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Fix changelog
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Bug #5124: Arrow remains attached to actor if pulling animation was cancelled
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Bug #5124: Arrow remains attached to actor if pulling animation was cancelled
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Bug #5126: Swimming creatures without RunForward animations are motionless during combat
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Bug #5126: Swimming creatures without RunForward animations are motionless during combat
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Bug #5134: Doors rotation by "Lock" console command is inconsistent
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Bug #5134: Doors rotation by "Lock" console command is inconsistent
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Bug #5126: Swimming creatures without RunForward animations are motionless during combat
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Bug #5137: Textures with Clamp Mode set to Clamp instead of Wrap are too dark outside the boundaries
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Bug #5137: Textures with Clamp Mode set to Clamp instead of Wrap are too dark outside the boundaries
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Feature #1774: Handle AvoidNode
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Feature #1774: Handle AvoidNode
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Feature #2229: Improve pathfinding AI
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Feature #2229: Improve pathfinding AI
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