From cf07d2ab93fcb05e6e7c5e92552c6da083026e29 Mon Sep 17 00:00:00 2001 From: scrawl Date: Wed, 21 May 2014 16:38:50 +0200 Subject: [PATCH] Fix swapped position of Save and Load menu buttons --- apps/openmw/mwgui/mainmenu.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/apps/openmw/mwgui/mainmenu.cpp b/apps/openmw/mwgui/mainmenu.cpp index 8b44af2ef3..bafd04311b 100644 --- a/apps/openmw/mwgui/mainmenu.cpp +++ b/apps/openmw/mwgui/mainmenu.cpp @@ -165,15 +165,15 @@ namespace MWGui buttons.push_back("newgame"); - if (MWBase::Environment::get().getStateManager()->characterBegin()!= - MWBase::Environment::get().getStateManager()->characterEnd()) - buttons.push_back("loadgame"); - if (state==MWBase::StateManager::State_Running && MWBase::Environment::get().getWorld()->getGlobalInt ("chargenstate")==-1 && MWBase::Environment::get().getWindowManager()->isSavingAllowed()) buttons.push_back("savegame"); + if (MWBase::Environment::get().getStateManager()->characterBegin()!= + MWBase::Environment::get().getStateManager()->characterEnd()) + buttons.push_back("loadgame"); + buttons.push_back("options"); if (state==MWBase::StateManager::State_NoGame)