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rotate hud player arrow
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parent
06fa310e29
commit
ce63d29d4a
4 changed files with 14 additions and 1 deletions
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@ -142,3 +142,13 @@ void HUD::setValue(const std::string& id, const MWMechanics::DynamicStat<int>& v
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}
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}
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}
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}
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}
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}
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void HUD::setPlayerDir(const float x, const float y)
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{
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MyGUI::ISubWidget* main = compass->getSubWidgetMain();
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MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
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rotatingSubskin->setCenter(MyGUI::IntPoint(16,16));
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float angle = std::atan2(x,y);
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rotatingSubskin->setAngle(angle);
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}
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@ -46,6 +46,8 @@ namespace MWGui
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void setTriangleCount(size_t count);
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void setTriangleCount(size_t count);
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void setBatchCount(size_t count);
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void setBatchCount(size_t count);
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void setPlayerDir(const float x, const float y);
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MyGUI::ProgressPtr health, magicka, stamina;
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MyGUI::ProgressPtr health, magicka, stamina;
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MyGUI::ImageBox *weapImage, *spellImage;
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MyGUI::ImageBox *weapImage, *spellImage;
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MyGUI::ProgressPtr weapStatus, spellStatus;
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MyGUI::ProgressPtr weapStatus, spellStatus;
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@ -433,4 +433,5 @@ void WindowManager::setPlayerPos(const float x, const float y)
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void WindowManager::setPlayerDir(const float x, const float y)
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void WindowManager::setPlayerDir(const float x, const float y)
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{
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{
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map->setPlayerDir(x,y);
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map->setPlayerDir(x,y);
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hud->setPlayerDir(x,y);
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}
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}
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@ -40,7 +40,7 @@
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align="Right Bottom">
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align="Right Bottom">
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<Widget type="ImageBox" skin="ImageBox" position="2 2 61 61" align="Left Bottom"
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<Widget type="ImageBox" skin="ImageBox" position="2 2 61 61" align="Left Bottom"
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name="MiniMap"/>
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name="MiniMap"/>
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<Widget type="ImageBox" skin="ImageBox" position="17 18 32 32" align="Left Bottom"
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<Widget type="ImageBox" skin="RotatingSkin" position="17 18 32 32" align="Left Bottom"
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name="Compass"/>
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name="Compass"/>
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</Widget>
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</Widget>
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