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	Fix visual glitch happening when closing inventory while sneaking
(bug #1255)
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					 1 changed files with 1 additions and 2 deletions
				
			
		|  | @ -364,10 +364,9 @@ void RenderingManager::update (float duration, bool paused) | ||||||
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|     static const int i1stPersonSneakDelta = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>() |     static const int i1stPersonSneakDelta = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>() | ||||||
|             .find("i1stPersonSneakDelta")->getInt(); |             .find("i1stPersonSneakDelta")->getInt(); | ||||||
|     if(isSneaking && !(isSwimming || isInAir)) |     if(!paused && isSneaking && !(isSwimming || isInAir)) | ||||||
|         mCamera->setSneakOffset(i1stPersonSneakDelta); |         mCamera->setSneakOffset(i1stPersonSneakDelta); | ||||||
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 | ||||||
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 |  | ||||||
|     mOcclusionQuery->update(duration); |     mOcclusionQuery->update(duration); | ||||||
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 | ||||||
|     mRendering.update(duration); |     mRendering.update(duration); | ||||||
|  |  | ||||||
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