteriorCellRender rend(cell, scene);
// Load the cell and insert it into the renderer
rend.show();
// Optionally enable the sky
if (mEnableSky)
mpSkyManager = MWRender::SkyManager::create(mOgre.getWindow(), scene.getCamera());
loadBSA();
// Create the world
mWorld = new World (mOgre, mDataDir, mMaster, mCellName);
std::cout << "Setting up input system\n";
// Sets up the input system
MWInput::MWInputManager input(mOgre, player);
MWInput::MWInputManager input(mOgre, mWorld->getPlayerPos());
std::cout << "\nStart! Press Q/ESC or close window to exit.\n";
// Start the main rendering loop
mOgre.start();
delete mpSkyManager;
std::cout << "\nThat's all for now!\n";
}
OMW::Engine::~Engine()
{
delete mWorld;
}

@ -5,15 +5,12 @@
#include <boost/filesystem.hpp>
#include "apps/openmw/mwrender/mwscene.hpp"
namespace MWRender
{
class SkyManager;
}
#include "components/engine/ogre/renderer.hpp"
namespace OMW
{
class World;
/// \brief Main engine class, that brings together all the components of OpenMW
class Engine
@ -22,10 +19,8 @@ namespace OMW
Render::OgreRenderer mOgre;
std::string mCellName;
std::string mMaster;
World *mWorld;
bool mEnableSky;
MWRender::SkyManager* mpSkyManager;
// not implemented
Engine (const Engine&);
Engine& operator= (const Engine&);
@ -41,6 +36,8 @@ namespace OMW
Engine();
~Engine();
/// Set data dir
void setDataDir (const boost::filesystem::path& dataDir);
@ -52,9 +49,6 @@ namespace OMW
/// - Currently OpenMW only supports one master at the same time.
void addMaster (const std::string& master);
/// Enables rendering of the sky (off by default).
void enableSky (bool bEnable);
/// Initialise and enter main loop.
void go();
};

@ -29,7 +29,6 @@ bool parseOptions (int argc, char**argv, OMW::Engine& engine)
"set initial cell (only interior cells supported at the moment")
("master", bpo::value<std::string>()->default_value ("Morrowind"),
"master file")
("enablesky", "enable rendering of the sky")
;
bpo::variables_map variables;
@ -48,8 +47,6 @@ bool parseOptions (int argc, char**argv, OMW::Engine& engine)
return false;
}
engine.enableSky(!!variables.count("enablesky"));
engine.setDataDir (variables["data"].as<std::string>());
engine.setCell (variables["start"].as<std::string>());
engine.addMaster (variables["master"].as<std::string>());

@ -37,6 +37,9 @@ namespace MWRender
virtual std::string insertEnd() = 0;
void insertCell(const ESMS::CellStore &cell);
/// placeholder function -> need to do some heavy refactoring on the whole cell stuff
virtual void show() = 0;
};
}

@ -23,7 +23,7 @@ namespace MWRender
TODO FIXME: Doesn't do full cleanup yet.
*/
class InteriorCellRender : private CellRender
class InteriorCellRender : public CellRender
{
static bool lightConst;
@ -83,7 +83,7 @@ namespace MWRender
virtual ~InteriorCellRender() { destroy(); }
/// Make the cell visible. Load the cell if necessary.
void show();
virtual void show();
/// Remove the cell from rendering, but don't remove it from
/// memory.

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