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Feat(Mask.hpp): Add mask for hidden objects
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@ -11,6 +11,7 @@ namespace CSVRender
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enum Mask : unsigned int
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enum Mask : unsigned int
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{
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{
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// elements that are part of the actual scene
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// elements that are part of the actual scene
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Mask_Hidden = 0x0,
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Mask_Reference = 0x2,
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Mask_Reference = 0x2,
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Mask_Pathgrid = 0x4,
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Mask_Pathgrid = 0x4,
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Mask_Water = 0x8,
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Mask_Water = 0x8,
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