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Sprinkle some references where it makes sense
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parent
df3a47187b
commit
cf11870b1c
13 changed files with 14 additions and 14 deletions
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@ -230,7 +230,7 @@ namespace MWBase
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virtual bool isReadyToBlock (const MWWorld::Ptr& ptr) const = 0;
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virtual bool isAttackingOrSpell(const MWWorld::Ptr &ptr) const = 0;
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virtual void castSpell(const MWWorld::Ptr& ptr, const std::string spellId, bool manualSpell) = 0;
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virtual void castSpell(const MWWorld::Ptr& ptr, const std::string& spellId, bool manualSpell) = 0;
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virtual void processChangedSettings (const std::set< std::pair<std::string, std::string> >& settings) = 0;
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@ -1667,7 +1667,7 @@ namespace MWMechanics
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}
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}
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void Actors::castSpell(const MWWorld::Ptr& ptr, const std::string spellId, bool manualSpell)
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void Actors::castSpell(const MWWorld::Ptr& ptr, const std::string& spellId, bool manualSpell)
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{
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PtrActorMap::iterator iter = mActors.find(ptr);
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if(iter != mActors.end())
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@ -101,7 +101,7 @@ namespace MWMechanics
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void resurrect (const MWWorld::Ptr& ptr);
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void castSpell(const MWWorld::Ptr& ptr, const std::string spellId, bool manualSpell=false);
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void castSpell(const MWWorld::Ptr& ptr, const std::string& spellId, bool manualSpell=false);
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void updateActor(const MWWorld::Ptr &old, const MWWorld::Ptr& ptr);
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///< Updates an actor with a new Ptr
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@ -2852,7 +2852,7 @@ void CharacterController::setAttackingOrSpell(bool attackingOrSpell)
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mAttackingOrSpell = attackingOrSpell;
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}
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void CharacterController::castSpell(const std::string spellId, bool manualSpell)
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void CharacterController::castSpell(const std::string& spellId, bool manualSpell)
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{
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mAttackingOrSpell = true;
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mCastingManualSpell = manualSpell;
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@ -286,7 +286,7 @@ public:
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void setVisibility(float visibility);
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void setAttackingOrSpell(bool attackingOrSpell);
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void castSpell(const std::string spellId, bool manualSpell=false);
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void castSpell(const std::string& spellId, bool manualSpell=false);
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void setAIAttackType(const std::string& attackType);
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static void setAttackTypeRandomly(std::string& attackType);
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@ -251,7 +251,7 @@ namespace MWMechanics
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mObjects.addObject(ptr);
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}
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void MechanicsManager::castSpell(const MWWorld::Ptr& ptr, const std::string spellId, bool manualSpell)
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void MechanicsManager::castSpell(const MWWorld::Ptr& ptr, const std::string& spellId, bool manualSpell)
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{
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if(ptr.getClass().isActor())
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mActors.castSpell(ptr, spellId, manualSpell);
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@ -186,7 +186,7 @@ namespace MWMechanics
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/// Is \a ptr casting spell or using weapon now?
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bool isAttackingOrSpell(const MWWorld::Ptr &ptr) const override;
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void castSpell(const MWWorld::Ptr& ptr, const std::string spellId, bool manualSpell=false) override;
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void castSpell(const MWWorld::Ptr& ptr, const std::string& spellId, bool manualSpell=false) override;
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void processChangedSettings(const Settings::CategorySettingVector& settings) override;
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@ -66,7 +66,7 @@ public:
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return ch;
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}
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static std::string lowerCaseUtf8(const std::string str)
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static std::string lowerCaseUtf8(const std::string& str)
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{
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if (str.empty())
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return str;
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@ -45,9 +45,9 @@ struct GetTriangleFunctor
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}
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#if OSG_MIN_VERSION_REQUIRED(3,5,6)
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void inline operator()( const osg::Vec3 v1, const osg::Vec3 v2, const osg::Vec3 v3 )
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void inline operator()( const osg::Vec3& v1, const osg::Vec3& v2, const osg::Vec3& v3 )
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#else
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void inline operator()( const osg::Vec3 v1, const osg::Vec3 v2, const osg::Vec3 v3, bool _temp )
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void inline operator()( const osg::Vec3& v1, const osg::Vec3& v2, const osg::Vec3& v3, bool _temp )
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#endif
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{
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if (mTriMesh)
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@ -106,7 +106,7 @@ namespace Resource
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return time;
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}
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std::string RetrieveAnimationsVisitor::changeFileExtension(const std::string file, const std::string ext)
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std::string RetrieveAnimationsVisitor::changeFileExtension(const std::string& file, const std::string& ext)
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{
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size_t extPos = file.find_last_of('.');
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if (extPos != std::string::npos && extPos+1 < file.size())
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@ -22,7 +22,7 @@ namespace Resource
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private:
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std::string changeFileExtension(const std::string file, const std::string ext);
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std::string changeFileExtension(const std::string& file, const std::string& ext);
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std::string parseTextKey(const std::string& line);
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double parseTimeSignature(const std::string& line);
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@ -200,7 +200,7 @@ float makeOsgColorComponent(unsigned int value, unsigned int shift)
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return float((value >> shift) & 0xFFu) / 255.0f;
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}
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bool hasUserDescription(const osg::Node* node, const std::string pattern)
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bool hasUserDescription(const osg::Node* node, const std::string& pattern)
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{
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if (node == nullptr)
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return false;
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@ -58,7 +58,7 @@ namespace SceneUtil
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float makeOsgColorComponent (unsigned int value, unsigned int shift);
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bool hasUserDescription(const osg::Node* node, const std::string pattern);
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bool hasUserDescription(const osg::Node* node, const std::string& pattern);
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osg::ref_ptr<GlowUpdater> addEnchantedGlow(osg::ref_ptr<osg::Node> node, Resource::ResourceSystem* resourceSystem, osg::Vec4f glowColor, float glowDuration=-1);
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