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	Change Always Run key default to Caps Lock, as in vanilla
A poor choice, but it's still what players coming from vanilla MW will expect.
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		|  | @ -894,7 +894,7 @@ namespace MWInput | ||||||
|         defaultKeyBindings[A_QuickKey10] = SDL_GetKeyFromScancode(SDL_SCANCODE_0); |         defaultKeyBindings[A_QuickKey10] = SDL_GetKeyFromScancode(SDL_SCANCODE_0); | ||||||
|         defaultKeyBindings[A_Screenshot] = SDL_GetKeyFromScancode(SDL_SCANCODE_F12); |         defaultKeyBindings[A_Screenshot] = SDL_GetKeyFromScancode(SDL_SCANCODE_F12); | ||||||
|         defaultKeyBindings[A_ToggleHUD] = SDL_GetKeyFromScancode(SDL_SCANCODE_F11); |         defaultKeyBindings[A_ToggleHUD] = SDL_GetKeyFromScancode(SDL_SCANCODE_F11); | ||||||
|         defaultKeyBindings[A_AlwaysRun] = SDL_GetKeyFromScancode(SDL_SCANCODE_Y); |         defaultKeyBindings[A_AlwaysRun] = SDL_GetKeyFromScancode(SDL_SCANCODE_CAPSLOCK); | ||||||
|         defaultKeyBindings[A_QuickSave] = SDL_GetKeyFromScancode(SDL_SCANCODE_F5); |         defaultKeyBindings[A_QuickSave] = SDL_GetKeyFromScancode(SDL_SCANCODE_F5); | ||||||
|         defaultKeyBindings[A_QuickLoad] = SDL_GetKeyFromScancode(SDL_SCANCODE_F9); |         defaultKeyBindings[A_QuickLoad] = SDL_GetKeyFromScancode(SDL_SCANCODE_F9); | ||||||
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